Tom Clancy's Ghost Recon Phantoms

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Tom Clancy's Ghost Recon Phantoms
Ghost Recon Phantoms cover.jpg
Developer(s) Ubisoft Singapore [1]
Publisher(s) Ubisoft [2]
Series Tom Clancy's Ghost Recon
Platform(s) Microsoft Windows [3]
  • WW: April 10, 2014
Genre(s) Tactical shooter
Mode(s) Multiplayer

Tom Clancy's Ghost Recon Phantoms was a multiplayer third-person tactical shooter video game, released in 2014 as a free-to-play game for Microsoft Windows. [3] [4] The game is part of Tom Clancy's Ghost Recon series. On August 25, 2016, Ubisoft announced that it would shut down Phantoms' servers on December 1, 2016, due to "a slow but steady decline in users". [5]



Ghost Recon Phantoms was a third-person cover-based multiplayer tactical shooter with MOBA elements; player could choose between three classes: Recon, Support and Assault. Each class had unique abilities (called Devices in-game), with player being able to equip one of two active abilities and one of two passive ones; player could also choose between two primary weapon classes for each of the operator classes. Recon could choose between a cloaking device (similar to thermo-optical camouflage as seen in Ghost in the Shell or Predator franchises) that allowed for temporary invisibility (still detectable via small visual distortions like in the aforementioned movie franchises) as well as seeing enemy operators' laser beams from laser designators if those were equipped; or a scanning device that emitted a conical impulse that was able to detect enemies behind walls or other sorts of covers, as well as detecting cloaked enemy Recons, within the device's effective range; passive devices for this class consisted of a gunshot detector capable of picking up a non-suppressed weapons fire at a certain distance and marking shooter with a frame corresponding to shooter's silhouette (in height and position) on Recon's HUD, as well as his teammates within the effective range of the device; or motion detector, likewise marking running enemies with a frame for Recon and his nearby allies. Aside from a device's primary function, it also granted an operator assistance points should his teammates make use of the device whether by killing an affected enemy, or capture the point. Support class could choose between either an EMP device that instantly drained batteries of enemies that were in device's effective range when the device was activated (batteries powered the use of active devices), or a dome-shaped force field around the Support, that could also fit around three other players within its reach for a coordinated push to capture an objective, or just get past a heavily defended choke point. Support's passive abilities either granted teammates faster recharge for their devices batteries, or ammo regen. Finally, Assaults had at their disposal bulletproof shield for a quick assault maneuver (the ability substantially raised Assault's normal speed) that knocked down any enemies in Assault's path and incapacitated them for a short time, allowing Assault's teammates to safely dispose of affected enemy combatants (rushing Assault was impervious to any projectile damage coming from his front, but could still be harmed by attacks from sides and behind); or a microwave heat generator, suppressing any enemy within Assault's direct vicinity, making them unable to aim, shoot, and make quick escape (save for escaping via vaulting over a nearby low cover), while also dealing constant damage-over-time, that was even capable of killing an unlucky enemy who couldn't run away, should an Assault focus his attention on an enemy cut off from escape routs, provided that there was enough time left for the device to run before having to be recharged, and/or the enemy's health was low enough, though it could still kill players with full health, depending on the inserts in a given opponent's body armor, and additional upgrades in Assault's device. Passive devices for that class either provided teammates with additional armor, or sped up health regeneration. Due to heavy focus on team-play, each of these classes and their abilities synergized with one another, i.e. after Recon detected enemy positions, an Assault could use that data to initiate a shield rush, while the opposing team's Support, using the same kind of information from his Recons' devices, could wind utilize his EMP device to stop the push dead in its tracks, or initiate a counter-push under the cover of Support's bulletproof force field, and so on. [6] [7]

There were four game types: Private Match, Team Death match, Clan Match and Team Capture; the latter two could be played in one of following three game modes: Conquest, Onslaught, and Holdout.


Ghost Recon Phantoms was previously known as Ghost Recon Online during the beta phase. [8]

Wii U version

On 24 May 2011, Ubisoft announced that its Singapore studio would develop Ghost Recon Online for the latter half of 2011, following an initial closed beta. [9] This game was supported by micro transactions. On 7 June 2011, Nintendo announced at the Electronic Entertainment Expo that Ubisoft would release the game for the Wii U. [3] Also, Ubisoft presented trailers and demos for the Wii U version of the game. The Windows version was confirmed to be a free-to-play game, and requires a Uplay account. Whilst not officially confirmed to be a free-to-play model as well for the Wii U as of January 2013, Nintendo's then president and CEO Satoru Iwata commented in an interview that he has no opposition against this model and is willing to work with it. [10] [11]

