The Shadow | |
---|---|
Developer(s) | Ocean Software |
Publisher(s) | Ocean Software |
Designer(s) | Brian Flanagan Ivan Davies |
Programmer(s) | Robbie Tinman |
Artist(s) | Mark Povey Martin McDonald Matthew Wood |
Composer(s) | Jonathan Dunn |
Series | The Shadow |
Platform(s) | Atari Jaguar CD Sega Genesis SNES |
Release | Unreleased |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
The Shadow is a video game based on the 1994 Universal film of the same name. [1] [2] [3] [4] It was planned for release in 1994 on the Super NES, alongside other systems, but was canceled.
The gameplay is similar to other Beat 'em up games such as Final Fight or Double Dragon , where the player controls The Shadow through several levels (including streets, museums, carnivals and laboratories) fighting against various enemies, like hoodlums, Mongol Warriors, scientists, security guards and sailors. [5] The player has two bars; one is the life bar and the other is a bar which allows the player to perform special moves (invisibility, a lunging dash and a dome force field that knocks down everyone who is caught in its radius). The regular beat 'em up levels also include a section for gunplay, where the player is able to shoot enemies. It also contains a driving stage where The Shadow battles the Mongols on motorbikes (Maritech Labs).
The game roughly follows the plot of the movie, where The Shadow fights crime in New York city, until he is confronted by the evil mastermind Shiwan Khan. Khan intends to use an atomic bomb to blow up the city, culminating in a showdown at the hidden Hotel Monolith.
The Shadow was developed by British studio Ocean Software, which was famous for acquiring licenses for games based on major motion pictures during this period. Ocean's vice president of development, Gary Bracey, considered The Shadow as the next big movie license after the company's Batman . Though not particularly impressed with the script for The Shadow, Bracey was able to meet with the film's director Russell Mulcahy and star Alec Baldwin while optioning the game tie-in. [6] [7] Production on the game was led by Brian Flanagan, who described it as a "messy project". [8] Flanagan was its designer and lead artist, having created its sprites and a large portion of its backgrounds. [9] Versions were developed for the SNES and Sega Genesis. [10] [11] [12] [13] The SNES version was completed and review copies were even sent to gaming magazines prior to its scheduled release. However, it was ultimately cancelled due to the film's low box-office gross. [8] [9]
A version of the game was also being developed and planned to be published by Ocean Software for the Atari Jaguar CD as one of the first games announced for the then-upcoming add-on. However, development for the port was scrapped in favor of creating a conversion of Lobo , an unreleased fighting game based on the DC Comics character of the same name that was also in development by Ocean. [14] [15] [16] [17] [18]
Publication | Score |
---|---|
Electronic Gaming Monthly | (SNES) 26 / 50 [19] |
Game Players | (SNES) 62% [20] |
GamePro | (SNES) 14 / 20 [21] |
HobbyConsolas | (SNES) 67 / 100 [22] |
Micromanía | (SNES) 80% [23] |
Next Generation | (SNES) [24] |
Nintendo Power | (SNES) 12.6 / 20 [25] |
Next Generation reviewed the SNES version of the game, rating it two stars out of five, and stated that "The Shadow boils down to a 'take-it-or-leave-it' no-brainer of a title". [24]
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting, but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.
Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to several other video game consoles.
Donkey Kong Land is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994) for the handheld Game Boy with different level design and boss fights. The player controls the gorilla Donkey Kong and his nephew Diddy Kong as they defeat enemies and collect items across 30 levels to recover their stolen banana hoard from the crocodile King K. Rool.
Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
Jurassic Park is an open-world action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan.
Battle Clash is a 1992 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is one of several titles that requires the Super Scope light gun. Set in a futuristic post-apocalyptic Earth where battles are fought with mechs called Standing Tanks (STs), a man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis. The player acts as the gunner of the ST Falcon piloted by Anderson, taking on Anubis and his subordinate chiefs in one-on-one fights.
Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Jr. as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.
Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995.
R-Type III: The Third Lightning is a 1993 side-scrolling shooter video game developed by Tamtex and first released in Japan by Irem in 1993 for the Super Famicom and in North America and Europe in 1994 for the SNES.
Legend is a side-scrolling hack and slash beat 'em up video game developed by Arcade Zone and originally published in North America by Seika Corporation in April 1994 and later in Europe by Sony Electronic Publishing on December 21 of the same year for the Super Nintendo Entertainment System. It is the first game to be solely developed by the duo of Carlo Perconti and Lyes Belaidouni at Arcade Zone, who both would later go on to found Toka and HyperDevbox Japan respectively.
Troy Aikman NFL Football is an american football video game originally developed by Leland Interactive Media and published by Tradewest for the Super Nintendo Entertainment System first in North America in August 1994. Officially licensed from the National Football League, it prominently features former NFL player Troy Aikman, who became the first member of the 1993 Dallas Cowboys to have his namesake in a game, followed by his teammate Emmitt Smith in Emmitt Smith Football.
Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994. Titled Citadel during development, it is one of a few games designed to use the enhanced graphics of the Super FX powered GSU-1.
Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.
Brett Hull Hockey is an ice hockey video game developed by Radical Entertainment and originally published by Accolade for the Super Nintendo Entertainment System in North America in January 1994. It prominently features former Canadian-American NHL player Brett Hull and is officially licensed from the NHL Players' Association.
Fever Pitch Soccer, known as Head-On Soccer in North America, is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis/Mega Drive in 1995.
Double Dragon V: The Shadow Falls is a fighting game developed by Leland Interactive Media and published by Tradewest for the Super Nintendo Entertainment System and Sega Genesis in 1994. A port for the Atari Jaguar developed by Telegames was released the following year. It is an American-produced sequel to the Double Dragon series by Technōs Japan, who had little to no credited involvement in the development of the game outside of licensing the IP to the publisher outside Japan.
Time Trax is a 1994 action-platform video game developed by Malibu Interactive and published by Malibu Games for the Super Nintendo Entertainment System. It is based on the television series of the same name, which aired from 1993 to 1994. The story follows police Captain Lambert as he tries to stop criminal fugitives from changing history and gaining control of the future, with aid from his supercomputer assistant. The player controls Lambert across eight levels, apprehending enemies using a stunner weapon capable of sending them back to the future. The player can also use martial arts to defeat enemies, or use a time ability to slow them down.
Mr. Tuff is an action-platform video game developed by Sales Curve Interactive (SCi) for the Super Nintendo Entertainment System. Originally planned for a 1994 release, it was canceled until it was published by The Retro Room in 2023. Set in a future where humanity abandoned the Earth and migrated to the planet Utopia, military androids took over and enslaved the stranded domestic robots. The player controls a demolition robot named Mr. Tuff across six islands, exploring and searching each level for items and power-ups, while fighting enemies and defeating bosses.