Wreckateer

Last updated
Wreckateer
Wreckateer logo.png
Developer(s) Iron Galaxy Studios
Publisher(s) Microsoft Studios
Engine Unreal Engine 3
Platform(s) Xbox 360
ReleaseJuly 25, 2012 [1]
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Wreckateer is a puzzle video game developed by Iron Galaxy Studios and published by Microsoft Studios for the Xbox 360. Set in a fantasy medieval era, Wreckateer casts players as part of a demolition team tasked with destroying various structures. Players use the Kinect motion sensor to launch projectiles from a ballista and then guide them in-flight to their targets.

Contents

Gameplay

In Wreckateer, the player is the newest employee of the Wreck & Tinker Destruction Company, which has been hired to demolish castles and other structures that have been infested by goblins. The player is armed with a ballista that launches various enchanted projectiles, and the object of the game is to destroy as much of the structure as possible using the provided projectiles. After the projectile is loaded, the player readies and aims the ballista by pulling away from the Kinect sensor, then launches the shot by spreading their arms.

Many shots can be nudged in-flight by swiping at them in the desired direction, while some have special abilities that can be activated when the player spreads their arms widely above their head. For example, a Bomb Shot will explode on command, a Split Shot will break into four smaller, linked projectiles, and a Flying Shot will sprout wings, allowing the player to fly the projectile into a target. [2]

The level starts with a pre-set number of shots, and the level ends after the last shot has been fired. Points are scored for damage to structures, elimination of goblins and for collection of floating bonus icons. [2] Players receive medals for reaching certain scores, and receipt of at least a bronze medal unlocks the next level.

Development

The game was announced in 2012 with an announcement trailer. [3] The game was more formally unveiled during Microsoft's press conference at the Electronic Entertainment Expo 2012. A spokesperson demonstrated the gameplay stage, complete with motion gestures.

The game was released as a part of the Xbox 360 Summer of Arcade series.

Reception

Wreckateer received "average" reviews according to the review aggregation website Metacritic. [4] Chris Watters of GameSpot lauded the game's "enjoyable score-chasing and good Kinect controls", [2] while Mitch Dyer of IGN said the game "falls just short of 'irresistible addiction' and instead settles for 'amusing distraction'." [12]

The Digital Fix gave it a score of six out of ten and said, "With no real story to speak of, and little variety in the levels besides the occasional addition of snow or a waterfall, this isn't the kind of game you'll play for hours. In fact, Wreckateer is highly reminiscent of a smartphone game, the kind of thing that is a lot of fun, but only in short bursts." [17] The Guardian similarly gave it three stars out of five and said that "as good as it is, The Wreckateer[sic] won't win over anyone who isn't already convinced by Kinect. It looks like players may have to wait for the next generation of consoles before that's even possible. [15] Metro also gave it six out of ten and said it was "the closest thing so far to a 3D Angry Birds game, but although the Kinect controls are fine it's the gameplay and visuals that need adjusting." [16]

Related Research Articles

<i>Too Human</i> 2008 video game developed by Silicon Knights

Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".

<span class="mw-page-title-main">Kinect</span> Motion-sensing input device for the Xbox 360 and Xbox One

Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.

<i>Dance Masters</i> 2010 Video game

Dance Masters is a Japanese dancing video game developed by the makers of the Dance Dance Revolution series. The game was unveiled at Konami's E3 2010 press conference, for Xbox 360 Kinect. The game was released in November 2010. It includes 30 tracks, including 28 Konami original songs and two licensed Eurobeat songs. The spin-off Rhythm Party, titled Boom Boom Dance in Japan, was released on the Xbox 360 for the Xbox Live Marketplace on February 1, 2012.

<i>Kinect Adventures!</i> 2010 video game

Kinect Adventures! is a sports video game released by Microsoft Game Studios for the Xbox 360. Released in 2010, it is a collection of five adventure and sports minigames and was developed by Good Science Studio, a subsidiary of Microsoft Game Studios. The game utilizes the Kinect motion camera and was offered as a pack-in game with the console. It was unveiled at the 2010 Electronic Entertainment Expo and went on to become the best-selling game on the Xbox 360, selling 24 million units worldwide.

