Thunder Cross (video game)

Last updated
Thunder Cross
Thunder Cross arcade flyer.png
Developer(s) Konami
Publisher(s) Konami
Platform(s) Arcade, Nintendo Switch, PlayStation 2, PlayStation 4, Steam, Xbox One
Release1988
Genre(s) Scrolling shooter
Mode(s) Single player or 2 players simultaneously
Arcade system Konami Thunder Cross Based

Thunder Cross (サンダークロス) is a horizontally scrolling shoot 'em up arcade game released by Konami in 1988. It used a "layered scrolling" background, a new 2D graphics technique at the time. The game spawned a sequel, Thunder Cross II , in 1991. Owing to several similarities, Space Manbow (1989) may also be considered a spin-off.

Contents

In 2007, Thunder Cross was included as part of the Oretachi Geasen Zoku Sono budget series on the PlayStation 2 in Japan. [1] It was later released as part of the Arcade Archives series on PlayStation 4 in Japan in 2017 [2] and Nintendo Switch worldwide in 2021, [3] and was added to Konami's Arcade Classics Anniversary Collection for PlayStation 4, Xbox One, Steam, and Nintendo Switch in 2019. [4]

Gameplay

Thunder Cross is a classic horizontal shooter with seven stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and attack at the player's will. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). End-of-level bosses were present and, typical of a Konami shooter, Thunder Cross forced the player to beat the game twice in a harder Loop of the first seven levels.

Plot

Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and its earlier make the Red Thunder M-24 (player 2).

Soundtrack

Reception

In Japan, Game Machine listed Thunder Cross on their December 1, 1988 issue as being the second most-successful table arcade unit at the time. [5]

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

Shoot em up Subgenre of shooter game

Shoot 'em ups are a sub-genre of shooter video games, which are in turn a sub-genre of action video games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<i>Scramble</i> (video game) Sidescrolling arcade shooter from 1981

Scramble is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, serving as a foundation for later side-scrolling shooters.

<i>Contra</i> (video game) Multilevel shooter video game released in 1985

Contra is a run-and-gun shooter video game developed and published by Konami, originally developed as a coin-operated arcade game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.

<i>Gyruss</i> Video game first released in 1983

Gyruss is an arcade shoot 'em up game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Tiger-Heli</i> 1985 video game

Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.

<i>Salamander</i> (video game) 1986 shoot em up video game

Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games.

<i>Hyper Dyne Side Arms</i> 1986 video game

Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha suit who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

<i>Haunted Castle</i> (video game) 1988 video game

Haunted Castle is a side-scrolling platform game released by Konami for the arcades in 1987. It is the second arcade game in the Castlevania franchise, following Vs. Castlevania, an arcade port of the original 1986 NES video game released exclusively in North America. Unlike the previous arcade title in the franchise, Haunted Castle is not a direct port of an existing console game, but a newly-developed arcade game running on custom JAMMA-based board.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>Salamander 2</i> 1996 horizontal-scrolling shooter arcade game

Salamander 2 is a 1996 horizontal-scrolling shooter arcade game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.

<i>Thunder Force IV</i> 1992 shoot em up video game

Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a shoot 'em up video game developed and published by Technosoft for the Mega Drive in 1992. It is the fourth installment in Technosoft's Thunder Force series, and the third and final one created for the Mega Drive. It was developed by the team at Technosoft that ported Devil's Crush to the Mega Drive rather than the team that developed the previous Thunder Force games. Like its predecessors, it is a horizontally scrolling shooter, but it also features extensive vertical scrolling with large playing fields.

Side-scrolling video game Video game genre

A side-scrolling video game, sometimes shortened to side-scroller, is a game in which the action is viewed from a side-view camera angle, and the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of video arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

<i>TwinBee</i> 1985 video game

TwinBee is a vertical-scrolling shoot 'em up game originally released by Konami as an arcade game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Galaxy Force</i> 1988 shoot em up arcade game

Galaxy Force is a third-person space combat simulator game developed and released by Sega for arcades in 1988. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete. It ran on the Sega Y Board arcade system, and was released with a motion simulator cockpit arcade cabinet version like previous Sega Super Scaler games.

<i>Deathsmiles</i> 2007 video game

Deathsmiles is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in late 2007. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the second Cave shoot 'em up to be played using a horizontally-oriented monitor. It was the first Cave shooter released in North America on a console, and the first one in Europe. Cave has also released it for iOS. A sequel, Deathsmiles II, was released to Japanese arcades on May 14, 2009. A compilation of both Deathsmiles I and Deathsmiles II is set to release for PlayStation 4, Xbox One and Nintendo Switch in Japan on December 16, 2021.

<i>Thunder Force VI</i> 2008 shoot em up game

Thunder Force VI is a 2008 horizontal-scrolling shooter video game developed and published for the PlayStation 2 by Sega. The game places the player in the role of a starship that must eradicate the Orn Faust empire before they destroy all of Earth. The player must complete each stage by shooting down enemies and avoiding collisions with them and their projectiles, using an arsenal of powerful weapons to destroy them. It is the sixth and final entry in the long-running Thunder Force video game franchise, and the only one to not be developed by series creator Technosoft.

Thunder Cross II is a horizontally scrolling shoot 'em up arcade game released by Konami in 1991 and it is the direct sequel of Thunder Cross. It wouldn't see a release outside of Japan or on home consoles until eventually seeing a release as part of the Arcade Archives series on the Nintendo Switch and PlayStation 4 worldwide on April 28th, 2021.

References

  1. "Konami Shoot-em-ups" . Retrieved January 14, 2018.
  2. "Arcade Archives THUNDER CROSS (Japanese Ver.)". PlayStation Store. Sony. Retrieved February 12, 2021.
  3. Doolan, Liam (February 11, 2021). "Konami Shmup Thunder Cross Joins The Arcade Archives This Week". Nintendo Life. Gamer Network. Retrieved February 12, 2021.
  4. "Arcade Classics Anniversary Collection". Konami. Retrieved February 12, 2021.
  5. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 345. Amusement Press, Inc. 1 December 1988. p. 21.