Turbo Dismount | |
---|---|
Developer(s) | Secret Exit Ltd. |
Publisher(s) | Secret Exit Ltd. |
Designer(s) | Jani Kahrama Jouni Tuovinen Niko Stenberg Taina Myöhänen |
Engine | Unity |
Platform(s) | iOS Android (No longer available on Google Play) Windows macOS |
Release |
|
Genre(s) | Action, vehicle simulator |
Mode(s) | Single-player |
Turbo Dismount is a 2014 action vehicle simulator video game developed and published by Finnish developer Secret Exit Ltd. for iOS, Android, macOS and Microsoft Windows. The game was first unveiled at GDC 2013 and was released in early access the following year on January 10, 2014, and remained in early access until fully releasing on Steam in May 2014. Turbo is the latest in the Dismount series and serves as a follow up to Stair Dismount, developed under their original name tAAt . Much like the other games in the series, the aim of the game is to cause as much chaos as possible.
Turbo Dismount's gameplay involves the player placing a crash test dummy in one of a wide selection of vehicles and aim to cause as much damage as possible to rack up points to achieve a high score. After each crash, the player can choose to view the crash with an adjustable replay feature. The game also allows the player to create their own courses and share them with other players online.
The game received generally positive reviews, with critics praising the presentation and the camera, but was criticised for being limited in scope. The game has been downloaded over 500,000 times on Steam. A sequel, Turbo Dismount 2, is set for a 2024 release.
Turbo Dismount is a vehicle simulator with a focus on ragdoll physics, much like the other games in the Dismount series starting with Stair Dismount [lower-alpha 2] in 2002. [1] The player is in-charge of a crash test dummy, which can either be called Mr. or Ms. Dismount depending which one the player picks, [lower-alpha 3] [3] [4] that can be put in a variety of vehicles. The dummy can also switch positions in the vehicle to change the crash outcomes. [5] Some examples of vehicles the player can choose from are a sports car, a truck, [1] a bus, [6] a fire truck or a tricycle; [7] [8] each varying in shapes and stats. [9] At the time of the game's release in early access, the game featured 10 vehicles and 13 levels for the player to choose from. [1]
Within the crash courses, the player can place down obstacles such as brick walls, ramps and turbo pads in order to change the outcome of the crash. [1] The player can also be chased by police cars. [2] The player can then send the vehicle using pre-set paths into a level to cause damage and rack up points to try to beat the high score. Alternatively the player can switch to manual steering, if the level allows it, so they can control where they crash. [2] After the crash is complete, the player can use an Instant Rewind feature that can allow them to playback the crash from different camera angles and replay speeds. [10] The game's replay feature allows players to record and share their crashes onto social media. [11] [lower-alpha 4] On top of this, the Steam version of Turbo Dismount allows players to create their own levels that can be shared on the Steam platform for other players to download. [12]
Turbo Dismount was developed and published by Finnish-based game developer Secret Exit Ltd., with company founder and CEO Jani Kahrama serving as co-developer for the game alongside developers Jouni Tuovinen, Niko Stenberg and Taina Myöhänen, credited under Team Secret Exit. [8] [13] The game was developed using the Unity game engine. [14]
During the development of the game, Team Secret Exit wanted to go against the standard of most ragdoll/physics sims by making Mr. Dismount a more sympathetic character towards the player. One way the developers displayed this was by having Mr. Dismount cling to vehicles, making it look like the dummy is gripping on for dear life when the vehicle is sent out to crash. During an interview with Kill Screen, Kahrama went on to say the crash dummies themselves were inspired by "little posable wooden mannequins" and was quoted as saying:
Mr. Dismount is not a crash-test dummy, he’s an abstraction of a human figure, by having a simplified, abstract visual style the viewer’s attention is not on the surface details, but instead on the movement itself. [8]
Another way the devs tried to make the player feel empathetic towards Mr. Dismount was by making the player focus on the sound design of the dummy during the crash. By having Mr. Dismount make gruesome sounds during impacts, without the use of gory imagery, Kahrama believes it would evoke "a stronger emotional response than full-on graphic violence”. [8]
