Alto's Adventure

Last updated

Alto's Adventure
Alto's Adventure promo artwork - Poster.png
Developer(s) Team Alto [1]
Publisher(s) Noodlecake Studios (Android), Snowman (iOS)
Director(s) Ryan Cash
Producer(s) Jordan Rosenberg
Programmer(s) Harry Nesbitt
Artist(s) Harry Nesbitt
Engine Unity [2]
Platform(s)
Release
February 19, 2015
  • iOS
  • February 19, 2015
  • Android, Kindle Fire
  • February 11, 2016
  • Windows, Linux
  • July 8, 2016
  • PlayStation 4, Xbox One
  • August 13, 2020
  • Nintendo Switch
  • November 26, 2020
Genre(s) Endless runner, snowboarding
Mode(s) Single-player

Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android). The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades. Snowman, a Toronto-based, three-person indie development team, previously worked on productivity apps before Alto's Adventure. The game was made to emulate the ethereal atmosphere of snowboarding, and was inspired by Ski Safari (2012), Tiny Wings (2012), Jetpack Joyride (2011), Journey (2012), Monument Valley (2014), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). [3]

Contents

The game was released on February 19, 2015, initially for iOS devices. In September that year, Snowman announced that Alto's Adventure would launch on Android and Kindle Fire. The game was released for Android on February 11, 2016. [4] On July 8, 2016, the game was released for the Windows platform. [5]

According to review score aggregator Metacritic, the game received universal acclaim from critics. Reviewers praised its art style and sense of atmosphere but criticized its gameplay as unoriginal. Pocket Gamer awarded the game their Gold Award. A sequel, Alto's Odyssey , was released in 2018.

Gameplay

Gameplay trailer

Alto's Adventure is a side-scrolling [6] endless runner snowboarding game. The player character moves automatically through procedurally generated landscapes [7] towards the right side of the screen [8] and the player can only control when to jump. [7] The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. [7] While the character moves across the landscape, the player can complete some of the game's 180 goals, [9] though they are given only three at a time. Goals include such things as traveling a set distance, [10] rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders. [9] The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades. [7] Players perform tricks in quick succession, or combos, to earn points [11] towards a competitive high score. The game also tracks distance traveled and trick combos. Later in the game, players can use a wingsuit, which changes some elements of the game. [9] The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects. [6] Player progress syncs between iPads and iPhones over iCloud, [9] and the game uses Game Center leaderboards. [10]

Development

Harry Nesbitt (left) and Snowman at GDC 2015 Snowman (developers of Alto's Adventure) team photo (cropped).jpg
Harry Nesbitt (left) and Snowman at GDC 2015

Alto's Adventure was built in collaboration between Snowman, an indie development studio based in Toronto, and lead artist and programmer Harry Nesbitt, based in Devon, England, [12] a collaboration known as Team Alto. [13] Nesbitt has since gone on to found the studio Land & Sea to encompass a growing team of developers that continue to support the game and its sequel. [14]

The developers intended the game to "capture the flow and feeling of snowboarding" and the way "everything else sort of just disappears" when "in rhythm with the mountain", unlike other snowboarding games. [9] Team Alto also sought to address how other mobile games emphasize video game console-type elements with on-screen controls, which Snowman's co-founder Ryan Cash felt were largely not designed with the mobile platform in mind. [9]

Alto's Adventure was inspired, in part, by Windosill (pictured) Windosill screenshot 04.jpg
Alto's Adventure was inspired, in part, by Windosill(pictured)

Alto's Adventure was inspired by Journey (2012), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). [9] Snowman's co-founders, Ryan Cash and Jordan Rosenberg, [7] wanted to bring the essence of the Tony Hawk games of their youth into Alto's Adventure, including "fun, positive goals" and an "easy to learn, hard to master" trick system. [9] They avoided goals from other endless runners that they considered negative, uninteresting, or repetitive. As inspired by Monument Valley (2014), the developers chose to charge above average for the game as a trade-off for not including offsets like in-game advertisements or in-app purchases. [9] Team Alto has said any new content would be as an expansion along the lines of Monument Valley's "Forgotten Shores". [7] The game was released for iOS on February 19, 2015. [9]

