Andria Hayday

Last updated
Andria Hayday
Nationality American
Occupation Game designer

Andria Hayday is a game designer who has worked primarily on role-playing games.

Contents

Career

Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; because of this Andria Hayday joined CEO John Rickets, as well as Mark Acres, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984. [1] :197

Hayday and Bruce Nesmith designed the DragonStrike board game, which was published by TSR, Inc. [2] Hayday oversaw the artistic design of Jeff Grubb's 1992 Arabic setting Al-Qadim. [1] :26 Her D&D design work includes Monstrous Compendium Spelljammer Appendix (1990), Darklords (1991), Ravenloft Campaign Setting , 2nd Ed. (1994), Domains of Dread (1997).

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<span class="mw-page-title-main">Dave Arneson</span> American game designer (1947-2009)

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).

<i>DragonStrike</i> (board game) Adventure board game

Dragon Strike is a 1993 adventure board game from TSR, Inc. based on the Dungeons & Dragons (D&D) fantasy role-playing game. It was intended to be a pathway for beginners to start with, and for players to eventually play the full Advanced Dungeons & Dragons tabletop game after kindling their interest.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<i>The Complete Psionics Handbook</i> Dungeons & Dragons supplement

The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc.

Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara, called the Land of Fate. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures, a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate, a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master.

<span class="mw-page-title-main">Frank Mentzer</span> American writer and game designer

Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.

Michael Williams is an American author. He is known as an author of Dragonlance novels.

<span class="mw-page-title-main">David Cook (game designer)</span> American game designer

David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the Expert Set for Dungeons & Dragons, worked as lead designer of the second edition of Advanced Dungeons & Dragons, and invented the Planescape setting for AD&D. He is a member of the Origins Hall of Fame.

<i>Ravenloft: Realm of Terror</i>

Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Al-Qadim: Arabian Adventures</i> Tabletop role-playing game supplement

Arabian Adventures is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>Land of Fate</i> Tabletop role-playing game supplement

Land of Fate is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

Stephen D. Sullivan is an American author and artist. He is a prolific author, having written more than twenty-five books.

<span class="mw-page-title-main">Lawrence Schick</span> Dungeons and Dragons game designer

Lawrence Schick is a game designer and writer associated with role-playing games.

Carl Smith is a game designer who has worked primary on role-playing games.

<span class="mw-page-title-main">Bruce Nesmith</span> American game designer

Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.

Mark Acres is a game designer who has worked primarily on role-playing games.

Garry Floyd Spiegle was a game designer who worked primarily on role-playing games.

References

  1. 1 2 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Swan, Rick (December 1993). "Role-playing Reviews". Dragon . Lake Geneva, Wisconsin: TSR (#200): 117–118.