Acrojet

Last updated
Acrojet
Acrojet cover 1988.jpg
Developer(s) MicroProse
Publisher(s) U.S. Gold [1]
Programmer(s) William F. Denman Jr.
Edward N. Hill Jr.
Artist(s) Michael Haire
Platform(s) Commodore 64, Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, NEC PC-9801
Release1985 [1]
Genre(s) Flight simulator
Mode(s) Single-player

Acrojet is a flight simulator video game developed by MicroProse for the Commodore 64 and published in 1985. It was ported to Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, and NEC PC-9801. It emphasizes aerial acrobatic flying and maneuverability.

Contents

Gameplay

The player flies a BD5J, a small agile jet using a joystick, while controlling the throttle, speed brakes, flaps and landing gear using keys. In addition to standard maneuvers such as nose up, bank left etc., the plane is also capable of complex movements like slips and rolls. [2]

The cockpit controls and dials are shown on the bottom of the screen to display altitude, artificial horizon, airspeed, vertical velocity and a radar readout. Unlike most flight simulators of the time, this cockpit view was couple with a 3D style "behind the plane" view, rather than the typical first-person view. [2] [3]

Players can select whether they want to participate in a single event, a pentathlon event, a decathlon event or an unlimited event. The unlimited event allows for a custom aerobatics display or course. [2]

The player has to complete a series of events/maneuvers with the jet. For example, in one set, the player has to fly the plane around a series of pylons. In another, the player must fly a figure eight. Stunts get harder as play progresses. Some game parameters, such as weather, and "pylon lethality" are configurable. [4] [2]

The game has a points system, with small number of points being awarded simply for taking off and flying, and a larger number of points for stringing together multiple stunts. While you are technically competing against other pilots you never see them on-screen, but only a summary point comparison after the events are completed. [3]

Events/Maneuvers

There are ten acrobatic events which can be played by up to four players at four levels of difficulty. In all ten events the player must fly over a series of obstacles. [2]

Development

The original Commodore 64 version was programmed by William "Mike" Denman and Edward Hill Jr. [4] Michael Haire is credited with the artwork. [1] The sound was done by Sid Meier, who also researched the science, along with Denman. "Stunts" were by Bill Stealey, actually a retired United States Air Force Lt. Colonel and Command Pilot.

Reception

Compute! called Acrojet "a realistic simulation that's also fun to play", stating that the game, like other MicroProse products, emphasized accurate details and controls. [5]

Zzap!64 praised the presentation of the game and also its lastability in terms of having many events and stunts to try out, however were not impressed with the sound, giving that particular metric only 29%. They summarised that it was "An exciting flight simulator which has plenty to offer", giving it an overall 83% rating. [2]

Commodore Format criticised the "jumpy" graphics and poor sound but overall stated that "it does what it sets out to do" and gave it a rating of 75%. [3]

Related Research Articles

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game (Revs) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming. As a consequence of that project he became a big fan of Formula One motor racing. At the end of the 80s, this interest, plus the ever improving capabilities of home computers, inspired him to specialise in programming Formula One racing simulations.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>F-19 Stealth Fighter</i> 1988 video game

F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.

<i>Gunship</i> (video game) 1986 video game

Gunship is a combat flight simulation video game developed and published by MicroProse in 1986. In the game, controlling a simulated AH-64 Apache helicopter, players navigate through missions to attack enemy targets and protect friendly forces. Commercially and critically successful, Gunship was followed by Gunship 2000 and Gunship!.

<i>Gee Bee Air Rally</i> 1987 video game

Gee Bee Air Rally is a 1987 airplane racing game by Activision. It was developed for Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It is set in the 1920s and early 1930s in which the player is the pilot of a small airplane. The player's goal is to increase the score by flying the airplane through several races and special events. The player's aircraft is modelled on the Granville Brothers Gee Bee Model Z Super Sportster, a "flying engine" which was the predecessor of the more extreme Model R.

<span class="mw-page-title-main">Commodore 64 Games System</span> Video game console

The Commodore 64 Games System is the cartridge-based home video game console version of the popular Commodore 64 home computer. It was released in December 1990 by Commodore into a booming console market dominated by Nintendo and Sega. It was only released in Europe and was a considerable commercial failure. The C64GS came bundled with a cartridge containing four games: Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest, and Klax.

<i>Project Stealth Fighter</i> 1987 video game

Project Stealth Fighter is a combat flight simulator released for the Commodore 64 in 1987 by MicroProse, featuring a fictional United States military aircraft. During the time of the game's release, there was heavy speculation surrounding a missing aircraft in the United States Air Force's numbering system, the F-19. Project Stealth Fighter was later renamed F-19 Stealth Fighter and was remade in 1988 for the 16-bit systems with much improved graphics.

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation video game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit family, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988 Atari Corporation released a version on cartridge styled for the then-new Atari XEGS.

<i>Kennedy Approach</i> 1985 video game

Kennedy Approach is an air traffic control simulation computer game released by MicroProse for the Atari 8-bit family and Commodore 64 in 1985. It was designed by Andy Hollis. Ports for the Amiga and Atari ST were published in 1988.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Syncron</i> (video game) 1987 video game

Syncron is a vertically scrolling shooter written by Gary Partis for the BBC Micro and Acorn Electron and published by Superior Software in 1987.

<i>Solo Flight</i> (video game) 1983 video game

Solo Flight is a third-person flight simulator written by Sid Meier for the Atari 8-bit family and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following Hellcat Ace, Spitfire Ace, and Wingman—and the first which did not involve aerial combat.

<i>Panther</i> (1986 video game) 1986 video game

Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986. An Atari 8-bit family version followed in 1987, then a ZX Spectrum port in 1989. The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked ports of both of those games.

<i>Jet</i> (video game) 1985 video game

Jet is a combat flight simulator video game originally published in 1985 by Sublogic. The game was released in 1985 for MS-DOS and the Commodore 64, 1986 for the Apple II, 1988 for the Atari ST and Amiga, and 1989 for the Macintosh and NEC PC-9801.

Quattro is a series of video game compilations released in the 1990s. They consisted of games developed by Codemasters. The NES versions were released as multicarts and were published by Camerica without a license by Nintendo.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>Kikstart: Off-Road Simulator</i> 1985 video game

Kikstart: Off-Road Simulator is a racing game designed by Shaun Southern and published by Mastertronic in 1985 for the Commodore 64. Ports for Commodore 16 / Commodore Plus/4 and Atari 8-bit followed in 1986, and a sequel, Kikstart 2, in 1987.

<i>Spitfire 40</i> 1985 video game

Spitfire 40 is a combat flight simulation video game developed by Novotrade and published by Mirrorsoft for the Commodore 64 in 1985.

<i>Strike Force Harrier</i> 1986 video game

Strike Force Harrier is a 1986 combat flight simulation video game designed by Rod Hyde and published by Mirrorsoft for the 8-bit home computers. 16-bit ports were released later.

References

  1. 1 2 3 Acrojet at Lemon 64
  2. 1 2 3 4 5 6 "Acrojet". Zzap!64 . July 1986. p. 64.
  3. 1 2 3 "Acrojet". Commodore Format . May 1993. p. 62.
  4. 1 2 Hendrick, Arnold (September 1985). "Commodore 64 Acrojet Manual". archive.org. MicroProse.
  5. Bateman, Selby (October 1986). "A Great Year For Games". Compute!. p. 18. Retrieved 9 November 2013.