XCar: Experimental Racing

Last updated
Xatax
Xcar Cover art.jpg
Cover art
Developer(s) MediaTech West [1]
Publisher(s) Bethesda Softworks
Programmer(s) Brent Erickson [2]
Engine XnGine [3] [4]
Platform(s) DOS [5]
Release
  • NA: August 22, 1997 [6]
Genre(s) Racing
Mode(s) Single-player

XCar: Experimental Racing is a video game developed by MediaTech West and published by Bethesda Softworks for DOS on August 22, 1997.

Contents

Development

Development on the game started as early as 1995. [7] [8] The game was originally set to release in January 1997 [9] but the release date was pushed to mid August 1997. [10] The game's director of development was Brent Erickson. [11] The development took 8 full time team members. [7]

The game used SciTech Software's Display Doctor Technology. [12]

Reception

The game received average reviews. Next Generation said, "There are an awful lot of racing titles out there, nearly all aimed at enthusiasts of one particular circuit or class of car. XCar has no license to speak of, throwing out any sort of endorsement in favor of raw performance and[,] above all, speed. For players who just want to go fast, it delivers." [1]

Dennis Lynda of Chicago Tribune said, "If you're a would-be mechanic you will love this complex and intricately detailed game, but others will find their heads spinning long after the tires stop." [22] Bad Hare of GamePro said, "XCar requires a driver's precision and a mechanic's sensibility – in other words, it's perfect for serious fans of Papyrus' ultra-real racing sims. If you don't enjoy the details, steer clear – this one ain't for casual Sunday drivers." [23] [lower-alpha 1]

Notes

  1. GamePro gave the game a perfect 5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.

Related Research Articles

<i>Grand Prix Legends</i> 1998 video game

Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It simulates the 1967 Grand Prix season.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>Need for Speed: Porsche Unleashed</i> 2000 racing video game

Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany, is a 2000 racing video game. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000.

<i>Destruction Derby 2</i> 1996 vehicular combat video game

Destruction Derby 2 is a 1996 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for PlayStation and Microsoft Windows. The sequel to Destruction Derby (1995) and developed by the same team, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 24, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>NASCAR 99</i> 1998 video game by EA Sports

NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998, and for the PlayStation on September 22. NASCAR '99 was the second game in the EA Sports NASCAR series of video games.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>Motorhead</i> (video game) 1998 video game

Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.

<i>Skynet</i> (video game) 1996 first-person shooter game

Skynet is a 1996 first-person shooter video game developed by Bethesda Softworks based on the Terminator franchise. It was intended as an expansion pack for the predecessor The Terminator: Future Shock, but was adapted into a standalone product.

<i>Delta V</i> (video game) 1994 video game

Delta V is a first-person science fiction video game for MS-DOS, developed by Bethesda Softworks and released in 1994. It is a spiritual predecessor to XCar: Experimental Racing .

<i>NASCAR Rumble</i> 2000 racing video game

NASCAR Rumble is a racing video game created by Electronic Arts for the PlayStation. Players race through 18 different courses set in six different areas collecting powerups to aid them. The game is a departure from many NASCAR games, as it is an arcade racer featuring various tracks and Mario Kart-esque powerups. A non-NASCAR licensed sequel was made for the PlayStation 2, called Rumble Racing. There are drivers from the then Winston Cup Series and Craftsman Truck Series, as well as legend racers and bonus vehicles.

<i>Batman & Robin</i> (video game) 1998 video game

Batman & Robin is an action-adventure video game for the PlayStation based on DC Comics character Batman, and the 1997 film Batman & Robin. It was developed by Probe Entertainment and published by Acclaim Entertainment in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is a sequel to Batman Forever, which was based on the 1995 film Batman Forever.

<i>Redline Racer</i> 1998 video game

Redline Racer is a racing game that was developed by Criterion Games and published by Ubi Soft.

Brent Erickson is an American computer and video game developer.

<i>Newman/Haas Racing</i> (video game) 1998 video game

Newman/Haas Racing is a racing video game developed by Studio 33 and published by Psygnosis for the PlayStation and Windows in 1998. It has been described as similar to Psygnosis's Formula One series.

<i>Burnout: Championship Drag Racing</i> 1998 video game

Burnout: Championship Drag Racing, also known as simply Burnout, is a video game developed by MediaTech West and published by Bethesda Softworks for MS-DOS, released on March 20, 1998. A Player's Choice Edition was released in September 1998 for both DOS and Microsoft Windows. Burnout was licensed by the Hot Rod magazine. Although the name suggests otherwise, the game is not a part of the Burnout series, which would begin 3 years later in 2001.

