War for the Overworld | |
---|---|
Developer(s) | Brightrock Games |
Engine | Unity [1] |
Platform(s) | Windows, OS X, Linux |
Release |
|
Genre(s) | Real-time strategy, god game, dungeon management game |
Mode(s) |
War for the Overworld is a real-time strategy video game developed by Brightrock Games (previously called Subterranean Games) based in Brighton, UK. The game started as a crowdfunding campaign on Kickstarter, which ran from November 29, 2012, to January 3, 2013. In the game, players build dungeons containing deadly traps to kill adventuring heroes that enter. [3] The game is inspired by Dungeon Keeper , StarCraft , Overlord , and Evil Genius . [3] It includes a campaign, sandbox mode, and online multiplayer. [3]
The "mad god" Mendechaus (voiced by fourth wall breaking narrator Richard Ridings) restores underlord Oberon and orders them to invade the underworld of the empire of Kairos, a realm protected by the goddess Kira. Oberon gradually pushes through Kairos' underworld, defeating both goodly heroes and traitorous underlords in an effort to retrieve the demonic Kenos artifact, which will allow for a final assault on Kairos' capital. After besieging the capital and defeating the emperor, Mendechaus betrays Oberon. Kira, who has previously played a role in the apparent betrayals of several underlords before, saves Oberon from destruction, addressing them as Overseer.
In the game, players assume the role of an Underlord tasked with building dungeons that contain deadly traps and enemies to kill wandering heroes. [4] The game starts with a blank slate and lets players choose where to "dig, fortify, and build" to create their dungeon. [4] The game is played in real time, with the player actively making decisions while fighting occurs. [4] Armies of minions can be trained and commanded to vanquish foes, and spells are available which can injure enemies or assist minions during battle. [4] The game requires micromanagement to keep minions working, supplying them with food and gold. [4]
War for the Overworld started development in 2009 as a fan-made sequel to Dungeon Keeper and Dungeon Keeper 2 . [5] Taking its name from the subtitle of the defunct Dungeon Keeper 3 , the game went through several incarnations, starting with a version based on a custom OpenGL engine, and later Unreal Development Kit, [6] it was announced in November 2011 that a decision had been made to leave the Dungeon Keeper IP [7] and the team finally settled on using the Unity Engine, announcing the change in June 2012. [8]
Subterranean games went on to join with another indie developer called Rise Games who had been working on Epoch Saga: Shattered Shores, a role-playing game set in Atlantis. [9] announcing the collaboration September 2012. [10]
On November 29, 2012, Subterranean Games launched a Kickstarter campaign for their game with a £150,000 goal set for January 3, 2013. [11] For every £75,000 the campaign receives, the developers plan to release one of twelve flex goals determined by vote. [3] [12] These goals offer extra content for the game including more multiplayer and co-op content and a dungeon crawl mode which lets players be the hero in the dungeon scenario. [3] Backers—people that pledge during the campaign—are given rewards based on the size of their pledge. [11] Rewards include beta access, a digital copy of the game, and a copy of the game's soundtrack. [11] If the campaign reaches its base goal, the developers plan to release the game on Microsoft Windows, OS X, and Linux on August 30, 2013, and they would additionally release a modding tool to the community. [11] Called the Dungeoneer, it would allow users to create new maps, campaigns and game modes. [11]
On December 22, 2012 Dungeon Keeper creator Peter Molyneux praised Subterranean Games passion and strategy in making the game and asked people to pledge to the Kickstarter campaign. [13]
By December 29, 2012 the £150,000 target was made through Kickstarter pledges. [12] A total of £211,371 was reached at the end of the Kickstarter campaign on January 3, 2013. [14] Further pledges via PayPal increased the amount to over £225,000 on January 6, 2013 securing the first flex goal of Richard Ridings as narrator. [15]
An Alpha version of the game, dubbed Bedrock Beta, was released on May 15, 2013, allowing players to experience the game during development, as well as assist in development by reporting bugs and giving feedback on their experience.