A port for Android and Kindle Fire was announced in September later that year. [15] The app was released for those platforms on February 11, 2016. Team Alto collaborated with Noodlecake Studios to make the Android port. [4] Additionally, unlike the iOS version, which is launched as a "premium app" (which requires the user to pay $2.99 to download), the Android version is free to download. In an interview with The Verge, Ryan Cash of Snowman explained that their decision to make the Android Alto'sAdventure free is due to iOS and Android being on a "completely different ecosystem", and mainly because of the bigger piracy issues on Android apps. [16] Additionally, he said that those using the Android port will have the same experience as those playing Alto's in the iOS. [16]

On August 4, 2019, Team Alto announced that Alto's Adventure, alongside its sequel Alto's Odyssey , would be released for Microsoft Windows, PlayStation 4, and Xbox One on August 13, 2020, as part of The Alto Collection. A Nintendo Switch version was released on November 26, 2020. [17]

On March 25, 2022, Team Alto released an expansion for Apple Arcade titled Alto's Adventure: Spirit Of The Mountain. This version included the base game, plus new goals, abilities, and a new character named Pitu.

Reception

The game received "universal acclaim", according to video game review score aggregator Metacritic. [18] Reviewers had high praise for its art style and aesthetics [6] [7] [10] but criticized its gameplay as unoriginal. [6] [11] Pocket Gamer awarded the game their Gold Award. [11]

The Verge 's Andrew Webster wrote that the game was a "supremely laid back" and "incredibly relaxing experience". [7] He wrote that this "next great iPad game" was already one of his mobile favorites, and is set apart from others by its "style" and "achingly beautiful" mountain landscape. [7] Webster found Alto's Adventure to be part art game and part "fun little time waster", and compared it to a combination of Sword & Sworcery and Tiny Wings . [7] TouchArcade 's Jared Nelson likened its art style to Journey and its gameplay to Ski Safari . While he did not find the game challenging, he enjoyed the "incredible" visuals: "tons of tiny details", like the character animations and changes in lighting and weather, contributed. [8] Nelson also characterized TouchArcade readers' impressions as "highly positive". [8]

Reviewers were impressed by the game's atmosphere Alto's Adventure animation - 01 Chasm.gif
Reviewers were impressed by the game's atmosphere

Eric Ford, also of TouchArcade, found the gameplay "basic" as well—"not much here that truly innovates within the genre"—but felt that the game was worth experiencing for its "excellent visual style and soundtrack". [6] He, too, compared the gameplay to Ski Safari and wrote that while the game's power-ups, quest objectives, currency, and score were "pretty standard", the trick system was praiseworthy and gave even easy tricks a sense of "accomplishment". [6] Ford was not enticed by the available upgrades and wrote that he played not for the upgrades but for the game's "whole look and feel" that was made to feel like more than a game with its "awesome", "mellow", and "soothing" soundtrack. [6] Ford added that the game earned "its hype" from its "amazing art style and visual effects" rather than from its gameplay. [6] He was impressed with how much the dynamic weather changed the feel of the game even while the gameplay went unchanged. Ford predicted that players would respond to Alto's Adventure either in appreciation of its "sheer amount of artistic integrity and nuanced visuals," or in disappointment by its similarity to previous endless runners. [6]

Harry Slater of Pocket Gamer thought the game was "pretty special" and "among the best on the App Store". [11] He thought its "stunningly simple" gameplay to be a "compulsive and engaging experience" and "bloody good fun", though he found its core mechanics unoriginal. [11] Eli Cymet of GameZebo said he wanted to live in the game's world and praised its "total, uncompromising dedication to the atmosphere" and how every choice felt "made to preserve experiential authenticity." [10]

Sequel

A sequel, Alto's Odyssey , was released for iOS in February 2018 and Android in July 2018. [19] It keeps the same gameplay as the original, this time set in a desert with three biomes.

