Agony | |
---|---|
Developer(s) | Madmind Studio |
Publisher(s) | PlayWay Forever Entertainment (Switch) [1] |
Director(s) | Tomasz Dutkiewicz |
Producer(s) |
|
Designer(s) |
|
Programmer(s) | Daniel Witek |
Artist(s) | Tomasz Dutkiewicz |
Writer(s) | Tomasz Dutkiewicz |
Composer(s) | Draco Nared |
Engine | Unreal Engine 4 [2] |
Platform(s) | |
Release |
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Agony is a 2018 dark fantasy survival horror video game developed by Polish developer Madmind Studio and published by PlayWay. Players begin their journey as a tormented soul within the depths of Hell without any memories about his past. The special ability to control people on their path, and possess weak-minded demons, gives players the necessary measures to survive in the extreme conditions they are in. [3] The game received generally unfavorable reviews.
The game is played from a first-person perspective. The player controls one of the Martyrs condemned to Hell, Amraphel (aka Nimrod) tasked with meeting the Red Goddess, one of the creators of Hell, in an effort to escape and return to the land of the living. Unlike other Martyrs, the player possesses the unique ability to possess both other Martyrs and, later in the game, lesser and higher demons, giving them access to special abilities. Using mechanics such as crouching and holding their breath, the player can avoid demons. Besides hiding, the player needs to solve puzzles in order to unlock new areas. There are available hidden statues that the player can collect, as well as paintings which are possible to discover.
This article needs an improved plot summary.(June 2018) |
The story follows a lost soul trapped in Hell without any memory of his former life. From what is revealed of the protagonist's backstory, he was a king of an ancient land who made a Faustian bargain with the Red Goddess. In-story, he is referred to as both Nimrod by the Goddess and Amraphel by other condemned souls, some of whom still have their memories, blaming the protagonist for them being damned to Hell because of the acts he committed while alive. As the protagonist wanders through the wastelands of Hell, he discovers a possibility of escaping through the aid of the Red Goddess. Determined, he travels to the Red Goddess' lair to learn how he can be set free.
If the player obeys the Red Goddess's commands, they will ultimately venture to the lowest depths of Hell, provoking a creature known only as the Beast. Sufficiently wearing down the Beast, the protagonist is able to possess it, using its power to break the seals binding it to the lower depths. Satisfied, the Red Goddess reveals herself as the Whore of Babylon and vows to use the Beast to begin the Apocalypse. The protagonist is returned to the living world, per his deal, only to be killed by the Beast moments later as the Red Goddess begins her conquest of Earth, leaving the player's soul to return to Hell.
The story features multiple other endings, dependent on how the player progresses and the choices they make. However, only two of these are canonical.
The first concept video was created by Tomasz Dutkiewicz in 2015. His vision was inspired by Dante's Inferno and his research into the topic. The popularity of his video encouraged him to create another one with his colleagues which helped "explain the original vision and atmosphere of the game". With the help of fans and investors, he created Madmind Studio and development began on January 2016. [4]
In November 2016, the developers of Agony started a Kickstarter campaign to fund the creation of the game. The Kickstarter campaign surpassed its goal and ended in December 2016. [5] The game was originally scheduled for a release on 30 March 2018, but was delayed to 29 May 2018. [5]
In January 2017, Madmind CEO Tomasz Dutkiewicz, in an interview with GamingBolt, explained they felt horror games "lost their uniqueness" by increasingly focusing on action and traditional themes, eventually becoming "clones of others, bringing nothing new to the genre", so they wanted to "go back to the roots of horror" by choosing Hell as setting. Divine Comedy's detailed descriptions inspired the visuals but the team could not rely only on well-known concepts if they wanted to surprise the player. First person perspective was chosen for its immersion, well established in "[t]itles like Outlast or Amnesia". At this point multiple endings were only considered. The team's experience with Unreal Engine 4 made it a natural choice for development. Dutkiewicz estimated the release in the "[s]econd quarter of 2017". [6]
The game originally had received an "Adults Only" rating from the ESRB due to its level of violence. This led to the developers toning down some of the violence to allow the game to receive a "Mature" rating instead and allowed it to be rated by the ESRB.[ citation needed ]
A planned "Adults Only" unrated patch for PC was later dropped due to "legal issues". [7] However, on 6 June 2018, the developers said they were "talking with Steam representatives" about offering Agony Unrated as "a separate title produced and published by Madmind Studio and without the involvement of any publishers." For those who already own the original game, this version is either free downloadable content or a separate purchase at 99% off, which currently is the highest possible discount on Steam's platform. [8] Agony Unrated, the uncensored version of the game, was released on Steam on 31 October 2018. The unrated edition also contains various quality of life improvements such as updated graphics and character models, new gameplay mechanics and enemies, and new endings. [9]
On 5 September 2018, Madmind Studio announced a partnership with Forever Entertainment to bring Agony to Nintendo Switch. It was released on 31 October 2019. [10]