On February 5, 2014, Subterranean Games sent out an update regarding the delayed delivery date, stating they "were extremely naive with our initial estimate[..] as to how long it would take to release the game", without issuing a new release date, instead turning to Steam Early Access. [16]
The game was released on April 2, 2015, [17] in an unfinished state due to time and financial constraints. [18] This resulted in the development team working extreme hours to release a series of patches over the following weeks and months. By September, "a lot of the loose ends" were fixed with the 1.2 patch. Subsequent patches were released over the next three years, adding features including a map editor, steam workshop support, a tower defense mode called The Crucible, and finally a scripting system for the editor in the 2.0 release. [19]
The game received a total of three expansions from 2016-2018:
Heart of Gold was released on May 27, 2016. [20] The expansion continues the story from the base game with four additional levels, a new underlord and associated cosmetic additions. [21]
My Pet Dungeon was released on April 3, 2017. It was inspired by the eponymous mode from Dungeon Keeper 2 . [22] [23] The eight level campaign features levels without gateways, with units instead needing to be rescued from prisons around the map. A "God mode" is also unlocked after completion, with wave based gameplay.
The Under Games was released on April 20, 2018, containing a seven level campaign, new AI, and three new underlords. [24] An Ultimate Edition of the game was launched alongside, which includes all three expansions.
The game has a score of 65% on Metacritic based on 14 reviews. [25]
The game holds an overall score of 85/100 on the Steam store as of December, 2022. [26]
Peter Douglas Molyneux is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. In the sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that would invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Sunless Sea is a survival/exploration role-playing video game with roguelike elements developed by Failbetter Games. The game was released on 6 February 2015 for Windows and OS X following a successful Kickstarter campaign to crowdfund the project. The game takes place in the universe of Failbetter's browser adventure game Fallen London, in which Victorian-era London has been moved beneath the Earth's surface to the edge of the Unterzee, a vast underground ocean. On 11 October 2016, the game's first downloadable content Zubmariner was released, which allows players to explore beneath the surface of the "zee". A sequel, Sunless Skies, was announced in September 2016. It surpassed its funding goals on Kickstarter and was released on 31 January 2019.
Overlord is an action role-playing video game developed by Triumph Studios and published by Codemasters for Xbox 360, Microsoft Windows, Linux and PlayStation 3. It was released in 2007 in North America on 26 June, in Europe on 29 June and Australia on 6 July.
Dungeon Keeper 3: War for the Overworld is a cancelled PC strategy game by Bullfrog Productions for Microsoft Windows. Dungeon Keeper 3 was set to be the next installment in the Dungeon Keeper franchise. Players were charged with managing evil creatures in an underground dungeon and protecting it against the stereotypical righteous and goodly adventurers that conventionally appear in role-playing video games. The series won praise from reviewers for its innovative design and devilish humor. The sequel to Dungeon Keeper, and Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. A short trailer for the game is included in Dungeon Keeper 2.
Larian Studios is a Belgian independent video game developer and publisher founded in 1996 by Swen Vincke. Headquartered in Ghent, Belgium, Larian focuses on developing role-playing video games but has previously worked on educational games and casino games. It is best known for developing the Divinity series and Baldur's Gate 3.
Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.
Nekro is a cancelled action video game from darkForge that was successfully crowd-funded through Kickstarter. Playing as a necromancer character, players conquer empires while controlling evil minions. Gameplay areas are randomly generated with an overhead perspective. Linking the game to Dungeon Keeper, Forbes described the goal of the game as "you’re the villain and it’s your job to sow chaos and destruction." Gaming website Joystiq describes the game's developers as finding a "happy medium between hellish gore and shiny-happy creatures".
Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.
Impire is a real-time strategy video game developed by Cyanide Studios and published by Paradox Interactive, and released for Microsoft Windows via Steam on February 14, 2013.
Godus is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. A real-time strategy, combat game spin-off, Godus Wars, was released in 2016. While the mobile versions of Godus continue to be updated, the PC editions of both games never left Steam Early Access, and are no longer available for purchase on the Steam store.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.
Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.
Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.
Dungeon Keeper is a series of strategy video games released by Electronic Arts. Two games were developed by Bullfrog Productions for the PC in the late 1990s, and a third was in development but was cancelled before release. A Chinese MMO was in development from 2008–2013 and achieved open beta release, but was cancelled before full launch. A free-to-play game for Android and iOS was developed by Mythic Entertainment and released in 2013.
Dungeons 2 is a strategy simulation video game developed by Realmforge Studios and published by Kalypso Media. It has been released through retail and on Steam on April 24, 2015. It is the sequel to Dungeons.
Hand of Fate is an action role-playing roguelike deck-building game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.
Dungeons 3 is a video game developed by Realmforge Studios and published by Kalypso Media. It was released on October 13, 2017, for Linux, macOS, Microsoft Windows, PlayStation 4 and Xbox One, and for Nintendo Switch on September 15, 2022. It is the sequel to the 2015 video game Dungeons 2 and the third installment of the Dungeons series.