The Flintstones (1994 Ocean Software video game)

Last updated
The Flintstones
Flintstones Ocean boxart.jpg
North American SNES box art
Developer(s)
Publisher(s) Ocean Software
Platform(s)
ReleaseGame Boy
  • NA: December 1994
  • EU: 1994
SNES
  • NA: February 1995 [1]
  • EU: April 1995
Genre(s) Platform game
Mode(s) Single-player

The Flintstones is a 1994 video game adaptation of the live-action 1994 film The Flintstones . [2] It was released on Super NES and Game Boy.

Contents

Gameplay

As Fred Flintstone, the player must save Fred's family from Cliff Vandercave. The Flintstones 1994 SNES Gameplay Screenshot.png
As Fred Flintstone, the player must save Fred's family from Cliff Vandercave.

The Flintstones is a 2D platforming game where the player controls Fred Flintstone who must rescue Pebbles, Bam-Bam, Barney, and Wilma from the evil Cliff Vandercave. All three versions feature different levels and enemies. [3] [4] [5]

Development and release

The Flintstones is based on the live-action 1994 film adaptation of The Flintstones animated sitcom from Hanna-Barbera. UK-based Ocean Software, which had a penchant for releasing licensed games based on intellectual properties, acquired the rights to the game tie-in. Versions were developed for the SNES (by Ocean themselves), Game Boy (by Twilight), and Sega Genesis (at least partially by Foley Hi-Tech [6] ). Mark Rogers was the development manager and chief programmer for the 16-bit ports. [7] [8] [9] Throughout the game's production the design team kept in close contact with the studio behind the film, United International Pictures (UIP), which provided them with the script, costume designs, and early showings. The developers were expected to match the character sprites with the movie's actors rather those of the original cartoon. [7] Ocean sales manager Paul Patterson recalled The Flintstones was an example of why their products were sometimes delayed. He explained, "In the game we had Fred Flintstone walking away with his back to the screen. Unfortunately there was no artwork available from the studio because Fred Flintstones back was never seen on TV and this became a real problem getting it signed off." [10]

Ocean published the Game Boy and SNES renditions in 1994 and 1995 respectively. Various magazines of the time projected the Genesis port for release between November 1994 and December 1995. [7] [11] [12] [13] It never receiving a physical release, but was instead briefly distributed digitally, exclusively via the Sega Channel in North America in 1995. [14] While the full Genesis version of the game is considered lost media, a prototype allegedly taken from an EPROM surfaced online in 2019, containing no sound and only two levels. [15]

Reception

Next Generation reviewed the SNES version, rating it three stars out of five, and stated that "the game (as the movie) could've used more innovation, but it looks good, and plays well". [2] GamePro praised its graphics, multi-layered parallax scrolling, and "solid" controls, calling it overall a "fun" and "lightweight" game. [22] Electronic Gaming Monthly 's review crew gave it an average score of 5.8/10 from five reviewers, calling the game just a "routine sidescroller", and said that Taito's previous Flintstones games with graphics based on the cartoon were better, and that the graphics based on the movie "really [don't] work". [4] VideoGames gave it an overall score of 8 out of 10, calling it a "solid" platformer with good replay value and particularly praising the "fluid" animations and "satisfying" sound effects. [20] GameFan gave it an average score of 82% from three reviewers, who praised its difficulty and varied gameplay mechanics. All three reviewers heavily praised the graphics, with one comparing Fred's fluid animations to that of Prince of Persia (1989). [1]

See also

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References

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