On 6 November 2020, Ignibit announced their partnership with Agony developer MadMind Studio to bring the game to VR. [11] It was released on 5 April 2023. [12]
Aggregator | Score |
---|---|
Metacritic | 47/100 (PC) [13] 37/100 (PS4) [14] 34/100 (XONE) [15] |
Publication | Score |
---|---|
Eurogamer | 7/10 [16] |
Game Informer | 3.5/10 [17] |
GameRevolution | 2.5/5 [18] |
GameSpot | 3/10 [19] |
IGN | 4/10 [20] |
Jeuxvideo.com | 6/20 [21] |
MeriStation | 6/10 [22] |
Agony was met with "generally unfavorable reviews", according to Metacritic. [13] [14] [15]
IGN's David Jagneaux described the game as a combination of ambitious horror art and repetitive gameplay. "[B]old and detailed environments depict Hell in the most nightmarish ways possible" with "graphic obscenity" that is "grotesquely appealing to horror-loving gamers" but its overuse of gore eventually makes the player desensitized to the experience. He explained: "you really can reach a point where all [...] starts to look the same and it no longer bothers you". The gameplay also has its shortcomings: "save points are scattered sporadically", slow movement and repetitive tasks. Critical information about the possession system is not communicated clearly which leads to frequent deaths and retries, making the game longer than its content would require. "This eight to 10-hour journey could have been cut in half without losing any of the meat." [20]
GameSpot's Justin Clark also recognized the game's depiction of Hell as a "breathtaking achievement" calling it a "heretical province of terror" with architecture that is a "pulsating gothic nightmare". Enemy design is "disapponting and predictable" compared to the world: Doom-like demons and stereotypically sexual female variants with bad voice acting. Clark also noted the slow movement, difficult sneaking and challanging enemies that lead to frequent deaths. These issues are not helped by the rarity of checkpoints: "Agony treats basic progressional milestones the way most games treat obscure collectibles." Navigational difficulties, searching for objects and backtracking add to the repetitiveness of the game, during which the player "grows numb" to the "grim wonder that strikes you in the beginning". [19]
The Escapist 's Ben "Yahtzee" Croshaw in his Zero Punctuation review referred to it as "liquidized offal". He specifically criticized the game's overuse of gore, stating: "... environments are simultaneously too busy and extremely boring; turn things up to eleven and stay there, and it's just as dull as staying at one", as well as the unforgiving stealth mechanics. [23] He later ranked it as the second worst game of 2018. [24]
Famitsu's Brzrk noted similarities to Alien: Isolation , but found the game's subject matter and unfamiliar religious viewpoints hard to understand, even with reading some of the subtitles. Though he found the gameplay disappointing, he lauded the depiction of hell and liked the game as a work of art. [25]
2018 | Agony |
---|---|
Agony Unrated | |
2019 | Agony (Switch) |
2020 | Succubus: Prologue |
2021 | Succubus |
2022 | Succubus - Red Goddess |
2023 | Agony VR |
2024 | |
TBA | Agony: Lords of Hell |
A spin-off game titled Succubus was announced by Madmind in December 2018. It centers on playing a succubus, Vydija, as she seeks revenge and a task set by Nimrod: gather Baphomet's tongue. [26] In July 2020, Succubus: Prologue, a free demo was made available. [27] The final game was released in October 2021. [28] As of January 2025 the game has attracted little attention from critics but user scores on Metacritic [29] and Steam [28] indicate much improvement over Agony. The Red Goddess DLC added two new levels to the story in Dec 2022. [30] A Switch port was announced to be in development by Console Labs. [31] [32]
Another spin-off game titled Agony: Lords of Hell was officially announced in December 2021. The game will be set between the events of Agony and Succubus and expands upon the fate of the protagonist of the former game and Vydija who is the protagonist of the latter. [33] Unlike its predecessors, Lords of Hell is a strategy/city-building game, inspired by the Populous series, in which the player assumes the role of Nimrod as king of Hell to expand his territory by commanding his army through Vydija. [34] A playable demo was available between 14 and 26 April 2023. [35]
Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise created by Konami. The series is largely set in the castle of Count Dracula, the arch-enemy of the Belmont clan of vampire hunters.
Benjamin Richard "Yahtzee" Croshaw is a British journalist, video game critic, author, comedian, humourist, video game developer, and audiobook narrator. He is best known for his video game review series Zero Punctuation, which he produced for The Escapist from 2007 to 2023, and its spiritual successor Fully Ramblomatic, which he releases through Second Wind.
Prey is a 2017 first-person shooter immersive sim video game developed by Arkane Austin and published by Bethesda Softworks. The game was released for PlayStation 4, Windows, and Xbox One on May 5, 2017.
Zero Punctuation is a series of video game reviews created by English comedy writer and video game journalist Ben "Yahtzee" Croshaw. From its inception in 2007, episodes were published weekly by internet magazine The Escapist. Episodes typically range from five to six minutes in length. Videos provide caustic humour, rapid-fire delivery, visual gags and critical insight into recently released video games, with occasional reviews of older games and retrospectives of the industry itself. In 2023, Zero Punctuation was discontinued following Croshaw's resignation from The Escapist and the formation of Second Wind, with new reviews being published by him in the same format under the rebranded series Fully Ramblomatic.