Despite the fact the Wii U version of the game was not presented during either Ubisoft's or Nintendo's conferences at E3 2012, Ubisoft reaffirmed that the game was still coming to Wii U. According to Ubisoft's senior vice president of sales and marketing Tony Key, he says that "Ghost Recon Online is being developed for the PC first. That was always the plan. The team is taking a little bit longer than they thought they would to get Ghost Recon Online to the level and quality that they want and that definitely has had an impact on how much time they're able to spend on the Wii U version because we want to make sure we get it right." Key also states that much of the development team behind the Wii U version of the game are also working on the PC version, and that focus will shift to the Wii U once the PC version is completed. [12]


Tom Clancy's Ghost Recon Phantoms received an aggregate score of 70 at Metacritic indicating "mixed or average reviews". [13] IGN also gave mixed positive reviews with a score of 7.5 out of 10. Lief Johnson from IGN said "It may seem a little strange to see Ubisoft releasing a free-to-play installment of the long-running Ghost Recon series so soon after May’s release of Ghost Recon: Future Soldier , but here it is" as of being surprised to see a free-to-play game by Ubisoft. There were more than a thousand U.S. dollars worth of DLC, making this game the most expensive one released by Ubisoft. [15]

Related Research Articles

<i>Tom Clancys Ghost Recon</i> (2001 video game) 2001 video game

Tom Clancy's Ghost Recon is a tactical shooter video game developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows. It is the first game in the Ghost Recon series. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled. Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books.

Tom Clancy's Ghost Recon is a series of military tactical shooter video games published by Ubisoft. In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group stationed at Fort Bragg. Except for the "1st Battalion, 5th SFG" designation, this reconnaissance unit is entirely fictional, as Special Forces Battalions currently only support three Companies. They are often referred to as "the Ghosts". Their role is like other real world special operations forces, in that their operations are kept highly classified. In Tom Clancy's Ghost Recon: Future Soldier, it is shown that the Ghost's unit has multiple designations and is part of JSOC; they are also known as the Group for Specialized Tactics, much like real JSOC units such as Delta Force and SEAL Team Six. Tom Clancy's Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michaels.

<i>Tom Clancys Ghost Recon 2</i> 2004 video game

Tom Clancy's Ghost Recon 2 is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of Tom Clancy's Ghost Recon Advanced Warfighter. It is a direct sequel to the 2001 video game Tom Clancy's Ghost Recon.

<i>Tom Clancys Ghost Recon Advanced Warfighter</i> 2006 video game

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

<i>Tom Clancys Ghost Recon Advanced Warfighter 2</i> 2007 video game

Tom Clancy's Ghost Recon Advanced Warfighter 2 is a tactical shooter video game developed by Ubisoft Paris and Red Storm Entertainment and published by Ubisoft. It was released for Xbox 360, Microsoft Windows, PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. High Voltage Software developed the game's PlayStation Portable version, while Grin developed the Windows version.

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Tom Clancy's Ghost Recon: Island Thunder is an expansion pack for Tom Clancy's Ghost Recon, released for Microsoft Windows and Xbox. It is also a playable campaign in Tom Clancy's Ghost Recon: Jungle Storm, a game released for the PlayStation 2 and N-Gage systems.

<i>Tom Clancys EndWar</i> 2008 video game

Tom Clancy's EndWar is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tactics game designed by Ubisoft Shanghai, while the handheld versions feature turn-based tactics. It was released on Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 on November 4, 2008, in the United States, November 6, 2008, in Canada, and November 8, 2008, in Europe. A Windows version was released on February 24, 2009. A PlayStation 2 version was cancelled.

<i>Tom Clancys Rainbow Six: Vegas 2</i> 2008 video game

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<i>Tom Clancys H.A.W.X</i> Arcade flight video game

Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Bucharest and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox 360 and PlayStation 3 in North America on March 3, 2009, for Windows on March 17, for iOS on December 9, for BlackBerry on January 8, 2010, for Palm Pre on April 2, for Android on September 13, and for Symbian on January 16, 2011. A Wii version was announced, but was ultimately canceled. In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010. In November 2018, Tom Clancy's H.A.W.X was added to the Xbox One's Backwards Compatibility list although only through physical media as it's not available on the Xbox Marketplace.

<i>Tom Clancys Ghost Recon: Future Soldier</i> 2012 video game

Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012. Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Bolivia, Zambia, Nigeria, Pakistan, Russia, and Norway.

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<i>Tom Clancys Ghost Recon: Shadow Wars</i> 2011 video game

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