Zero Divide 2 | |
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![]() European cover art | |
Developer(s) | Zoom |
Publisher(s) |
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Director(s) | Akira Sato |
Producer(s) | Akira Sato |
Writer(s) | Masakazu Fukuda |
Composer(s) | Akihito Okawa |
Platform(s) | PlayStation |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. [1] It has an increased frame rate of 60 per second. [2] [a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.
In addition to the eight returning characters from the first game, new characters are: Pixel, Cancer, Nox, and Eve. [3]
Publication | Score |
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Famitsu | 31/40 [1] |
PlayStation Official Magazine – UK | 5/10 [4] |
HobbyConsolas | 68% [5] |
Critics had claimed that it was not too different from the first game [6] and that it was outdated compared to contemporary fighting video games. [7] British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3 . [8] German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular". [9]
In Japan, Famitsu gave the game a score of 31 out of 40. [1]
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