| Virtual Volleyball | |
|---|---|
| Sega Saturn cover | |
| Developer | SIMS |
| Publisher | Imagineer |
| Director | Ichiro Honma |
| Producer | Takayuki Kamikura |
| Programmers | Takeshi Kataoka Yoshiki Sawamura |
| Artists | Atushi Yamamoto Kengo Arai Masahiro Kanno |
| Composer | Keisuke Nishino |
| Platforms | Sega Saturn, PlayStation |
| Release | Sega SaturnPlayStation |
| Genre | Sports |
| Modes | Single-player, multiplayer |
Virtual Volleyball [a] is a sports video game developed by SIMS and published by Imagineer for the Sega Saturn in Japan in 1995. Imagineer re-released the game on the PlayStation as Victory Spike [b] in 1996.
Virtual Volleyball is the first volleyball game using polygons to be published for any game system. [3]
| Publication | Score |
|---|---|
| Famitsu | 24/40 (SAT) [4] |
| Joypad | |
| Mean Machines Sega | 61% (SAT) [6] |
| Next Generation | |
| Ação Games | 7/10 (SAT) [7] 6/10 (PS) [8] |
| Gamers | 3/5 [9] |
| Sega Power | 31% (SAT) [10] |
| Sega Pro | 39% (SAT) [11] |
| Sega Saturn Magazine (JP) | 18/30 (SAT) [12] |
| Super GamePower | 3.2/5 (PS) [13] |
| Ultimate Future Games | 25% (SAT) [14] |
| Última Generación | 64/100 [15] |
Next Generation reviewed the Saturn version of the game, rating it one star out of five, and stated, "There are inherent problems in doing a volleyball game when considering the matter of trying to control an entire team, but Virtual Volleyball seems to make no effort to solve any of these problems, leaving the gamer with an extremely vacant feeling." [3]
{{cite magazine}}: CS1 maint: bot: original URL status unknown (link){{cite magazine}}: CS1 maint: bot: original URL status unknown (link){{cite magazine}}: CS1 maint: bot: original URL status unknown (link)