The Legendary Axe II | |
---|---|
Developer(s) | Atlus, Red Company |
Publisher(s) | |
Producer(s) | Harunobu Komori Satoshi Honda |
Designer(s) | Kyon Kyon |
Programmer(s) | Mamoru Shiratani |
Artist(s) | Boku Kubo Hikari Mitomi Jyurō Tsuji |
Composer(s) | Hirotoshi Suzuki |
Series | The Legendary Axe |
Platform(s) | TurboGrafx-16 |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
The Legendary Axe II [lower-alpha 1] is a horizontal platform video game created in 1990 by Victor Musical Industries. It is the follow-up to The Legendary Axe .
This section needs expansion. You can help by adding to it. (February 2020) |
Gameplay is similar to the previous game, but the "strength charging" has been removed. Multiple, swappable weapons have been added, obtained by collecting those icons: sword, axe, and morning star. In addition, the player has a stock of screen-clearing bombs that can be used by pressing Run. Defeated enemies drop these weapons and bombs, as well as health refills and extensions, and so on. [1] [2]
Unlike the previous entry and its vibrant and colorful visuals and sound, II is dark and threatening in tone; combined with the changes to the weapon system, The Legendary Axe II is even more like Rastan . [3]
This article needs an improved plot summary.(February 2020) |
The king and queen of a royal kingdom die and their two sons have to fight for the throne. Prince Sirius loses to the evil Prince Zach. The tone is set for the good son, Prince Sirius, to reclaim the throne.
This section needs expansion. You can help by adding to it. (February 2020) |
Publication | Score |
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Computer and Video Games | 91% [4] |
Electronic Gaming Monthly | 7 / 10 [3] |
Famitsu | 23 / 40 [5] |
IGN | 8 / 10 [6] |
CVG Mean Machines | 93% [7] |
Génération 4 | 92% [8] |
HonestGamers | [9] |
Joystick | 87% [10] 87% [11] |
PC Engine Fan | 17.31 / 30 [12] |
Player One | 89% [13] |
Power Play | 74% [14] |
Raze | 68% [15] |
Tilt | 15 / 20 [16] |
TurboPlay | [17] |
VG&CE | 8 / 10 [18] |
The Legendary Axe II was met with mostly positive reception from critics. Electronic Gaming Monthly was an exception; the magazine's four reviewers all razed it for its near-complete lack of similarity to the original The Legendary Axe, and further said that even judged on its own terms it is a decent but unexceptional game. [3] In contrast, Computer and Video Games called it "a great sequel, and a brilliant hack 'n slash in its own right." The reviewer applauded the atmospheric backdrops, ambient sounds, and strong difficulty curve. [4] GamePro likewise felt it to be a satisfying sequel, concluding, "Remember, you axed for it!" in allusion to the heavy fan outcry for a Legendary Axe sequel. The reviewer particularly praised the graphics and variety of enemies. [19]
The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
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