Turbo Dismount was first unveiled at GDC 2013 and was described as a follow up to Stair Dismount. [15] The game was initially scheduled to release in late 2013, with the mobile version releasing first and the devs aiming towards a Steam release later on with Steam Greenlight. During a talk at Pocket Gamer Connects Helsinki in November 2016, Jani Kahrama mentioned that during the development of Turbo Dismount, Secret Exit was close to bankruptcy, and so they decided to release a playable web demo before going through Steam Greenlight, which Kahrama said they got through rather quickly. [16] Secret Exit ended up releasing the game on Steam in early access on January 10, 2014, [17] with the full version releasing later on May 21 the same year. The game was later brought over to the App Store on September 24, 2014, [18] [19] and on Google Play Store on November 12, with the latter being optimised for the Nvidia Shield Tablet. [20] [21] The mobile version of the game is freemium based, with 3 levels and vehicles available at the start. [5] The game can purchased in full or in-app purchases can be used to purchase levels individually, and each purchase reduces the price of the game's total price. [9]
According to Kahrama, the game had already become profitable by the time early access was finished and continued on to say that the mobile version of the game became the most profitable. One aspect of this success was attributed to YouTube, claiming that content creators such as PewDiePie and Markiplier were key in helping make this game visible to a wider audience. [16]
Another aspect of the game's success was attributed to the constant stream of updates. As of November 2016, Turbo Dismount was updated 22 times with each update adding at least a new vehicle, cosmetic or level. [16] [22] Sometimes the updates could be related to the seasons; in 2014 and 2016 for its respective winter seasons, they added a turkey head cosmetic and a couch vehicle respectively. [23] Meanwhile, in the summer of 2015, they added a superbike, a level and new summer related cosmetics. [24] To celebrate the date Back to the Future 2 was set, an update was launched that added an homage to the DMC DeLorean time machine was added in the form of the "LeDorean" vehicle. [25]
During an update in February 2015, manual steering was granted to every level in the game and also introduced the police car hazard. In addition, new dummy types were added in a free character bundle. [2] Later that same year, in addition to a new vehicle and cosmetics, support for iPhone 6s and iPad Pro was added. [26]
Aggregator | Score |
---|---|
Metacritic | 85/100 [27] |
Publication | Score |
---|---|
Gamezebo | [11] |
Pocket Gamer | [28] |
TouchArcade | [5] |
Turbo Dismount received "generally favourable" reviews according to review aggregator website Metacritic , achieving a score of 85/100 based on 5 reviews. [27]
Overall critics praised the game for its presentation and cartoony violence. Many claimed the fun of the game came from watching the chaos that could be caused. Andrew Fretz of Touch Arcade described the dissonance between the aspect of being a "light-hearted physics sim" whilst featuring "high speed collisions and dismemberment" to be one of the big enjoyments of the game for him. [5] The cartoony violence of the game had Pocket Gamer's Nadia Oxford recommend the game to "fans of The Three Stooges's slapstick antics". [28]
Other aspects of the game that were received positively were the camera and the replay feature. The replay feature was described as having a lot of options to review the crashes; according to Gamezebo the feature was to support the gameplay to the fullest. [11] Pocket Gamer described the camera as being done really well for being fully adjustable. [28]
Critics were mixed on the overall substance of the game, describing the game as being "a bit shallow". Carter Dotson from Gamezebo noted that whilst Turbo Dismount was fun and had variety, it was "limited in scope" and "repetitive"; detailing that the game didn't have a lot to offer outside of the main gameplay and said this likely came down to the concept rather than execution. [11]
On Steam, the game is believed to have been downloaded between 500,000 and 1,000,000 times based on data on Steam Spy. [29] For the iOS version, the game appeared in the top 10 most downloaded free apps for 2 weeks after release. [30] [31]
On August 8, 2024, a sequel titled Turbo Dismount 2 was announced to be set for release in 2024. [32]
Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.
Burnout Crash! is a downloadable action video game in the Burnout series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store.
Kero Blaster is a platform video game created by Daisuke "Pixel" Amaya. It was released in 2014 for PC and iOS and is the first major project of Pixel since Cave Story in 2004. The game places a heavy emphasis on shooting and received positive reviews on both platforms. A short, free demo titled Pink Hour was made available a month before the full game's release. A short, free companion game and sequel to Pink Hour titled Pink Heaven was released in November 2015, coinciding with the new Kero Blaster update.
Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.
Spider-Man Unlimited was an endless runner game developed and published by Gameloft. It was based on the Marvel Comics superhero Spider-Man. The player controls the title character and his alternate versions during his fight against the members of the Sinister Six and their multiverse counterparts. The game's main mode features definitive goals in contrast to the traditional aim of running as far as possible. The game was also known for having regular, special, time-limited, community events.
Bardbarian is a multi-platform indie game developed by TreeFortress Games and published by Bulkypix in 2014.