<i>Steel Battalion: Heavy Armor</i> 2012 video game

Steel Battalion: Heavy Armor is a 2012 action game developed by FromSoftware and published by Capcom for the Xbox 360. It is a sequel to both Steel Battalion and Steel Battalion: Line of Contact on the Xbox. Steel Battalion: Heavy Armor requires the Kinect sensor and uses a combination of a Xbox 360 controller and the Kinect for gameplay. The game was widely panned by critics, mainly due to the Kinect's inability to properly read player movements.

<i>The Gunstringer</i> 2011 video game

The Gunstringer is a third-person rail shooter video game developed by Twisted Pixel Games and published by Microsoft Studios for Xbox 360 with Kinect. It was originally planned as an Xbox Live Arcade release, but was later made into a full retail game.

<i>Diabolical Pitch</i> 2012 video game

Diabolical Pitch is a baseball action video game from Grasshopper Manufacture and Suda51 for the Xbox 360 Kinect.

<i>Kinect Star Wars</i> 2012 video game

Kinect Star Wars is a Star Wars video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the primary game mode; podracing; Rancor Rampage; and Galactic Dance-off. In Jedi Destiny, players assume the role models of Jedi Padawans as they wield their lightsabers and use the Force to attack enemies mostly from the prequel trilogy using gestures. Podracing is a race-based game mode, Rancor Rampage is a destruction-based game mode, and Galactic Dance-off is a dance-based game mode similar to the Dance Central series.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.

<i>Kinect: Disneyland Adventures</i> 2011 video game

Kinect: Disneyland Adventures is a 2011 open world video game developed by Frontier Developments and published by Microsoft Studios on Kinect for Xbox 360, with a remaster for Xbox One and Microsoft Windows developed by Asobo Studio released in 2017 as simply Disneyland Adventures. It takes place in a recreation of Disneyland Park in Anaheim, California, circa 2011, with themed games in place of many of the rides, while motion controls are used to play the game.

<i>Blackwater</i> (video game) 2011 video game

Blackwater is a first-person shooter video game developed by Zombie Studios with the player assuming the role of a Blackwater Worldwide contractor. The game was first revealed at E3 in 2011, and was later released that year on the Xbox 360, published by 505 Games. Using the Kinect accessory for the console, the game is the first Kinect shooter on the market.

<i>Marvel Avengers: Battle for Earth</i> 2012 video game

Marvel Avengers: Battle for Earth is a video game developed by Ubisoft Quebec and published by Ubisoft for the Xbox 360 and the Wii U. The game is heavily based on the "Secret Invasion" storyline in Marvel comic books. The game was announced after the cancellation of the original The Avengers game based on the 2012 film of the same name, being developed by THQ. Battle for Earth was released in North America on October 30, 2012 for the Xbox 360, followed by the Wii U version on December 4. It was the first and currently only Marvel video game to be published by Ubisoft.

<i>Joy Ride Turbo</i> 2012 video game

Joy Ride Turbo is a kart racing game developed by BigPark and published by Microsoft Studios for the Xbox 360. The sequel to Kinect Joy Ride, the player controls their avatar as they drive vehicles in a combat racing tournament. Unlike its predecessor, Joy Ride Turbo does not use the Kinect peripheral. Originally outed via a rating on the Australian Classification Board on April 11, 2012, it was unveiled by Microsoft Studios on April 27 and released on May 23, 2012. It was later added as one of the first 100 titles on the Xbox One backwards compatibility list on November 9, 2015.

<i>Rush: A Disney–Pixar Adventure</i> 2012 video game

Kinect Rush: A Disney–Pixar Adventure, later remastered as Rush: A Disney–Pixar Adventure, is a 2012 platform video game based on Pixar films, released for Kinect on Xbox 360. Announced on March 8, 2012 and released later that month, the game is similar to Kinect: Disneyland Adventures, but players instead are taken through the worlds of eight of Pixar's movies: Up, Toy Story, Toy Story 2, Toy Story 3, The Incredibles, Cars, Cars 2, and Ratatouille with the game hub set in a local park.

<span class="mw-page-title-main">Xbox</span> Video gaming brand owned by Microsoft

Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.

