Solar Assault | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Series | Gradius |
Platform(s) | Arcade |
Release |
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Genre(s) | Rail shooter |
Mode(s) | Single-player |
Solar Assault [lower-alpha 1] is a three-dimensional shoot 'em up released by Konami in 1997. A spin-off of the long running Gradius series, [1] the title retains most of the gameplay characteristics of its 2D counterparts including the same powerups and display system. [2]
Solar Assault is similar to other rail-shooters like Star Fox and Galaxy Force , where the player must move both horizontally and vertically. [3] [4] Like the other games in the Gradius series, there is no health bar, meaning one hit ends up in death; [5] however, this time the player may be able to collect a "shield" power up which can take one hit or two hits before the ship's destruction. The other major gameplay change is the ability to adjust the speed, which is necessary to time the avoidance of certain obstacles and enemies. There are three ships to choose from: the Vic Viper, Lord British and Alphinia. [3]
Solar Assault Revised is an updated version of Solar Assault released later in 1997, and introduced a new arcade board that was co-developed by Konami and IBM which allows five boards to be stacked on top of each other, as well as several modifications to the game, like the all-new level "Fierce Blaze", new attacks to the "Speed Demon" level boss and a total revamp on the "Abyssal Forest" level, with a new color palette and some new enemies, making it much harder than the original. The US version of the game was based on this one, just simply renamed as "Solar Assault". [3]
Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
Scramble is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.
TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.
Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.
Abadox: The Deadly Inner War is a video game for the Nintendo Entertainment System published in Japan in 1989 by Natsume and North America in 1990 by the Milton Bradley Company. It is a horizontally scrolling shooter in the vein of Gradius and R-Type taking place inside the intestinal tract of a giant alien organism. Abadox has a high difficulty, and it takes one hit from an enemy projectile to be killed and restart from a checkpoint passed before death.
Jikkyō Oshaberi Parodius is the fourth game in the Parodius franchise, a series of parody shooters produced by Konami. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd. The game contains a large number of Japanese voice samples shouted out in a style similar to that of a game show host. Unlike the previous two titles, Jikkyō Oshaberi Parodius was not created as an arcade game. It was first released on the Super Famicom in 1995 and then ported and updated for the PlayStation and Sega Saturn in 1996.
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Gradius II is a side-scrolling shooter game developed and published by Konami. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and the X68000 in Japan. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable.
Parodius! From Myth to Laughter, released in Japan as Parodius Da! Shinwa kara Owarai e and outside Japan as Parodius, is a shoot 'em up arcade video game and the second title in the Parodius series produced by Konami. The European SNES, Sega Saturn and PlayStation versions are also known as Parodius: Non-Sense Fantasy. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd.
Gokujō Parodius ~Kako no Eikō o Motomete~, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series.
Konami Wai Wai World, "wai wai" being a Japanese onomatopoeia for a noisy, crowded area, is a 1988 Family Computer platform video game released only in Japan by Konami. The game itself stars various Konami-created characters as well as Mikey and King Kong, who appeared in two Konami-produced, film-based games.
Salamander 2 is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.
Gradius Gaiden is a 1997 horizontal-scrolling shooter video game developed and published for the PlayStation by Konami. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay involves shooting down enemies, avoiding their projectiles, and collecting power capsules to unlock access to new weapons. It is the fourth mainline entry in the company's Gradius franchise, and the second to be produced specifically for a home console.
Gradius V is a Japanese-developed shoot 'em up video game published by Konami for the Sony PlayStation 2 video game console in 2004. Gradius V was largely developed under contract by Treasure, who had previously worked on Radiant Silvergun and Ikaruga. The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy. Gradius V received overall positive reviews. Critics praised the level design, graphical design and "classic" revival, but criticized the game's difficulty.
Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.
Xexex, released as Orius in North America, is a 1991 side-scrolling shoot 'em up arcade game by Konami. It draws on Irem's R-Type and Konami's other shoot 'em up Gradius, while adding the tentacle mechanics of Irem's other shoot 'em up XMultiply. In the game, players take control of the Flintlock space fighter in a mission to rescue Princess Irene La Tias of Planet E-Square, who has been captured by the evil galactic warlord Klaus Pachelbel.
Gradius: The Interstellar Assault, released as Nemesis II: The Return of the Hero in Europe, and Nemesis II in Japan, is the second Game Boy game in the Gradius series. The game was later ported to the Konami GB Collection series of Super Game Boy and Game Boy Color compilations; it can be found in the Japanese Vol. 3 and the European Vol. 4. Like Gradius before it, these versions were renamed Gradius II for the Japanese Vol. 3 and Gradius II: The Return of the Hero for the European Vol. 4.
Falsion is an on-rail 3D shoot-'em-up produced by Konami that was released for the Family Computer Disk System in 1987. It is one of the few games compatible with the Famicom 3D System peripheral.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.