Rabbids Big Bang is a party video game which was developed by Ubisoft Milan in collaboration with Ubisoft Paris and published by Ubisoft on October 17, 2013 in Europe, North America and Japan for iOS and Android. This is a spin-off game of the Rabbids games franchise.
Five Nights at Freddy's 2 is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be jumpscared and experience a game over. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.
Dungeon of the Endless is a roguelike tower defense game developed and published by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and OS X, August 2015 for iOS, and for Xbox One in March 2016. The PlayStation 4 and Nintendo Switch ports were released in May 2020. A revamped version for iOS and Android devices, called Dungeon of the Endless: Apogee, was released in March 2021 by Playdigious.
Warhammer 40,000: Space Wolf is a free-to-play, squad-based strategy card game, developed and published by HeroCraft. The game is licensed by Games Workshop. The game was released on October 28, 2014, on iOS and on Android on July 16, 2015, and on Microsoft Windows via Steam on February 17, 2017. The PlayStation 4 version was released in March 2019 in North America and Europe, and on Nintendo Switch on January 23, 2020. It was later released for Xbox One on June 30, 2021.
Survivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows. The game is set on a deserted island in an open world, where the player collects resources and items that can be made into survival tools. The game has six different game modes: Survival, Challenging, Cruel, Harmless, Adventure, and Creative. The first four involve the player gathering necessary resources to stay alive. The Creative mode gives the player unlimited items and health, and the Adventure mode is used for quest and parkour maps.
Final Fantasy XV: Pocket Edition is a 2018 action role-playing game co-developed by XPEC Entertainment, SummerTimeStudio and publisher Square Enix. The title is an abridged version of the 2016 title Final Fantasy XV, remaking its storyline, graphics, and gameplay for mobile devices. Originally released for Android and iOS, it was later released for Windows 10 through the Microsoft Store, PlayStation 4, Xbox One and Nintendo Switch. The console versions were released under the title Final Fantasy XV: Pocket Edition HD. Split into ten chapters, the game follows protagonist Noctis Lucis Caelum and his party across the world of Eos, with players navigating semi-linear environments and fulfilling quests to advance the story. The first chapter is available for free, while subsequent chapters must be purchased.
Million Arthur is a Japanese media franchise created by Square Enix, consisting primarily of a series of video games. The first release was an online free-to-play card battle game titled Kaku-San-Sei Million Arthur, which was released for iOS and Android in 2012. A sequel game titled Kai-Ri-Sei Million Arthur was released in Japan in November 2014.
The Quest is a role-playing video game developed by Hungarian studio Redshift for PDAs in 2006. The game was ported to modern mobile devices three years later, and a remastered version was released in 2016. The remastered version added support for Microsoft Windows and macOS.
Mini Motorways is a puzzle strategy game released by New Zealand studio Dinosaur Polo Club. It is a follow-up to their 2015 video game Mini Metro. The game tasks the player with creating roads to connect coloured houses to buildings.
Lords of Waterdeep is a digital board game based on the physical board game of the same name set in the Dungeons & Dragons fictional universe. The iOS version was developed by Playdek and released by Wizards of the Coast on November 21, 2013. Versions for both Android and Steam were released on September 1, 2017. The game was well-received by critics both for its gameplay and mechanics, and noted as one of the best digital board games on mobile platforms.
Sid Meier's Ace Patrol: Pacific Skies is a WWII combat flight simulation game developed by Firaxis Games and published by 2K Games for Microsoft Windows (Steam) and iOS in 2013. It is the sequel to Sid Meier's Ace Patrol.
Beast Boxing 3D was a 2010 indie boxing video game developed by Goodhustle Studios and released for iOS mobile devices. The player takes the role of Char, a human female boxer who seeks to become the champion of the Beast Boxing Leagues. A remake titled Beast Boxing Turbo was released for macOS, Ouya, and Windows. Beast Boxing Turbo was delisted from Steam in 2019 following the closure of Goodhustle Studios.
Neo Geo Pocket Color Selection is a pair of video game compilations developed by SNK and Code Mystics. Each of the two volumes contain emulated versions of 10 games originally published by SNK between 1999 and 2000 for the company's short-lived Neo Geo Pocket Color handheld game console, including some featuring characters from fellow game developer Capcom. The first volume was released for Nintendo Switch in March 2021, followed by a release for Windows the following September. The second volume was released for both systems in November 2022.
Team Secret Exit: Jani Kahrama, Jouni Tuovinen, Niko Stenberg and Taina Myöhänen