10th Planet | |
---|---|
Developer(s) | Centropolis Entertainment Bethesda Softworks |
Publisher(s) | Bethesda Softworks |
Producer(s) | Bruce Nesmith [1] |
Programmer(s) | Kaare Siesing [2] |
Writer(s) | Roland Emmerich, [3] Dean Devlin [3] |
Engine | XnGine [2] [4] [5] |
Platform(s) | Windows [6] |
Release | Cancelled |
The 10th Planet was a cancelled space combat game that was to be published by Bethesda Softworks.
The 10th Planet was intended to be a 3D space combat strategy game where players defend the solar system from alien invaders. [7] Gameplay would have emphasized tactical spaceship building to allow players to fine-tune their ships. Over 100 customizable ship components were planned, including engines, thrusters, shields, and weapons. [7] The 10th Planet was set in the distant future where the Solar System had become a ravaged battlefield with armadas of starships. Using a previously unknown tenth planet orbiting the Solar System as a staging ground, an alien force planned to conquer Earth.
Development for The 10th Planet began in 1994 as a joint project between Centropolis Entertainment and Bethesda. [8] [7] However, Centropolis stopped work on the game due to its film commitments. [8] The developers kept publicized information to a minimum. GamePro magazine staff described the shoot'em up gameplay as Star Fox meets X-Wing. While the game was intended to be released on home computers, PlayStation and Saturn versions were considered. [6] According to Todd Howard, the game never made past pre-production. [9] It was showcased at E3 1995. [4] The developers aimed to release the game in 1996. [10] [11] [3] This was pushed to October 1997 [12] [8] and later to 1998. [13] [14] XCar: Experimental Racing was advertised as a free bonus to those who pre-ordered the game. [15]
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