Working Designs

Last updated
Working Designs
Company typeDefunct
Industry Video games
Founded1986
Defunct2005
Successor Gaijinworks
Headquarters18135 Clear Creek Road, Redding, CA 96001
Key people
Victor Ireland, Todd Mark, Sylvia Schmitt
Website http://www.workingdesigns.com/

Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the CD-ROM format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.

Contents

On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.

History

Working Designs was initially founded as a software company focusing on logging management software for the IBM PC. [1] After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990. [2]

Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based Super Nintendo Entertainment System and Sega Genesis. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!"

Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand. [3]

When the Sony PlayStation and Sega Saturn were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn. [4] Working Designs had also built a strong working relationship with Sega by this time. [3]

The final Sega Saturn game released in the US, Magic Knight Rayearth , was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups. [5] Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress. [6]

Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover. [7]

Games published

TitleRelease dateSystemDeveloper
Cadash 1991 TurboGrafx-16 Taito
Parasol Stars 1991 TurboGrafx-16 Taito
Exile 1992 TurboGrafx-CD Telenet Japan
Cosmic Fantasy 2 June 9, 1992 TurboGrafx-CD Telenet Japan
Vasteel 1993 TurboGrafx-CD Human Entertainment
Exile: Wicked Phenomenon July 31, 1993 TurboGrafx-CD Telenet Japan
Lunar: The Silver Star December 1993 Sega CD Game Arts
Vay July 1994 Sega CD Hertz
Popful Mail February 23, 1995 Sega CD Nihon Falcom
Lunar: Eternal Blue September 1995 Sega CD Game Arts
Iron Storm May 8, 1996 Sega Saturn Sega
Shining Wisdom June 27, 1996 Sega Saturn Sonic! Software Planning
RayStorm October 1996 PlayStation Taito
Dragon Force November 1996 Sega Saturn Sega, J-Force
Albert Odyssey: Legend of Eldean July 23, 1997 Sega Saturn Sunsoft
Sega Ages Volume 1 November 7, 1997 Sega Saturn Sega
Alundra January 7, 1998 PlayStation Matrix Software
Elemental Gearbolt August 7, 1998 PlayStation Alfa System
Thunder Force V November 13, 1998 Sega Saturn Technosoft
Magic Knight Rayearth December 11, 1998 Sega Saturn Sega
Lunar: Silver Star Story Complete May 28, 1999 PlayStation Game Arts
Silhouette Mirage January 25, 2000 PlayStation Treasure
Vanguard Bandits June 28, 2000 PlayStation Human Entertainment
RayCrisis October 25, 2000 PlayStation Taito
Gungriffon Blaze October 26, 2000 PlayStation 2 Game Arts
Lunar 2: Eternal Blue Complete December 15, 2000 PlayStation Game Arts
Silpheed: The Lost Planet April 10, 2001 PlayStation 2 Game Arts, Treasure
Arc the Lad Collection April 18, 2002 PlayStation ARC Entertainment
Growlanser II / Growlanser III
(As Growlanser Generations)
December 7, 2004 PlayStation 2 Career Soft

Related Research Articles

<span class="mw-page-title-main">Nintendo 64</span> Home video game console

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<i>Lunar</i> (series) Video game series

Lunar is a series of role-playing video games, developed by Game Arts in Japan and published in the United States by Working Designs, Ubisoft, and Xseed Games.

<i>Lunar: Silver Star Story Complete</i> 1996 video game

Lunar: Silver Star Story Complete, originally released in Japan as simply Lunar: Silver Star Story, is a role-playing video game developed by Game Arts and Japan Art Media as a remake of 1992's Lunar: The Silver Star. While the overall plot remains true to the original, accommodations are made to the game's story to allow for a larger, richer cast, as well as additional scenarios.

<i>Dragon Force</i> 1996 video game

Dragon Force is a real-time strategy and role-playing video game from Sega created for the Sega Saturn. It was created in Japan and translated for North American release by Working Designs in 1996, a translation that was also used by Sega in Europe under license from Working Designs. The game's main selling point was that battles involve up to 200 soldiers fighting on screen in real time, causing them to be often likened to the battle scenes in the then-recent film Braveheart.

<i>Sega Ages</i> Video game series

Sega Ages is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Entries were published for the PlayStation 2 as Sega Ages 2500, a reference to its bargain ¥2500 price point. The series later came to the Xbox 360 and PlayStation 3 as Sega Ages Online, and finally to the Nintendo Switch as simply Sega Ages. The name Sega Ages is a palindrome, with "Ages" being "Sega" backwards — this was previously used by Sega in European marketing strategies from the late 1980s to early 1990s.