Ride to Hell: Retribution is a 2013 action-adventure game developed by Eutechnyx and published by Deep Silver. It was released for Microsoft Windows, PlayStation 3 and Xbox 360.
Anna is a 2012 psychological horror adventure video game developed by Dreampainters Software.
Five Nights at Freddy's (FNaF) is a video game series and media franchise created by indie game developer Scott Cawthon. The franchise features ten main video games, several spin-off games, novels, and a film adaptation.
Visage is a 2020 independent psychological horror video game developed and published by SadSquare Studio. Set in a strangely structured house with a somber history, players control Dwayne Anderson as he explores the backstories of the inhabitants that once lived there. The game is presented in first-person perspective, and a large portion of the house is accessible, although some areas require keys. Obstacles include avoiding the dark to reduce loss of sanity, though several tools can aid players through the dark.
White Day: A Labyrinth Named School, known on mobile platforms internationally as The School: White Day, is a 2015 survival horror video game developed by ROI Games and Gachyon Soft. A remake of the 2001 game of the same name, it was initially released for Android in November 2015 in South Korea, and iOS on the following month. A port for Windows and PlayStation 4 was released in August 2017, published by ROI Games in Korea, PQube in North America and Europe, and Arc System Works in Japan.
The Inpatient is a 2018 survival horror video game developed by Supermassive Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released in January 2018 for the virtual reality headset PlayStation VR.
Doki Doki Literature Club! is a 2017 visual novel video game developed by Team Salvato for personal computers. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki. Club president Monika also features heavily in the game's plot. The game features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although it initially appears to be a light-hearted dating simulator, it is actually a metafictional psychological horror game that extensively breaks the fourth wall.
Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers. Following an early access release in May 2018, the game was officially released for PlayStation 4 and Windows on May 21, 2019, and for the Meta Quest in standalone mode.
Five Nights at Freddy's: Security Breach is a 2021 survival horror game developed by Steel Wool Studios and published by ScottGames. It is the ninth main installment in the Five Nights at Freddy's series and the eleventh game overall. Set in a large entertainment complex, the player takes on the role of a young boy named Gregory, who must evade the complex's hostile animatronic mascots as well as the night guard, attempting to survive until the morning. The game features significant differences from other installments in the franchise, with primary differences including free-roam gameplay.
Wraith: The Oblivion – Afterlife is a virtual reality survival horror video game developed and published by Swedish studio Fast Travel Games, released in 2021. It is based on White Wolf Publishing's 1994 tabletop role-playing game Wraith: The Oblivion, and is part of the larger World of Darkness series. The game was released for Oculus Quest & Rift, Steam VR, PICO 4 and PlayStation VR, with support for the VR headsets HTC Vive, Oculus Rift, Oculus Quest, PlayStation VR, and Valve Index.
Budget Cuts is an independent virtual reality stealth game developed and published by Swedish studio Neat Corporation. The player is tasked with escaping an office building using a portal device while evading detection from robotic managers. Neat Corporation made a demo in 2016 for a showcase with Valve Software with an initial release date the same year, and eventually released on Steam in 2018.
The Dark Pictures Anthology is an anthology series of interactive drama and survival horror video games developed and published by Supermassive Games. The anthology is planned to consist of eight games, with each game inspired by a different horror genre. Each game features five main characters whose survival depends on the choices made by the player. While each character only appears in one game, face models are often reused in other games, except those of the leading actors. The games use a third-person perspective and the ability to choose from various dialogue options and courses of action.
The Shore is a Lovecraftian horror exploration and adventure video game developed by Greek indie developer Ares Dragonis. The game takes place on a remote, mysterious island, where the protagonist is searching for his missing daughter.
Hellboy Web of Wyrd is a beat 'em up roguelike game developed by Upstream Arcade and published by Good Shepherd Entertainment. The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 18 October 2023. It received mixed reviews from critics.
Metro Awakening is a first-person shooter developed by Vertigo Games and published by Deep Silver. As a spin-off game of the Metro franchise and a prequel to Metro 2033, Awakening was released for virtual reality devices, including PlayStation VR2, Meta Quest 2 and 3, Steam VR and Viveport on November 7, 2024.
In this Agony spin-off game, you will be in control of a Succubus whose goal is to take reclaim their kingdom, rather than the original goal of escaping hell by any means necessary.
There's still no release date for the main game, but Succubus: Prologue puts you in the hoofed feet of Vydija, a succubus (and Queen) that is currently seeking revenge on Baphomet, a demon planning to usurp Nimrod, the current ruler of Hell.
Madmind Studio is pleased to officially present a new title from the World of Agony, entitled Agony: Lords of Hell. Developed by the internal Team Alpha, Agony: Lords of Hell depicts the events that took place between Agony and Succubus.