Alien Carnage

Last updated
Alien Carnage
Alien Carnage.jpg
Developer(s) Interactive Binary Illusions/SubZero Software
Publisher(s) Apogee Software
Designer(s) John Passfield
Robert Crane
Artist(s) Steven Stamatiadis
Composer(s) Stephen Baker
George Stamatiadis
Neil Voss
Platform(s) MS-DOS, Windows
ReleaseOctober 10, 1993 (HH)
November 2, 1994 (AC)
1996 (ZW)
Genre(s) Side-scrolling platform game
Mode(s) Single-player

Alien Carnage, originally released as Halloween Harry, is a side-scrolling platform game developed by Interactive Binary Illusions and SubZero Software, and distributed by Apogee Software. The game features 256-colour VGA graphics and background music in MOD format. Alien Carnage is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially. In May 2007, John Passfield and 3D Realms released Alien Carnage as freeware. [1] In 2014, the game was re-released with Windows support.

Contents

Plot

The cartoon-style game features agent Halloween Harry, who has to save the world from aliens that want to take control of Earth by turning its population into green-skinned zombies. Some of the enemies reference Aliens, Gremlins, and Elvis Presley. Harry is helped by controller Diane, who gives him information via a video link.

Gameplay

Alien Carnage screenshot Halloween Harry screenshot.png
Alien Carnage screenshot

In the game, the player has to shoot zombies and aliens with his flamethrower and other weapons, rescuing hostages along the way. Instead of jumping, Harry uses a jetpack to reach higher platforms. His jetpack shares ammo with his flamethrower, which means it is best for the player to use both sparingly. Harry can eat and drink junk food to gain health (rescuing hostages also restores Harry to full health), and upgrade to different kinds of ammo by using ammo dispensers. The player needs to collect coins dropped by killed enemies to buy this ammo. They can also pick up other power-ups with various effects, including a wrapped gift (additional ammo for Harry's current weapon), a money bag (30 additional credits; coins dropped by enemies are worth 5 credits each), and a 1-up icon (an extra life, plus full health). The game progress can be saved through the use of computer terminals scattered across the levels. To advance to the next level, Harry needs to rescue all the hostages, then use the elevator.[ citation needed ]

Development

Halloween Harry title.png

Alien Carnage was originally titled Halloween Harry, and was released under this title for its first two versions. After v1.2, Apogee suggested to the developers that the title should be changed because it might be viewed as a seasonal Halloween-themed game, limiting sales during the rest of the year. [2] They renamed it to Alien Carnage, and was re-released as "Alien Carnage v1.0" in 1994. Along with the name change, missions one and three were switched, and with Apogee's shareware model, this meant that half of the game could be played for free.

Halloween Harry was originally written and released commercially in 1985 by John Passfield as a game for the Australian Microbee computer system. [3]

Legacy

In 1996 a sequel called Zombie Wars was released. This game takes place three years after the original story. The aliens return to Earth to try to enslave its population. Harry and Diane, who has been promoted to field agent and is now also a playable character, have to save the world again. A number of other friendly characters have been added as NPCs.[ citation needed ]

Gee-Whiz Entertainment (formerly Interactive Binary Illusions) made plans for an animated cartoon based on the third, future Alien Carnage game. The cartoon was to include Harry and Diane, the NPCs, as well as probably recurring alien and zombie characters. The script was roughly based on the script for Zombie Wars, but both the game and the cartoon were never made.[ citation needed ]

Related Research Articles

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<i>Blake Stone: Aliens of Gold</i> 1993 video game

Blake Stone: Aliens of Gold is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Some copies of the game provided a Command Control Gravis Gamepad.

<i>Monster Bash</i> 1993 video game

Monster Bash is a side-scrolling platform game developed and published by Apogee Software on 9 April 1993 for DOS. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.

<i>Kroz</i> 1987 video game

Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.

<i>Duke Nukem II</i> 1993 platform video game

Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes, the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

<i>Bio Menace</i> 1993 video game

Bio Menace is a 1993 game developed and published by Apogee Software for MS-DOS. A 2D multidirectional scrolling platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was created by the game's designer, Jim Norwood. In 2014, the game was re-released on Steam, and in 2015 on GOG.com with support for Microsoft Windows, macOS, and Linux.

<i>Monuments of Mars</i> 1991 video game

Monuments of Mars is a third-person puzzle-platform game developed by Scenario Software for MS-DOS and compatible systems. It was published by Apogee Software. The game consists of four 20-level episodes, the first episode being shareware, the rest being commercial software. It is similar to the games Arctic Adventure and Pharaoh's Tomb but uses an unrelated engine.

<i>Boppin</i> 1991 video game

Boppin' is a puzzle-oriented video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

<i>Major Stryker</i> 1993 video game

Major Stryker is a 2D vertically scrolling shooter video game written for DOS by Apogee Software. Its working title was "Strike Force" and was released in January 1993. It consists of three episodes, with the first episode distributed as shareware, and the rest available commercially. The three episodes are set on a Lava Planet, an Arctic Planet and a Desert Planet. The game was re-released as freeware on March 14, 2006, and on Steam with support for Microsoft Windows and macOS in 2014.

<i>Pharaohs Tomb</i> 1990 video game

Pharaoh's Tomb is an MS-DOS platform game created by George Broussard and published by Apogee Software.

<i>Arctic Adventure</i> (video game) 1991 video game

Arctic Adventure is a platform game written for DOS, published by Apogee Software. It is the sequel to Pharaoh's Tomb. The protagonist, Nevada Smith, is an archaeologist searching for a Viking treasure in the Arctic. It was re-released on Steam in 2015 with support for Windows and macOS.

<i>Math Rescue</i> 1992 video game

Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue, whose game engine was used to power the new game with minor changes. Math Rescue was initially released as shareware but later achieved a retail release. It was followed by Math Rescue Plus. There were plans to have a sequel to the game called "Gruzzle Puzzles" but it was never started.

<i>Dark Ages</i> (1991 video game) 1991 platform video game

Dark Ages is a platform game written for MS-DOS, published by Apogee Software. It was the first shareware game to feature music for the AdLib sound card.

Duke Nukem Mobile is the name given to two different games in the Duke Nukem series developed by American studio MachineWorks Northwest and produced by 3D Realms.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Aliens Ate My Babysitter</i> 1991 video game

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. "3D Realms News: Alien Carnage Released as Freeware". Legacy.3drealms.com. 2007-05-24. Retrieved 2016-01-17.
  2. "Halloween Harry: A John Passfield Interview". 1morecastle.com. July 2012. Archived from the original on October 20, 2018. Retrieved November 13, 2017.
  3. "Halloween Harry's 21st Anniversary". Passfieldgames.blogspot.com. Retrieved 2016-01-17.