Related Research Articles

<i>Sonic Jump</i> 2005 vertical platform video game

Sonic Jump is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007. Unlike other games in the series, Sonic Jump doesn't involve running from left to right, but instead, Sonic automatically jumps up the screen, with the player needing to tilt the phone to move him from left to right. The original game's graphical style is based on the Sonic Advance series, which had ended shortly before Jump's release.

<i>Cut the Rope</i> Video game franchise

Cut the Rope is a media franchise of physics-based puzzle video games developed by entertainment company ZeptoLab for several platforms and devices. It consists of the original game of the same name (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2, My Om Nom, Cut the Rope: Magic (2015), Cut the Rope Remastered (2021), Cut the Rope Daily (2023), and Cut the Rope 3 (2023).

<i>Fruit Ninja</i> 2010 video game

Fruit Ninja is a video game developed by Halfbrick originally released on August 12, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

<i>Temple Run</i> 2011 3D endless runner video game

Temple Run is a 3D endless runner video game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for iOS devices on August 4, 2011, and later ported to Android systems and Windows Phone 8.

Limbic Software, Inc. is an independent mobile game development company founded in 2009 by Arash Keshmirian, Iman Mostafavi, and Volker Schönefeld. Limbic has designed and developed iOS and Android titles TowerMadness, Grinchmas!, Nuts!, Zombie Gunship, TowerMadness 2, and Zombie Gunship Arcade, with over 25 million game downloads worldwide.

<i>Temple Run 2</i> 2013 endless runner video game

Temple Run 2 is an endless runner video game developed and published by Imangi Studios. A sequel to Temple Run, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, with art by Kiril Tchangov. It was released on the App Store on January 16, 2013, on Google Play on January 24, and on Windows Phone 8 on December 20. In November 2020 Imangi Studios released Temple Run 2 for the web on Poki.

<i>Sonic Dash</i> 2013 video game

Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.

<i>Tiny Thief</i> 2013 point and click adventure video game

Tiny Thief was a 2013 point-and-click adventure video game developed by 5Ants and published by Rovio Entertainment through its Rovio Stars program. The player controls a thief who goes on a quest to steal items from enemies. Players can interact with objects to progress through each level and achieve the targeted item. Enemies are present throughout, and players must avoid getting caught by utilizing the game's stealth mechanics. The game implements a three-star performance system, with each of the star corresponding to goals completed.

<i>Flappy Bird</i> 2013 mobile video game

Flappy Bird is a mobile game developed by the Vietnamese video game artist and programmer Dong Nguyen, under his game development company .Gears. The game is a side-scroller where the player controls a bird, attempting to fly between columns of green pipes without hitting them. Nguyen created the game over the period of several days, using a bird protagonist that he had designed for a cancelled game in 2012.

<i>TowerMadness 2</i> 2014 video game

TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014. TowerMadness 2 has game controller support.

<i>Badland</i> (video game) 2013 mobile video game

Badland is a mobile video game developed by Finland-based Frogmind Games and first released on the iOS and Android platforms in 2013. It was released on Windows Phone 8 in June 2014. There is also a Game of the Year Edition that was released in May 2015 for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U and Steam for Linux, Microsoft Windows and OS X, and in August 2021 for Nintendo Switch. In December 2015, its sequel Badland 2 was released on iOS and Android. For the same platforms, a real-time strategy spin-off, Badland Brawl, was released in September 2018, where gameplay is a mash-up between Angry Birds and Clash Royale.

<i>Crossy Road</i> 2014 video game

Crossy Road is an arcade video game released on 20 November 2014. It was developed and published by Australian video game developer Hipster Whale, with the name and concept of the game playing on the age-old joke/anti-joke "Why did the chicken cross the road?" The game has also been described as endless runner version of Frogger.

<i>Sonic Runners</i> 2015 video game

Sonic Runners was a 2015 endless runner game in the Sonic the Hedgehog franchise for Android and iOS. It was developed by Sonic Team as its first Sonic game exclusive to smartphones and published by Sega. In Sonic Runners, the player-character constantly ran forward, and players controlled their jumping from a side-scrolling perspective using the touchscreen. The game was free-to-play, featured a wide variety of playable characters from the Sonic series, and received periodic updates.

