Lost media is any media that is believed to no longer exist in any format, or for which any copies cannot be located. The term primarily encompasses visual, audio, or audiovisual media such as films, television and radio broadcasts, music, [2] and video games. [3] [4]
Many television and radio broadcast masters, recorded onto magnetic tape, may be lost due to the industry practice of wiping. Motion picture studios also often destroyed their original nitrate film elements, as film and broadcast material was often considered ephemeral and of little historical worth after they had made their revenue. Some media considered lost may exist in studio or public archives, but may not be available due to copyright or donor restriction rules. [5] Due to unstable nature of any format, film, tape, phonograph record, optical discs like CDs and DVDs, and digital data stored on hard drives, all naturally degrade over time, especially if not kept in correct storage conditions.
Preservation efforts attempt to avoid the loss of works; this is usually done by storing them in archives, one example being the Arctic World Archive, which has been the chosen location for the preservation of the code on public repositories on GitHub [6] along with a wide range of data of interest to multiple companies, institutions and governments; including the Constitutions of Brazil and Norway. [7]
A large portion of silent films made in the United States are now considered lost. A 2013 report made by the United States Library of Congress estimates that 70 percent of silent films made in the United States have been completely lost. [8]
Lost television broadcasts are mostly those early television programs which cannot be accounted for in studio archives (or in personal archives); this is usually because of deliberate destruction or neglect.
The Library of Congress estimates that a large portion of the earliest musical recordings, from the late 19th century to the early 20th century, have been lost. For example, only two percent of the over 3000 wax cylinders produced by the North American Phonograph Company between 1889 and 1894 are part of the National Recording Preservation Board's sound recording library as of 2024 [update] . [9]
A concept related to lost music is "lostwave", a term coined on the Internet for extant recordings of music for which little to no information about its authors or origin exists. Some examples of lostwave, such as "The Most Mysterious Song on the Internet" and "Ulterior Motives", has been the subject of online crowdsourced research since the late 2010s. [10] [11] [12]
Video games, including digital downloads, often fade from existence when digital game stores close, as demonstrated by the Wii Shop Channel, V Cast Network and the Nintendo eShop on the Wii U and Nintendo 3DS. The infamous P.T. , a teaser to the unreleased Silent Hills game, became unable to be redownloaded after its removal from the PlayStation Network within a year. [13] The Wii U and Nintendo 3DS digital download games Dodge Club Party and Dodge Club Pocket were removed from Nintendo eShop in 2019 and 2022 and became publicly unavailable due to reasons beyond Nintendo's control. [14]
According to the Video Game History Foundation, 87% of American video games released before 2010 are out of print and cannot be acquired outside of the grey market or piracy. Many of these titles are in danger of becoming lost, or already are. [15]
Data stored in electronic computers risks being lost if it is not frequently migrated into more recent file formats. This happens because as new computer systems are developed and new technologies are built, now obsolete systems may break down over time, leaving the data inside inaccessible. [16] Electronic data preservation is further complicated by the fact that unless an emulator for a given computer system which can decode the data is present at the time of the preservation, the original data may become inaccessible as the original hardware breaks down, as it may depend on the original hardware to be decoded, [17] although in some cases the original data may be recoverable through lengthy reverse engineering work with the objective of understanding the original computer system enough to decode the most original electronic data possible. [18]
Media released on the internet, such as livestreams and blog posts, are especially vulnerable to being lost due to a number of issues, such as a website being shut down, it being deleted by the creator without being archived, or never having been archived in the first place.
Data storage is the recording (storing) of information (data) in a storage medium. Handwriting, phonographic recording, magnetic tape, and optical discs are all examples of storage media. Biological molecules such as RNA and DNA are considered by some as data storage. Recording may be accomplished with virtually any form of energy. Electronic data storage requires electrical power to store and retrieve data.
The Internet Archive is an American nonprofit digital library website founded in 1996 by Brewster Kahle. It provides free access to collections of digitized materials including websites, software applications, music, audiovisual, and print materials. The Archive also advocates for a free and open Internet. As of September 5, 2024, the Internet Archive held more than 42.1 million print materials, 13 million videos, 1.2 million software programs, 14 million audio files, 5 million images, 272,660 concerts, and over 866 billion web pages in its Wayback Machine. Its mission is committing to provide "universal access to all knowledge".
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.
A home theater PC (HTPC) or media center computer is a convergent device that combines some or all the capabilities of a personal computer with a software application that focuses on video, photo, audio playback, and sometimes video recording functionality. Since the mid-2000s, other types of consumer electronics, including game consoles and dedicated media devices, have crossed over to manage video and music content. The term "media center" also refers to specialized application software designed to run on standard personal computers.
Digital obsolescence is the risk of data loss because of inabilities to access digital assets, due to the hardware or software required for information retrieval being repeatedly replaced by newer devices and systems, resulting in increasingly incompatible formats. While the threat of an eventual "digital dark age" was initially met with little concern until the 1990s, modern digital preservation efforts in the information and archival fields have implemented protocols and strategies such as data migration and technical audits, while the salvage and emulation of antiquated hardware and software address digital obsolescence to limit the potential damage to long-term information access.
Bink Video is a proprietary file format for video developed by Epic Games Tools, a part of Epic Games.
Low-definition television (LDTV) refers to TV systems that have a lower screen resolution than standard-definition television systems. The term is usually used in reference to digital television, in particular when broadcasting at the same resolution as low-definition analog television systems. Mobile DTV systems usually transmit in low definition, as do all slow-scan television systems.
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.
Silent Hill: Shattered Memories is a 2009 survival horror game developed by Climax Studios and published by Konami Digital Entertainment. It was released in December for the Wii and ported to the PlayStation 2 and PlayStation Portable platforms in January 2010. In April 2014, it appeared on the PlayStation Network in Europe.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.
The Nintendo 3DS system software is an updatable operating system used for the Nintendo 3DS handheld system. The Nintendo Switch system software is believed to have evolved from the Nintendo 3DS operating system.
The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. The Nintendo eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
The Nintendo Network was an online service formerly ran by Nintendo that provided free online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it was Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."
The Wii U operating system also known internally as Cafe OS is the official firmware version and system software for the Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.