<i>Magic Knight Rayearth</i> (video game) 1995 video game for the Sega Saturn

Magic Knight Rayearth is a Japanese video game developed and published by Sega for the Sega Saturn in 1995. It is an action role-playing video game based on the anime series of the same title. Though one of the first games for the Saturn, it became the last Saturn game released in North America, chiefly due to its prolonged internationalization and localization. The game was released in North America by Working Designs in 1998.

<i>Albert Odyssey: Legend of Eldean</i> 1996 video game

Albert Odyssey: Legend of Eldean is a role-playing video game produced by Sunsoft for the Sega Saturn. It was originally made for the Super NES, and ported to the Saturn late in its development. Released in Japan in August 1996, the game was made available in North America in July 1997 by Working Designs.

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<span class="mw-page-title-main">Sony Imagesoft</span> Former American video game publisher

Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.

<i>Lunar: Eternal Blue</i> 1994 video game

Lunar: Eternal Blue is a role-playing video game developed by Game Arts in association with Studio Alex for the Sega CD as the sequel to Lunar: The Silver Star. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue expanded the story and gameplay of its predecessor, and made more use of the Sega CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.

<i>Panzer Dragoon Saga</i> 1998 video game

Panzer Dragoon Saga, known in Japan as Azel: Panzer Dragoon RPG, is a 1998 role-playing video game (RPG) developed by Team Andromeda and published by Sega for the Sega Saturn. The third entry in the Panzer Dragoon series, it replaced the rail shooter gameplay of the previous games with RPG elements such as random encounters, semi-turn-based battles and free-roaming exploration. The player controls Edge, a young mercenary who rides a dragon and encounters a mysterious girl from a vanished civilization.

<i>Shining Wisdom</i> 1995 video game

Shining Wisdom is an action-adventure game developed by Sonic! Software Planning and Camelot Software Planning and published by Sega for the Sega Saturn. It was the last game in the Shining series to be developed for the Sega Genesis/Mega Drive but was reworked for the Saturn late in development. Because of this, it is more typical of the Genesis library than the Saturn library in its basic approach, rendering characters and backgrounds exclusively in 2D and utilizing mechanics which mostly follow the rules of a two-dimensional world. This approach was seen as dated by critics, and it was met with mixed reviews, with some seeing it as a decent holdover title due to its massive length.

<i>Panzer Dragoon II Zwei</i> 1996 video game

Panzer Dragoon II Zwei is a 1996 rail shooter game for the Sega Saturn, developed and published by Sega. The second entry in the Panzer Dragoon series and a prequel to the original game, the story follows Lundi and his dragon companion, Lagi, as they pursue an airship of the Ancient Age. The player controls an aiming reticle representing the dragon's laser and Lundi's gun, shooting enemies while the dragon travels through 3D environments on a fixed track. Levels can have multiple pathways, and the dragon grows stronger over the course of the game based on the player's score.

<i>RayStorm</i> 1996 video game

RayStorm is a 1996 vertically scrolling shooter arcade video game developed and published by Taito. It has been ported to several consoles, including the PlayStation, Sega Saturn, and Xbox 360. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.

<i>Panzer Dragoon</i> Video game series

Panzer Dragoon is a series of video games developed and published by Sega. The first three games—Panzer Dragoon (1995), Panzer Dragoon II Zwei (1996), and Panzer Dragoon Saga (1998)—were produced by Team Andromeda for the Sega Saturn. The fourth, Panzer Dragoon Orta (2002), was developed by Smilebit for the Xbox. Spin-offs include Panzer Dragoon Mini (1996) for the handheld Game Gear in Japan. A remake of Panzer Dragoon was released in 2020.

<i>Zero Divide</i> 1995 video game

Zero Divide (ゼロ・ディバイド) is a 3D fighting video game developed by Zoom that was released for the PlayStation in 1995.

References

  1. "WD Trivia/Storytime Thread - Page 17". www.gaijinworks.com. Retrieved 2019-05-09.
  2. "Working Designs Company Profile". Working Designs. 2005-01-11. Archived from the original on 2005-12-30. Retrieved 2019-05-09.
  3. 1 2 "Working Designs: Sega's RPG Workhorse". Electronic Gaming Monthly . No. 88. Ziff Davis. November 1996. pp. 134, 138.
  4. "Behind the Screens". Electronic Gaming Monthly . No. 85. Ziff Davis. August 1996. p. 61.
  5. "In the Studio". Next Generation . No. 30. Imagine Media. June 1997. p. 19.
  6. "Working Designs to End Publishing for Sega". Electronic Gaming Monthly . No. 98. Ziff Davis. September 1997. p. 73.
  7. Kennedy, Sam (December 13, 2005). "Working Designs Officially Dead". 1up.com. Archived from the original on 2007-09-27.