In Inuit mythology, Aipaloovik is an evil sea god associated with death and destruction. [1] He is considered the opposite of Anguta. [2] He is a danger to all fishermen. [3]
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, and television series.
A devil is the personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the devil can be summed up as 1) a principle of evil independent from God, 2) an aspect of God, 3) a created being turning evil, and 4) a symbol of human evil.
The Norns are deities in Norse mythology responsible for shaping the course of human destinies.
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a vargr is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati, Fenrir's children, who perpetually chase the Sun and Moon. In Old English, a wearh is an outcast who may be strangled to death.
In Greek mythology, Charon or Kharon is a psychopomp, the ferryman of Hades, the Greek underworld. He carries the souls of those who have been given funeral rites across the rivers Acheron and Styx, which separate the worlds of the living and the dead. Archaeology confirms that, in some burials, low-value coins were placed in, on, or near the mouth of the deceased, or next to the cremation urn containing their ashes. This has been taken to confirm that at least some aspects of Charon's mytheme are reflected in some Greek and Roman funeral practices, or else the coins function as a viaticum for the soul's journey. In Virgil's epic poem, Aeneid, the dead who could not pay the fee, and those who had received no funeral rites, had to wander the near shores of the Styx for one hundred years before they were allowed to cross the river.
A dying-and-rising, death-rebirth, or resurrection deity is a religious motif in which a god or goddess dies and is resurrected. Examples of gods who die and later return to life are most often cited from the religions of the ancient Near East. The traditions influenced by them include the Greco-Roman mythology. The concept of a dying-and-rising god was first proposed in comparative mythology by James Frazer's seminal The Golden Bough (1890). Frazer associated the motif with fertility rites surrounding the yearly cycle of vegetation. Frazer cited the examples of Osiris, Tammuz, Adonis and Attis, Zagreus, Dionysus, and Jesus.
Nehebkau was the primordial snake god in ancient Egyptian mythology. Although originally considered an evil spirit, he later functions as a funerary god associated with the afterlife. As one of the forty-two assessors of Ma’at, Nehebkau was believed to judge the deceased after death and provide their souls with ka – the part of the soul that distinguished the living from the dead.
Rākshasas are a race of usually malevolent beings prominently featured in Hindu mythology. They reside on Earth but possess supernatural powers, which they usually use for evil acts such as disrupting Vedic sacrifices or eating humans.
Samael is an archangel in Talmudic and post-Talmudic lore; a figure who is the accuser or adversary, seducer, and destroyer.
Twins appear in the mythologies of many cultures around the world. In some cultures they are seen as ominous, and in others they are seen as auspicious. Twins in mythology are often cast as two halves of the same whole, sharing a bond deeper than that of ordinary siblings, or seen as fierce rivals. They can be seen as representations of a dualistic worldview. They can represent another aspect of the self, a doppelgänger, or a shadow. However, twins can also reflect a complete opposition of the other, such as the "civilized" Gilgamesh, and the "wild" Enkidu; or in the commonly known instance of good and evil twin identities.
In Breton folklore, a Korrigan is a fairy or dwarf-like spirit. The word korrigan means in Breton "small-dwarf". It is closely related to the Cornish word korrik which means gnome. The name changes according to the place. Among the other names, there are korrig, korred, korrs, kores, couril, crion, goric, kornandon, ozigan, nozigan, teuz, torrigan, viltañs, poulpikan, poulpiquet, and paotred ar sabad.
Erlik, Erlig, Erlik Khan, Erleg or Yerleg is the god of death and the underworld, sometimes referred to as Tamag (hell) in Turkic mythology. Er means Earth, in the depths of which Erlik lives in. From the underworld, Erlik brings forth death, plague and evil spirits to torment humans and take their souls into his realm. Since Tengrism is not based on a written corpus but encompasses the experienced spiritual life of Turkic people, there are no unanimous beliefs among all Turkic people. Erlik has already been mentioned in the Orkhon writings and shows a consistent pattern as the lord of the underworld among Turkic belief systems.
Ne-no-kuni or Soko-tsu-ne-no-kuni in the Nihon Shoki, also called Ne-no-kata-su-kuni or Haha-no-kuni in the Kojiki, refers to a netherworld in Japanese mythology. It is sometimes considered to be identical to Yomi, another netherworld in the myths as well as Tokoyo-no-kuni. There is no clear consensus on the relationship between these three realms.
Dualism in cosmology or dualistic cosmology is the moral or spiritual belief that two fundamental concepts exist, which often oppose each other. It is an umbrella term that covers a diversity of views from various religions, including both traditional religions and scriptural religions.
The Vainakh peoples of the North Caucasus were Islamised comparatively late, during the early modern period, and Amjad Jaimoukha (2005) proposes to reconstruct some of the elements of their pre-Islamic religion and mythology, including traces of ancestor worship and funerary cults. The Nakh peoples, like many other peoples of the North Caucasus such as Circassians and Ossetians, practised tree worship, and believed that trees were the abodes of spirits. Vainakh peoples developed many rituals to serve particular kinds of trees. The pear tree held a special place in the faith of Vainakhs.
The Ainur (singular: Ainu) are the immortal spirits existing before the Creation in J. R. R. Tolkien's fictional universe. These were the first beings made of the thought of Eru Ilúvatar. They were able to sing such beautiful music that the world was created from it.
The eudaemon, eudaimon, or eudemon in Greek mythology was a type of daemon or genius (deity), which in turn was a kind of spirit. A eudaemon was regarded as a good spirit or angel, and the evil cacodaemon was its opposing spirit.
Cizin is a Maya god of death and earthquakes. He is the most important Maya death god in the Mayan culture. Scholars call him God A.
Tolkien's monsters are the evil beings, such as Orcs, Trolls, and giant spiders, who oppose and sometimes fight the protagonists in J. R. R. Tolkien's Middle-earth legendarium. Tolkien was an expert on Old English, especially Beowulf, and several of his monsters share aspects of the Beowulf monsters; his Trolls have been likened to Grendel, the Orcs' name harks back to the poem's orcneas, and the dragon Smaug has multiple attributes of the Beowulf dragon. The European medieval tradition of monsters makes them either humanoid but distorted, or like wild beasts, but very large and malevolent; Tolkien follows both traditions, with monsters like Orcs of the first kind and Wargs of the second. Some scholars add Tolkien's immensely powerful Dark Lords Morgoth and Sauron to the list, as monstrous enemies in spirit as well as in body. Scholars have noted that the monsters' evil nature reflects Tolkien's Roman Catholicism, a religion which has a clear conception of good and evil.