The Eternal Cylinder

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The Eternal Cylinder
The Eternal Cylinder cover art.jpg
Developer(s) ACE Team
Publisher(s) Good Shepherd Entertainment
Director(s) Carlos Bordeu
Writer(s) Jonas Kyratzes
Composer(s) Patricio Meneses
Engine Unreal Engine 4
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
PlayStation 5
Xbox Series X/S
ReleaseWindows, PS4, Xbox One
September 30, 2021
PS5, Xbox Series X/S
October 13, 2022
Genre(s) Survival
Mode(s) Single-player

The Eternal Cylinder is an adventure-survival open-world exploration video game developed by ACE Team and published by Good Shepherd Entertainment. The game was released on September 30, 2021 for Microsoft Windows, PlayStation 4, and Xbox One, and was released for PlayStation 5 and Xbox Series X/S on October 13, 2022.

Contents

Gameplay

The game is a third-person open world adventure game that puts the player in control of a small creature called a Trebhum. In its most basic form, the Trebhum is able to gather items with its trunk, run, jump, and roll to move faster, as well as spray water from its trunk or eject items from its inventory. [1]

As the game progresses, the Trebhum gains access to a collection of various mutations, which are triggered by various items that can be gathered from the environment. [2] The mutations are classified according to body part, with the five classes being eye, leg, trunk, body and skin mutations, with all mutations of each part being mutually exclusive (save for the Third Eye mutation that overlaps with other eye mutations). As such, a Trebhum can have a maximum of six mutations each, with new mutations overwriting previous ones of the same body part. Trebhum can recruit new members by finding them in the overworld, hatching them from eggs, or recruiting them from Trebhum houses. A party of Trebhum can have different mutations with different abilities, with the number of maximum Trebhum being able to be upgraded at special Trebhum shrines, at the cost of "crystal dust" a form of currency that can be either found in dust form, or be processed from minerals by Trebhum with the Mineral Processor mutation.[ citation needed ]

Mutations grant the Trebhum a diverse array of capabilities, with leg mutations enabling them to jump higher, run faster or perform attacking stomps, eye mutations allowing them to extend their eyes to see further, find hidden objects or scan enemy creatures to unlock entries on their compendium, trunk mutations allowing them to shoot fire, spray acid or create small tornadoes, skin mutations giving them bioluminescence, spikes to deter predators or produce a malodorous scent, and most significantly, body mutations that allow them to process water from food items, process mineral currency from minerals, and create bombs from their inventories. These mutations require a catalyst and can be removed by some enemies equipped with a yellow light that de-mutates the Trebhum: however, once the mutation tree is unlocked, the Trebhum can access the mutations at will and are no longer affected by the enemies' yellow light.[ citation needed ]

While the overall game is generally open-world, the linear progression is enforced by the advancement of the Eternal Cylinder itself. Rows of towers dot the landscape, blocking the Cylinder from moving and projecting a force field that the Trebhum can safely explore. However, once the Trebhum step out of the field, the Cylinder resumes its progression, and gradually accelerates, forcing the player to race to the next set of towers to activate them. If the Cylinder catches up to the players, or if they fail to activate the towers, it results in a game over.[ citation needed ]

Throughout the Trebhum's journey, the events, dialogue and story progression are commentated on by a mysterious Narrator, who not only explains the events to the audience but also acts as a guiding voice within the Trebhum's minds. The Narrator can give helpful tips on finding certain items, utilizing new mutations, or defeating special enemies that are encountered in the game.[ citation needed ]

Plot

On a distant planet inhabited by diverse ecosystems of extraterrestrial life, the Eternal Cylinder, a mysterious rolling structure stretching from horizon to horizon, gradually advances across the landscape, obliterating everything in its path. A race of small trunked bipedal creatures, known as the Trebhum, embark on a quest to stop the Cylinder and save their home planet, guided by their unique ability to evolve and mutate to adapt to the various challenges of their hostile environment. [3]

The game opens with an unnamed narrator stating that this is not the story of the one, but the many.

