Bruce Nesmith | |
---|---|
Born | |
Nationality | American |
Occupation(s) | Game designer, Novelist |
Known for | Dungeons & Dragons , Elder Scrolls V: Skyrim |
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons , and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3 , Fallout 4 and Elder Scrolls IV: Oblivion , and was lead designer on Elder Scrolls V: Skyrim .
TSR, Inc. hired Nesmith in 1981 to design computer games on the Apple II+, and he soon moved on to be a writer of Dungeons & Dragons modules. [1] After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to include Nesmith as well as Margaret Weis, Douglas Niles, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. [2] Nesmith designed Ravenloft: Realm of Terror (1990), which built on the ideas explored in the original Ravenloft adventure written by the Hickmans in an attempt to make Advanced Dungeons & Dragons competitive with horror role-playing games such as Call of Cthulhu and Chill . [3] Nesmith and Andria Hayday designed the DragonStrike board game, which was published by TSR, Inc. [4]
His other design work for D&D includes The War Rafts of Kron (1984), Sabre River (1984), Master Player Screen Featuring The Spindle (1985), The Book of Lairs II (1987), Tales of the Outer Planes (1988), Monstrous Compendium, Volume 2 (1989), Monstrous Compendium, Volume 1 (1989), Hall of Heroes (1989), Monstrous Compendium Spelljammer Appendix (1990), Monstrous Compendium Greyhawk Appendix (1990), Monstrous Compendium Dragonlance Appendix (1990), Greyhawk Ruins (1990), Touch of Death (1991), Monstrous Compendium Forgotten Realms Appendix II (1991), Goblins' Return (1991), Darklords (1991), Unsung Heroes (1992), From the Shadows (1992), Forbidden Lore (1992), Van Richten's Guide to Werebeasts (1993), House of Strahd (1993), The Created (1993), Ravenloft Campaign Setting , 2nd Ed. (1994), Hour of the Knife (1994), First Quest (1994), Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995), Psionic Artifacts of Athas (1996), and Domains of Dread (1997).
Nesmith was one of the guests of honor at "Winter Fantasy 18" in 1994. [5]
In 1995, Nesmith moved into the computer game field, contributing to The Elder Scrolls II: Daggerfall computer roleplaying game, and Terminator computer games, and then became a senior game designer for Bethesda Game Studios, where he worked extensively on The Elder Scrolls IV: Oblivion and its expansion, The Shivering Isles . [1] He was also the lead designer on Elder Scrolls V: Skyrim . [6] The video game Fallout 3 , for which Nesmith did some of the quest writing, was nominated for an award for videogame writing at the Writers Guild of America Awards 2008. [7] [8]
In 2021, Nesmith released his first novel, Mischief Maker: Norse Mythology Reimagined. [9]
Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons role-playing game, which features a fantastic outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16, 2022.
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark.
Tracy Raye Hickman is an American fantasy author and designer of games and virtual reality (VR) experiences. He co-authored the original Dragonlance novels with Margaret Weis as well as numerous other books. He also designed and created role playing game material while working for TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Colin McComb is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio.
Laura Curtis Hickman is an American fantasy author, best known for her works in game design and fantasy novels cowritten with her husband, Tracy Hickman.
Harold Johnson is an American game designer and editor, and author of several products and articles for the Dungeons & Dragons fantasy role-playing game from TSR.
Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Andria Hayday is a game designer who has worked primarily on role-playing games.
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.
William W. Connors is a game designer who has worked primarily on role-playing games.
Scott Bennie was a freelance game designer.