<span class="mw-page-title-main">Xbox One</span> Video game console developed by Microsoft

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.

<i>Fighter Within</i> 2013 video game

Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010). It was panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.

<i>Dance Central Spotlight</i> 2014 video game

Dance Central Spotlight is a 2014 rhythm game developed by Harmonix and published by Microsoft Studios for the Xbox One Kinect. It is the sequel to Dance Central 3 (2012) and the fourth installment in the Dance Central series. The game provides a stripped-down experience in comparison to previous Dance Central titles, maintaining the core gameplay of the series, but with a focus on providing more routines per-song, the regular release of recent songs as downloadable content, and leverage of improvements to the motion detection capabilities of the Kinect for Xbox One. It was released on September 2, 2014.

<i>Motocross Madness</i> (2013 video game) 2013 video game

Motocross Madness is a motocross racing video game that was developed by Austrian studio Bongfish and published by Microsoft Studios. It was released on April 10, 2013 on Xbox Live Arcade. It is a sequel to two Microsoft Windows games, 1998's Motocross Madness and 2000's Motocross Madness 2, which were developed by Rainbow Studios, who have since moved on to making the MX vs. ATV series.

SkyBox Labs Inc. is a Canadian video game developer located in Burnaby, British Columbia. Founded in 2011 by Derek MacNeil, Shyang Kong and Steven Silvester formerly from EA Vancouver, they are mostly known for their work with Xbox Game Studios on the Halo, Age of Empires and Minecraft franchises.

References

  1. Larry Hyrb (June 19, 2012). "Summer of Arcade dates and prices". Major Nelson. Archived from the original on June 22, 2012. Retrieved May 17, 2018.
  2. 1 2 3 4 Chris Watters (July 23, 2012). "Wreckateer Review". GameSpot . CBS Interactive . Retrieved May 17, 2018.
  3. Microsoft Studios (March 5, 2012). "Wreckateer". YouTube . Alphabet Inc.
  4. 1 2 "Wreckateer for Xbox 360 Reviews". Metacritic . CBS Interactive. Retrieved November 13, 2012.
  5. Ian Bonds (July 24, 2012). "Review: Wreckateer". Destructoid . Enthusiast Gaming. Retrieved May 17, 2018.
  6. Ray Carsillo (July 23, 2012). "EGM Review: Wreckateer". EGMNow . EGM Media, LLC. Retrieved May 17, 2018.
  7. Dan Whitehead (July 23, 2012). "Wreckateer Review". Eurogamer . Gamer Network. Retrieved May 17, 2018.
  8. Matt Helgeson (July 26, 2012). "Wreckateer: Good Design Marred By Spotty Execution". Game Informer . GameStop. Archived from the original on July 29, 2012. Retrieved May 17, 2018.
  9. Daniel R. Bischoff (July 23, 2012). "Wreckateer Review". Game Revolution . CraveOnline . Retrieved May 17, 2018.
  10. "Wreckateer Review". GameTrailers . Viacom. July 26, 2012. Archived from the original on July 30, 2012. Retrieved May 17, 2018.
  11. Robert Workman (July 23, 2012). "Wreckateer review". GameZone. Archived from the original on July 28, 2012. Retrieved May 17, 2018.
  12. 1 2 Mitch Dyer (July 23, 2012). "Wreckateer Review". IGN . Ziff Davis . Retrieved November 13, 2012.
  13. Corey Cohen (July 23, 2012). "Wreckateer review". Official Xbox Magazine . Future US. Archived from the original on July 25, 2012. Retrieved May 17, 2018.
  14. Griffin McElroy (July 24, 2012). "Wreckateer review: under siege". Polygon . Vox Media . Retrieved May 17, 2018.
  15. 1 2 Nick Cowen (September 3, 2012). "The Wreckateer [sic] - Review". The Guardian . Retrieved May 17, 2018.
  16. 1 2 David Jenkins (July 26, 2012). "Wreckateer review - angry goblins". Metro . DMG Media . Retrieved June 2, 2018.
  17. Jordan Erica Webber (August 8, 2012). "Wreckateer Review". The Digital Fix. Poisonous Monkey. Archived from the original on August 12, 2012. Retrieved May 17, 2018.