In the path of the Eternal Cylinder, a lone Trebhum hatches and barely avoids being crushed. After encountering a deceased elder of its kind, the Trebhum activates a nearby set of towers that temporarily halt the advance of the Cylinder. Assembling a small tribe, the Trebhum then find a living elder, who informs them of their race's path and offers encouragement heading forward. They later encounter a second elder, who suggests a plan for escape: going overtop of the cylinder and searching the land behind for a new home. Reaching the edge of a frozen tundra, the Trebhum manage to scale and traverse the cylinder, only to find a lifeless wasteland behind it. The exposed trebhum are soon captured by the Cylinder's greatest servant, the Mathematician, and are transported to the Cylinder's mind, where a voice tries to talk to them. Unable to comprehend the voice or their surroundings, the Trebhum manage to discover an exit and escape from the Cylinder's mindscape.

Back in the physical world, the Trebhum find that the Cylinder has progressed further, and are now deep in the tundra. Evading new lifeforms and more aggressive servants, while finding additional elders, the Trebhum eventually formulate a new plan to escape their world using a flying palace their people built long ago. Doing so will require knowledge that the Cylinder took from the Trebhum, so they are forced to return to the Cylinder's mind after first imitating an item the Cylinder wishes to study. Inside, the Trebhum finally hear the voice speaking clearly, revealing it to be the game's narrator. The narrator reveals that he was once a human, and that the Cylinder has invaded and destroyed many worlds, including Earth, but his kind have refused to pass quietly and work in secret to help the Trebhum progress onwards. Though only able to speak with the Trebhum briefly, the Narrator encourages them to keep progressing forward.

Returning once more to the physical world, the Trebhum traverse a desert to acquire the components needed to activate a flying palace, overcoming extreme aggression by the cylinder in the process. At the moment of the palace's activation, however, the Mathematician attacks, and while the titanic servant is felled, the palace launches before the Trebhum can board it. Returning to the Cylinder's mind via the Mathematician's corpse, the Trebhum are confronted by the Cylinder's mind, where its motives are finally revealed - it seeks to absorb all existence into itself and, in doing so, end all suffering. The Narrator manages to break through the Cylinder's presence and encourages the Trebhum to keep going. When they exit the Cylinder, the Trebhum discover the world has been ravaged by the contents of the Cylinder, which spilled out from the Mathematician's corpse.

Evading both extremely dangerous wildlife and direct attacks by the most dangerous of the Cylinder's servants, the Trebhum encounter a final elder, who reveals that their kind were once companions of the Celestial Trewhaala, enormous eel-like aliens who have guarded the elder shrines the Trebhum previously visited. After acquiring a mutation that allows them to commune with the Trewhaala, the two races reach an agreement - the Trewhaala will ferry the Trebhum to the palace as long as the Trebhum first consume Cylinder artifacts that carry traits of the Trewhaala, who are dying out and hope to use these artifacts to survive within the Trebhum's genetic memory. Despite desperate attacks by the Cylinder, the Trebhum succeed in acquiring all of these artifacts and are ferried to the palace. In desperation, the Cylinder sends a fully restored Mathematician to kill the Trebhum, only for a trio of Trewhaala to intervene. The four clash atop the palace while the Trebhum move to avoid the crossfire, until finally the Mathematician is defeated.

Entering the Cylinder's mind a final time, the Trebhum are thanked by the Narrator for defeating the Cylinder, in the process revealing that the Narrator is the mind controlling the Mathematician. The Mathematician promptly turns on the Cylinder and sacrifices itself to destroy the construct, finally ending the Mathematician's hunt. As the Trebhum celebrate their victory, the Narrator recaps their story, and as he fades away, admits to being proud of having been part of their family, even if it was only for a moment.

Development

On August 15, 2019, while a third sequel to Rock of Ages was announced by Modus Games, instead of Altus, in collab with Giant Monkey Robot and would be released in 2020, another game, based on another prototype in 2015 titled The Endless Cylinder by ACE Team co-founder Carlos Bordeu, was announced from Good Shepherd Entertainment which sets in a survival genre later on. [4] [5] The game was eventually released for Microsoft Windows via Epic Games Store, PlayStation 4, and Xbox One on September 30, 2021. The game was released for Steam, PlayStation 5 and Xbox Series X/S on October 13, 2022. [6]

Reception

The Eternal Cylinder received "generally favorable" reviews, according to review aggregator Metacritic. [7] [8] [9] [10] [11]

PC Gamer praised the game's landscapes and enchanted reprieves, but criticized its dull mutations, basic structure, and unwieldy micromanagement systems. [12]

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References

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