Lost media are any media that are believed to no longer exist in any format, or for which no copies can be located. The term primarily encompasses visual, audio, or audiovisual media such as films, television and radio broadcasts, music, [2] and video games. [3] [4]
Many television and radio broadcast masters, recorded onto magnetic tape, may be lost due to the industry practice of wiping. Motion picture studios also often destroyed their original nitrate film elements, as film and broadcast material was often considered ephemeral and of little historical worth after they had made their revenue. Some media considered lost may exist in studio or public archives, but may not be available due to copyright or donor restriction rules. [5] Due to the unstable nature of any format, films, tapes, phonograph records, optical discs like CDs and DVDs, and digital data stored on hard drives all naturally degrade over time, especially if not kept in correct storage conditions.
Preservation efforts attempt to avoid the loss of works; this is usually done by storing them in archives.
A large portion of silent films made in the United States are now considered lost. A 2013 report made by the United States Library of Congress estimates that 70 percent of silent films made in the United States have been completely lost. [6]
Lost television broadcasts are mostly those early television programs which cannot be accounted for in studio archives (or in personal archives); this is usually because of deliberate destruction or neglect.
The Library of Congress estimates that a large portion of the earliest musical recordings, from the late 19th century to the early 20th century, have been lost. For example, only two percent of the over 3000 wax cylinders produced by the North American Phonograph Company between 1889 and 1894 are part of the National Recording Preservation Board's sound recording library as of 2024 [update] . [7]
A concept related to lost music is "lostwave", a term coined on the Internet for extant recordings of music for which little to no information about its authors or origin exists. Some examples of lostwave, such as "The Most Mysterious Song on the Internet" and "Ulterior Motives", has been the subject of online crowdsourced research since the late 2010s. [8] [9] [10]
Video games, including digital downloads, often fade from existence when digital game stores close, as demonstrated by the Wii Shop Channel, V Cast Network and the Nintendo eShop on the Wii U and Nintendo 3DS. The infamous P.T. , a teaser to the unreleased Silent Hills game, became unable to be redownloaded after its removal from the PlayStation Network within a year. [11] The Wii U and Nintendo 3DS digital download games Dodge Club Party and Dodge Club Pocket were removed from Nintendo eShop in 2019 and 2022 and became publicly unavailable due to reasons beyond Nintendo's control. [12]
According to the Video Game History Foundation, 87% of American video games released before 2010 are out of print and cannot be acquired outside of the grey market or piracy. Many of these titles are in danger of becoming lost, or already are. [13] Some video game enthusiasts argue that out of respect for both the original designers and the fans of the game, the video game publishers have a duty to make sure that the game remains accessible. [14] Some go on to claim that when the publishers don't, the consumers are justified in pirating the game, as they are left with no other alternative in the absence of proper methods of purchase which would benefit the publishers or creators of the game. In other words, they claim that piracy is okay in that context because it doesn't harm the publishers/creators of the game, i.e. if the publisher wants to benefit from the sale of the game, then they need to ensure it remains available for sale.
Video game preservationists, both organizations such as the Video Game History Foundation and hobbyists such as YouTuber The Completionist, [15] seek to preserve video game history that would have otherwise been lost to time, because of a variety of factors, such as degrading storage mediums, digital game stores closing, or the game becoming unavailable because of licensing or financial issues. Their motivations are that the games hold cultural and historical value, [16] can be educational material for the future (like learning to code by imitating a classic game from scratch, learning about past peoples' lives [16] ), or that they simply hold emotional value through nostalgia.
Data stored in electronic computers risks being lost if it is not frequently migrated into more recent file formats. This happens because as new computer systems are developed and new technologies are built, now obsolete systems may break down over time, leaving the data inside inaccessible. [17] Electronic data preservation is further complicated by the fact that unless an emulator for a given computer system which can decode the data is present at the time of the preservation, the original data may become inaccessible as the original hardware breaks down, as it may depend on the original hardware to be decoded, [18] although in some cases the original data may be recoverable through lengthy reverse engineering work with the objective of understanding the original computer system enough to decode the most original electronic data possible. [19]
To mitigate the loss of their data, the Arctic World Archive has been the chosen location for the preservation of the code on public repositories on GitHub. [20] The Arctic World Archive also stores a wide range of data of interest to multiple companies, institutions and governments; including the Constitutions of Brazil and Norway. [21]
Media released on the internet, such as livestreams and blog posts, are especially vulnerable to being lost due to a number of issues, such as a website being shut down, it being deleted by the creator without being archived, or never having been archived in the first place.
Wrecking Crew is an action game developed and published by Nintendo. Designed by Yoshio Sakamoto, it was first released as an arcade video game for the Nintendo VS. System in 1984, titled Vs. Wrecking Crew with a simultaneous two-player mode. It was released as a single-player game for the Family Computer (Famicom) console in 1985, and as a launch game for the Nintendo Entertainment System (NES) later that year. A sequel, Wrecking Crew '98, was released in Japan in 1998 for the Super Famicom.
Nintendo Wi-Fi Connection was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
The Virtual Console is a defunct line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation, therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand.
Club Nintendo was a customer loyalty program formerly provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products.
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
The Nintendo 3DS is a foldable handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, produced until 2020. The system features backward compatibility with the Nintendo DS's library of video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.
The Nintendo 3DS system software is an updatable operating system used for the Nintendo 3DS handheld system. The Nintendo Switch system software is believed to have evolved from the Nintendo 3DS operating system.
The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served as the successor to both the Wii Shop Channel and DSi Shop. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. The service was discontinued globally for the Wii U and Nintendo 3DS in March 2023, continuing only on the Switch.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred to together as Super Smash Bros. 4 or Smash 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The Nintendo Network was an online service formerly ran by Nintendo that provided free online functionalities for the Nintendo 3DS and Wii U systems and their compatible games. Launched in 2012, it was Nintendo's second online service after Nintendo Wi-Fi Connection; the Nintendo Network was not a component of the Nintendo Switch, which only uses the subscription-based Nintendo Switch Online, although Nintendo Network IDs were able to be linked to the Switch via Nintendo Accounts.
Rise of the Guardians is a 2012 action-adventure game based on the film of the same name. It is developed by Torus Games and published by D3 Publisher. The game was released on 20 November 2012 in North America and 23 November 2012 in Europe for PlayStation 3, Xbox 360, Wii, Nintendo DS, and Nintendo 3DS; and on 4 December 2012 in North America and 14 December 2012 in Europe for Wii U.
The Wii U operating system also known internally as Cafe OS is the official firmware version and system software for the Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.
Majesco Entertainment Company is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004.
Mario vs. Donkey Kong: Tipping Stars is a 2015 puzzle-platform game developed by Nintendo Software Technology and published by Nintendo for the Nintendo 3DS and Wii U. It is the sixth game in the Mario vs. Donkey Kong series and the 200th video game featuring Mario. The game was released worldwide in March 2015 on the Nintendo eShop for all regions, and received a physical release in Japan. This is the first Nintendo-published title to support a cross-purchase concept; if players buy one version, they receive a free download code for the other version. The 3DS version is also the first Nintendo 3DS title to support Miiverse stamps.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.
Jirard Khalil is an American YouTuber, internet personality and reviewer known online as The Completionist, the titular character of a web series Khalil created in 2012. Khalil's videos are mainly about video games, focusing on reviews and playthroughs to 100% completion, uncovering every aspect found in the game. Throughout his career on YouTube, Khalil has uploaded reviews of over 340 games. He was also affiliated with the YouTube network and gaming collective Normal Boots.