Zero Divide 2

Last updated
Zero Divide 2
ZD2 cover.jpg
European cover art
Developer(s) Zoom
Publisher(s)
Director(s) Akira Sato
Producer(s) Akira Sato
Writer(s) Masakazu Fukuda
Composer(s) Akihito Okawa
Platform(s) PlayStation
Release
  • JP: June 27, 1997
  • PAL: October 15, 1998
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. [1] It has an increased frame rate of 60 per second. [2] [a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.

Contents

Characters

In addition to the eight returning characters from the first game, new characters are: Pixel, Cancer, Nox, and Eve. [3]

Reception

Critics had claimed that it was not too different from the first game [6] and that it was outdated compared to contemporary fighting video games. [7] British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3 . [8] German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular". [9]

In Japan, Famitsu gave the game a score of 31 out of 40. [1]

Notes

  1. Limited to 50 in the PAL version

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References

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  2. "Newsline". Game On! USA. No. 3. 1996. p. 12.
  3. "ZERO DIVIDE 2 - (PAL)". psxdatacenter.com. Retrieved 2024-10-24.
  4. "Official UK PlayStation Magazine 42". Official UK PlayStation Magazine . No. 39. February 1999.
  5. Hobby Consolas. No. 88. 1999.{{cite magazine}}: Missing or empty |title= (help)
  6. "Zero Divide 2 (Import) Review". GameSpot. Retrieved 2024-08-26.
  7. Computer And Video Games Magazine.
  8. "PLAY Issue 042". Play . No. 42. 25 December 1998.
  9. Ehrle, Oliver (2019-08-13). "Zero Divide 2 – im Klassik-Test (PS) | MANIAC.de". www.maniac.de (in German). Retrieved 2024-10-31.