Supraland

Last updated
Supraland
Supralandcover.jpg
Developer(s) Supra Games
Publisher(s) Supra Games
Humble Games (consoles)
Engine Unreal Engine 4
Platform(s)
Release
  • Windows
  • WW: April 5, 2019
  • Nintendo Switch, PlayStation 4, Xbox One
  • WW: October 22, 2020
Genre(s) Metroidvania, puzzle video game
Mode(s) Single-player

Supraland is a Metroidvania-styled video game developed by Supra Games. The game was originally self-published for PC and left early access on April 5, 2019. Ports for the eighth generation of video game consoles, with Humble Games as publisher, were released on October 22, 2020. Players assume control of a toy figurine and explore a series of themed areas within a child's sandbox.

Contents

Supraland is primarily developed by Supra Games founder David Münnich, who wanted to create an adventure video game based primarily on the Metroidvania subgenre, which is primarily characterized by guided non-linearity as well as utility-gated exploration and progression mechanics. Supraland is played from a first-person perspective, which Münnich believes allows players to provide a superior sense of immersion within the in-game world as opposed to one that is played from a third-person perspective.

Supraland was met with mostly positive reviews, which praised the game's gameplay mechanics. A standalone expansion, titled Supraland Six Inches Under, was released on January 14, 2022, and serves as a sequel to Supraland. A full-fledged sequel is currently under development.

Gameplay

In Supraland, the player controls a toy figurine who has come to life. The prince of a kingdom populated by "red people", the player character is tasked with uncovering why his people's water supply has been tampered with by "blue people" from a neighbouring kingdom. [1] Played from a first-person perspective, the entirety of Supraland's levels are set within a child's sandbox, with each area segregated by a theme. [2] The gameplay of Supraland, primarily inspired by the conventions and mechanics of the Metroidvania subgenre, also blends disparate elements from multiple genres like puzzle video games, point-and-click games, and first-person shooter games. [2] Players are not provided with a map to navigate the in-game world: instead, large objects in the distant horizon provide visual cues for navigation. They serve as landmarks for players to orient themselves and deduce the appropriate direction to travel in order to reach their objective. [2]

Development and release

Supraland was developed by Supra Games founder, German video game developer David Münnich, across 16 months. [2] Supra Games previously developed Supraball, a free-to-play multiplayer sports game based on an early 2000s' mod for the video game Unreal Tournament , which features a similar cartoon graphic aesthetic. [3] [4]

Münnich's initial idea for Supraland was to create a first-person action-adventure game. At the preliminary stage of his research, Münnich played his favourite video games and made a shortlist of every gameplay element he liked, before refining the list down to a small number of essential elements which Münnich described as the "Supraland formula". [2] The final version of Supraland is described as a cross between Portal , The Legend of Zelda , and the Metroid series. [5] Among the most important aspects of Supraland's gameplay is puzzle solving; Münnich aspired for Supraland's puzzle gameplay to reach the same standard of tactile quality as that of Portal. [2]

The choice of a first-person perspective for Supraland is considered an unusual design choice for a Metroidvania-styled video game. [2] Further, the lack of a map to assist players with navigation is a "central design decision" according to Münnich. [2] In an interview with PC Gamer, he described maps to be a source of comfort, but also a feature that degrades an entire 3D world to "meaningless geometry". For Supraland, he wanted to encourage players to "follow their natural curiosity without much guidance", and that they could discover a sense of immersion and satisfaction by being mindful and observant of their surroundings. [2]

The original Windows version of Supraland left Steam Early Access and saw a full release on April 5, 2019. [1] [2] Ports for the PlayStation 4, Xbox One, and Nintendo Switch are published by Humble Games and released on October 22, 2020. [6] A downloadable content (DLC) expansion, titled Supraland Crash, was released on July 3, 2020. [7]

Reception

According to review aggregator Metacritic, the PC and Xbox One versions of Supraland has received generally favorable reviews. [8] [9] Writing for Rock, Paper, Shotgun , John Walker declared Supraland to be his favourite video game of 2019. [5] Reviewing the original PC version of Supraland, Kyle Hilliard from Game Informer praised its puzzle design and expansive in-game world which rewards exploration, which offsets its otherwise underwhelming production values in his opinion. [1] In a positive review for the Xbox One version, Donovan Erskine from Shacknews lauded Supraland as one of the best sandbox video games he has ever played and described it as an essential experience for open world video game enthusiasts because it lets players define their own experiences. He praised its gameplay, which "feels like a love letter to a laundry list of classic games, doing justice to all of them", but also highlighted the lackluster design aesthetic for its characters and in-game items. [11] John Rairdin from NintendoWorldReport offered a less enthusiastic assessment of Supraland, summarizing the gameplay experience as a "gorgeous world to stumble through." Rairdin faulted the world design of Supraland for dragging down every other aspect of the game, and complained that its "fun moments" and "great idea" are constantly impaired by "confused wandering through what ought to be a much more interesting world". [10]

Supraland sold 50,000 units within one month of its post-early access release in April 2019, which far exceeded Münnich's own expectations, and 96% of its Steam user reviews were positive. [2] By March 10, 2021, Supraland reached over 600,000 unique players which prompted Dustin Bailey to describe the game as a "cult hit". [12]

Sequels

A sequel titled Supraland Six Inches Under was released for Windows on January 14, 2022. [13] Supraland Six Inches Under was originally intended to be the second DLC expansion pack for Supraland, but its expanded scope and the perceived lack of interest from Supraland players in DLC led to Münnich's decision to develop it as a standalone title. [14]

A second sequel, titled Supraworld, is under development, with funding to be sourced from the crowdfunding platform Kickstarter. [15] [13] Unlike its predecessor, Supraworld is not a solo operation, as Münnich secured the services of a combat designer and a narrative designer as of May 2019. [2]

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  13. 1 2 "Supraland Six Inches Under, sequel to the cult classic Metroidvania FPS, is out today". PCGamesN. 14 January 2022.
  14. "Supraland: Six Inches Under review -- I want to go to there". January 14, 2022.
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