Throne of Fire | |
---|---|
Developer(s) | Consult Computer Systems |
Publisher(s) | Melbourne House |
Designer(s) | Mike Singleton |
Programmer(s) | Jim Bagley |
Platform(s) | Amstrad CPC, ZX Spectrum |
Release | April 1987 |
Genre(s) | Action, strategy |
Mode(s) | Single-player, multiplayer |
Throne of Fire is an action strategy video game. It was designed by Mike Singleton, developed by Consult Computer Systems, and published by Melbourne House. The game was released for the Amstrad CPC and ZX Spectrum in 1987. Throne of Fire is set in the Burning Citadel, located around the rim of a volcano.
The game focuses on three princes in the Burning Citadel where they and their men-at-arms fight to the death to gain the Throne of Fire after their father's death. Throne of Fire received positive reviews from industry critics, with some reviewers speaking positively of the graphics while others criticized the lack of difficulty in the single-player mode, instead recommending playing with two players.
Throne of Fire is an action strategy game. Set in the Burning Citadel, located around the rim of a volcano, the player assumes the role of one of the three princes of the recently deceased King Atherik: Alorn the Lion Prince, Cordrin the Sun Prince, and Karag the Wolf Prince. [1] [2] As one of the princes, the player can play against two computer players or a second player and a computer player, who play the role of the other two princes. Each prince and their men-at-arms must fight the other princes and their army to the death. The player must also fight against the King's Guard, the protectors of the Throne of Fire. Weapons with their own strengths and weaknesses can be found around the castle, along with magical objects that can increase or decrease a character's strength. [1] [3]
Each army group are distinguished by color, with Prince Alorn and his men as red, Cordrin as yellow, Karag as purple, and the King's Guard as green. The castle has one hundred rooms to enter through. If any characters enter a room, their group color will light up the room. Each of the princes starts with nine men-at-arms. Reinforcements will join the side of whoever last visited Gate Rooms. If no one entered a Gate Room before the man-at-arms appears, they will join the King's Guard. [2] [4]
Once the player enters the Throne Room with their prince, they become the king and take control of the King's Guard. The other players lose the ability to control their men-at-arms, with their men staying in their rooms to defend themselves. If the new king dies, the King's Guard will return to being neutral and the other princes regain their men. [2] [3] [4]
Throne of Fire was designed by Mike Singleton, known for designing other fantasy games such as Lords of Midnight , Doomdark's Revenge , and Dark Sceptre . [5] It was developed under Consult Computer Systems, who worked on the programming, graphics, and music and was published by Melbourne House. This was the first game Singleton made in association with Melbourne House. [1] [6] Jim Bagley was given the position of programmer for the game, the first game he ever worked on. [7] The game was released in April 1987 on the Amstrad CPC and ZX Spectrum. [8] A Commodore 64 port was also planned, [3] but was never released, as development had taken longer than expected and sales on other formats were lower than hoped, so Melbourne House cancelled it . [9]
Publication | Score |
---|---|
Crash | 75% [10] |
Computer and Video Games | 7/10 [2] |
Sinclair User | [4] |
Your Sinclair | 8/10 [11] |
Computer Gamer | 54% [12] |
Throne of Fire received positive reviews from video game critics, mostly for the ZX Spectrum version. Tim Metcalfe from Computer and Video Games said that Throne of Fire wouldn't be for everyone but recommended it to fans of strategy games who would find it to be an "absorbing challenge." [2] Tony from Your Sinclair praised its gameplay and its animation, describing it as "superb". [11] ZX Computing Monthly also spoke positively of the game's graphics, though he also stated that it lacked the challenge when compared to Mike Singleton's The Lords of Midnight series. [13] The Amstrad version of Throne of Fire was given a positive review by the German publication Aktueller Software Markt . [14]
Ben Stone, Paul Sumner, and Ricky Eddy from Crash were more critical of the gameplay, as they considered the game to be too easy to play in single-player, with all three recommending the two-player mode. Stone added that the lack of difficulty spoiled the gameplay. Eddy also criticized the game for lacking the compulsion and depth Mike Singleton's other games had. [10] Judy Daniel from Sinclair User called the gameplay "dodgy" and thought it was not one of Singleton's best games. [4] A reviewer for Computer Gamer was more negative towards the game. While saying that the game had interesting ideas in it, they did not think that the ideas worked together. Computer Gamer also called the action on screen confusing and considered the game to be "tedious" overall. [12]
Krakout is a Breakout clone that was released for the ZX Spectrum, Amstrad CPC, BBC Micro, Commodore 64, Thomson computers and MSX platforms in 1987. One of the wave of enhanced Breakout variants to emerge in the wake of Arkanoid, its key distinctions are that gameplay is horizontal in layout, and that it allows the player to select the acceleration characteristics of the bat before playing. It was written by Andy Green and Rob Toone and published by Gremlin Graphics. The music was composed by Ben Daglish.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.
Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
Mike Singleton was a British video game designer who wrote various well-regarded titles for the ZX Spectrum during the 1980s. His titles include The Lords of Midnight, Doomdark's Revenge, Dark Sceptre, War in Middle Earth and Midwinter. Before developing video games, Singleton was an English teacher in Ellesmere Port, Cheshire, England.
Dark Sceptre is a strategy adventure video game by Mike Singleton's design team Maelstrom Games, for Beyond Software. It was published by Firebird Software for the ZX Spectrum in 1987 and for the Amstrad CPC in 1988.
Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.
Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
Short Circuit is a video game based on the 1986 film of the same name. It was developed and published by British company Ocean Software, and was released in Europe in 1987, for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It was published again in 1989 as a budget re-release.
Brian Clough's Football Fortunes is a sports video game featuring English football player Brian Clough. It was released in 1987 for the Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit computers, Atari ST, BBC Micro, Commodore 16, Plus/4, Commodore 64, MS-DOS, Acorn Electron, MSX, and ZX Spectrum.
Way of the Tiger II: Avenger is a video game made by Gremlin Graphics in 1986, for the computers Commodore 64, Amstrad CPC, ZX Spectrum and MSX.
The Rats is a survival horror text adventure for the Commodore 64 and ZX Spectrum computers. It is based on the 1974 novel The Rats by James Herbert. The game was programmed by GXT, and published by Hodder & Stoughton, who were the publishers of James Herbert's book The Rats. An Amstrad CPC version was planned, but was never released.
Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum.
Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.
Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.
Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.
Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.
Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.
Knight Rider is a 1986 video game based on the series of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64, and ZX Spectrum.