<i>X Games Pro Boarder</i> 1998 video game

ESPN X-Games Pro Boarder, also known as X Games Pro Boarder, is a video game developed by Radical Entertainment and published by Electronic Arts and Sony Computer Entertainment Europe for the PlayStation and Windows in 1998.

The 10th Planet is a cancelled space combat game that was to be published by Bethesda Softworks.

Skip Barber Racing is a cancelled video game to be published and developed by Bethesda Softworks. The game was in development in conjunction with the Skip Barber Racing School.

References

  1. 1 2 3 "X-Car: Experimental Racing". Next Generation . No. 35. Imagine Media. November 1997. p. 208. Retrieved November 10, 2021.
  2. "XCar". Next Generation . October 1996. p. 112. Retrieved August 4, 2022.
  3. "XCar: Experimental Racing Features". xcar.bethsoft.com. Archived from the original on April 25, 2001. Retrieved February 25, 2023.
  4. Gerschwiler, Richard (1997). "XCar Experimental Racing Review". Gamezilla. Gamezilla, Inc. Archived from the original on April 23, 2001. Retrieved April 26, 2020.
  5. "The Future of Racing". PCMag . November 4, 1997. p. 446. Retrieved March 22, 2022.
  6. Smith, Erica (August 22, 1997). "On the Shelves This Week". Gamecenter. CNET. Archived from the original on August 17, 2000. Retrieved December 5, 2019.
  7. 1 2 "XCar: Experimental Racing The Making Of". xcar.bethsoft.com. 1997. Archived from the original on April 25, 2001. Retrieved March 22, 2022.
  8. "Special Feature". GamePro . March 1996. p. 72,73. Retrieved March 1, 2022.
  9. Air Hendrix (January 1997). "XCar: Experimental Racing (Preview)". GamePro . IDG. p. 67. Retrieved July 20, 2021.
  10. GameSpot staff (May 12, 1997). "X-Car Slowed". GameSpot . Archived from the original on March 11, 2000. Retrieved March 22, 2022.
  11. "XCar: Experimental Racing is a Sim Dream!". xcar.bethsoft.com. June 16, 1997. Archived from the original on April 25, 2001. Retrieved March 23, 2022.
  12. "SciTech Technology Licensed by Bethesda Softworks". scitechsoft.com. August 29, 1997. Archived from the original on October 26, 1997. Retrieved September 25, 2022.
  13. Mahood, Andy (September 4, 1997). "XCar: Experimental Racing". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved November 11, 2021.
  14. Bauman, Steve (1997). "X-Car [sic]". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on May 23, 2003. Retrieved November 11, 2021.
  15. Goble, Gordon (December 1997). "Xtraordinary, Yet Xasperating (XCar: Experimental Racing Review)". Computer Gaming World . No. 161. Ziff Davis. pp. 338–39. Retrieved July 20, 2021.
  16. Hubble, Calvin (August 1997). "XCar Experimental Racing Review". GameRevolution . CraveOnline. Archived from the original on June 13, 1998. Retrieved November 11, 2021.
  17. Poole, Stephen (September 8, 1997). "XCar: Experimental Racing Review [date mislabeled as "May 2, 2000"]". GameSpot . Red Ventures. Archived from the original on January 12, 2005. Retrieved November 10, 2021.
  18. "XCar: Experimental Racing". GameStar (in German). Webedia. November 1997.
  19. "X-Car : Experimental Racing [sic]". Génération 4 (in French). No. 102. September 1997. p. 210. Retrieved November 11, 2021.
  20. Vaughn, Todd (November 1997). "XCar: Experimental Racing". PC Gamer . Vol. 4, no. 11. Imagine Media. p. 211. Archived from the original on March 2, 2000. Retrieved November 10, 2021.
  21. Wildgoose, David (January 1998). "X-Car [sic]". PC PowerPlay . No. 20. Next Media Pty Ltd. pp. 80–81. Retrieved November 11, 2021.
  22. 1 2 Lynda, Dennis (January 1, 1998). "There's plenty of competition among the auto racing games". Chicago Tribune . Tribune Publishing. p. 61. Retrieved August 21, 2021 via Newspapers.com.
  23. Bad Hare (November 1997). "XCar [Experimental Racing]". GamePro. No. 110. IDG. p. 107. Retrieved November 10, 2021.