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Vic Viper | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade |
Release | Unreleased |
Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Vic Viper [lower-alpha 1] is an unreleased coin-op racing video game from Konami. [1] It was to star Gradius's own signature ship, the Vic Viper (and various other vehicles), in a game resembling the F-Zero or Wipeout series. [2] It was first shown at the 1995 JAMMA show. [3] [4]
In September 2011, the game's completed soundtrack was released on disc 10 of Konami Shooting Collection, [5] an album featuring soundtracks from Salamander , TwinBee , and many other Konami shoot 'em ups, as well as other related games.
Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
Centipede is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.
Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games.
Zone of the Enders: The 2nd Runner, known in Japan as Anubis: Zone of the Enders, is a third-person shooter hack and slash video game that was developed and published by Konami for the PlayStation 2 in 2003. The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its predecessor, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game.
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Gokujō Parodius ~Kako no Eikō o Motomete~, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series.
Konami Wai Wai World (コナミワイワイワールド), "wai wai" being a Japanese onomatopoeia for a noisy, crowded area, is a 1988 Family Computer platform video game released only in Japan by Konami. The game itself stars various Konami-created characters as well as Mikey and King Kong, who appeared in two Konami-produced, movie-based games.
Salamander 2 is a 1996 horizontal-scrolling shooter arcade game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.
Gradius Gaiden is a 1997 horizontal-scrolling shooter video game developed and published for the PlayStation by Konami. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay involves shooting down enemies, avoiding their projectiles, and collecting power capsules to unlock access to new weapons. It is the fourth mainline entry in the company's Gradius franchise, and the second to be produced specifically for a home console.
Gradius V is a Japanese-developed shoot 'em up video game published by Konami for the Sony PlayStation 2 video game console in 2004. Gradius V was largely developed under contract by Treasure, who had previously worked on Radiant Silvergun and Ikaruga. The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy. Gradius V received overall positive reviews. Critics praised the level design, graphical design and "classic" revival, but criticized the game's difficulty.
Gradius IV: Fukkatsu is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.
Solar Assault is a three-dimensional shoot 'em up released by Konami in 1997. A spin-off of the long running Gradius series, the title retains most of the gameplay characteristics of its 2D counterparts including the same powerups and display system.
Crisis Force is a 1991 vertically scrolling shooting game released by Konami in Japan for the Family Computer. The player controls one of two fighter ships piloted by Asuka and Maya, a pair of twin siblings descended from the ancient civilizations of Mu, who must save the world from a breed of artificial monsters from the lost civilization of Atlantis. The main feature of the game system is the player's ability to transform its ship in one of three different forms, each with its unique attack method.
Fighting Bujutsu, known in Japan as Fighting Wu-Shu, is an August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market, after their 1996 Lightning Legend: Daigo no Daibouken, and was released only in arcades.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.
The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.