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In the game, the player pilots a starship shaped like a mambo fish.[1] There are only two weapon types available throughout the game, which can be powered up through standard pickups. The weapons gradually lose power unless the player makes additional pickups, but the ship is helped by two stationary "options" similar to those found in the Gradius series. The "options" are able to shift so that they alternatively fire in three directions: forward, backward, and towards the top/bottom of the screen.
Development
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Originally, Space Manbow was intended to be a port of the arcade game Thunder Cross under the working title of "Egzart".[citation needed]
Music
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A CD album was released in Japan by King Records on April 5, 1990, containing the original soundtrack for Space Manbow, as well as two arrangements by Konami Kukeiha Club.[2][3] The game's ending theme appeared as part of Konami Ending Collection (1991), a two-CD album released by King Records that included ending themes from fifty Konami titles.[4] An arrangement of the ending theme appeared on Konami All Stars ~The Senryo-Bako Heisei 4 Nen Ban~ (1992), a three-CD album released by King Records featuring live performances and arrangements by Konami Kukeiha Club.[5] In 1998, King Records re-released the original album in Konami MSX Super Best Antiques, a two-CD set containing the soundtracks for Metal Gear 2: Solid Snake and Gofer no Yabō Episode II.[6] The game's soundtrack has also been included on the albums Legend Of Game Music Premium Box (2005) and Konami Shooting Collection (2011).[7][8]
Release
Space Manbow was published by Konami for the MSX2 in Japan on December 22, 1989.[9][10] The Japanese publication MSX Fan wrote that it was released on December 21, 1989.[11] Konami first ported the game through its online service Konami Net DX[b] for i-mode compatible mobile phones on September 1, 2006, then for Yahoo! Keitai compatible phones on March 1, 2007, and later for EZweb compatible phones on August 7, 2008.[12][13][14] The game was re-released two times on the Japanese Virtual Console; first for the Wii on November 24, 2009, and later for the Wii U on February 19, 2014.[15][16] It was also re-released for Microsoft Windows through D4 Enterprise's Project EGG service on July 28, 2015.[17]
Space Manbow received acclaim from critics.[19][20][21] The Japanese magazine LOGiN highlighted the game's smooth scrolling, the lack of flickering, the variety of enemies, and the music, but noted its low level of difficulty.[22] The Japanese MSX Magazine praised the game for its audiovisual presentation, excellent difficulty balance, and smooth scrolling.[20]MSX Club's Pere Baño lauded the game's visuals for its remarkable use of color and scrolling backgrounds, as well as the sound design for being up to par.[23]Software Gids' Dennis Lardenoye applauded the game's graphical department for its large bosses and multidirectional scrolling.[19]MSX Computer Magazine proclaimed that "With Space Manbow, Konami once again proves to be among the absolute top MSX developers".[24]
In retrospectives, Space Manbow has been listed among the best MSX games by Retro Gamer, HobbyConsolas, and Time Extension.[25][26][27] Rafael Lima of SHMUPS! (a part of the GameSpy network) lauded the game's colorful sprite designs, audio, balanced difficulty, smooth scrolling, and overall technical performance.[28]GamesTM highlighted the game's impressive visuals, arcade-quality soundtrack, and gameplay.[29]Nintendo Life's Sean Aaron praised the quality of the game's audiovisual presentation and its great sense of balance.[18]MeriStation's Francisco Alberto Serrano stated that the game demonstrated how the MSX2 had more technical potential than most 8-bit systems on the market.[30]PC Gamer's Bill Loguidice commended its smooth scrolling, detailed graphics, and well-designed gameplay.[31]Hardcore Gaming 101's Kurt Kalata wrote that "Space Manbow is the most beautiful 8-bit shooter in existence".[1]
Legacy
Tsukasa "Chichibinta" Tokuda, planner and programmer of Gokujō Parodius, wanted the game's character roster to focus on living creatures rather than ships. The Mambo and Samba sunfish are based on the Manbow-J ship from Space Manbow. Animator Shūjirō "Shuzilow.Ha!" Hamakawa (credited as character designer under the pseudonym Shuzilow.Ha!) stated that the character concept arose spontaneously.[32][33][34] The first stage of Space Manbow appears as an unlockable in Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki if the Kessaku-sen! Ganbare Goemon 1・2: Yuki-hime to Magginesu collection for Game Boy Advance is inserted into the bottom cartridge slot of the Nintendo DS.[1][29] In 2007, Stichting Sunrise published a fan sequel titled Manbow 2, developed by RenovatiO, for the MSX2 at an MSX fair in Bussum.[35][36][37][38]
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