<i>Space Marshals</i> 2015 video game

Space Marshals is a science fiction top-down third-person shooter stealth video game. In the game, the player is tasked with taking out various criminals and their henchmen. Space Marshals focuses heavily on stealth elements, forcing the player to sneak around enemies to avoid being attacked.

<span class="mw-page-title-main">Snowman (company)</span> Canadian video game developer

Snowman is an independent video game developer and publisher best known for Alto's Adventure (2015). The three-person, Toronto-based team previously worked on productivity apps before starting work on the game in 2012. In the snowboarding endless runner game, the player taps the touchscreen to make the on-screen character jump and perform tricks through procedurally generated landscapes.

<i>Sonic Runners Adventure</i> 2017 video game

Sonic Runners Adventure is an endless runner platform game published by Gameloft for iOS, Android and Java-based mobile phones. As part of the Sonic the Hedgehog series, the game serves as a sequel to 2015's Sonic Runners. The game was first released in select regions in June 2017 and worldwide in August 2017.

<i>Altos Odyssey</i> 2018 video game

Alto's Odyssey is an endless runner and a sandboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android). The player controls Alto as he explores the endless desert across different biomes, each with unique traversal mechanics and challenges. Developed over a year and a half, it was released in 2018 for iOS and Android. It is the sequel to Alto's Adventure (2015).

<i>Super QuickHook</i> 2010 2D platforming game

Super QuickHook is a 2010 mobile 2D platform game developed and published by Rocketcat Games. The game released on June 17, 2010, for iOS devices, with an Android port releasing later on July 23, 2015. The game is a spiritual successor to 2009's Hook Champ, and follows its playing characters traversing two-dimensional levels, primarily using a grappling hook.

<i>Into the Dead 2</i> 2017 video game

Into the Dead 2 is a 2017 first person shooter video game developed by PikPok. It was initially released on iOS and Android, and it was ported to the Nintendo Switch in 2019.

<i>Layas Horizon</i> 2023 video game

Laya's Horizon is an action-adventure game developed by Snowman. It was released for Netflix subscribers on iOS and Android on May 2, 2023.

References

  1. "Team Alto". Alto's Adventure Official Website. Retrieved June 30, 2021.
  2. "The Making of Alto's Adventure". Harry Nesbitt. April 3, 2015. Retrieved April 27, 2017.
  3. "The Story Behind Alto's Adventure". ryancash.net. April 22, 2015. Retrieved April 22, 2015.
  4. 1 2 "Alto's Adventure is launching on Android on February 11th". blog.builtbysnowman.com. Retrieved February 4, 2016.
  5. "Alto's Adventure lands on Windows 10". mspoweruser.com. July 8, 2016. Retrieved July 8, 2016.
  6. 1 2 3 4 5 6 7 8 9 10 Ford, Eric (February 20, 2015). "'Alto's Adventure' Review – Winter Wonderland". TouchArcade . Archived from the original on October 1, 2017. Retrieved June 6, 2018.
  7. 1 2 3 4 5 6 7 8 9 10 Webster, Andrew (February 19, 2015). "The next great iPad game is a chill snowboarding adventure". The Verge . Vox Media. Archived from the original on April 18, 2015. Retrieved April 16, 2015.
  8. 1 2 3 Nelson, Jared (February 19, 2015). "Ultra-Stylish Endless Side-Scroller 'Alto's Adventure' Now Available". TouchArcade. Archived from the original on April 17, 2015. Retrieved April 16, 2015.
  9. 1 2 3 4 5 6 7 8 9 10 McWhertor, Michael (February 11, 2015). "Get ready to feel some snowboarding emotions with Alto's Adventure". Polygon . Vox Media. Archived from the original on March 6, 2015. Retrieved March 8, 2015.
  10. 1 2 3 4 5 Cymet, Eli (February 19, 2015). "Alto's Adventure Review: Imaginary Somewhere". Gamezebo . Archived from the original on April 25, 2015. Retrieved April 16, 2015.
  11. 1 2 3 4 5 6 Slater, Harry (February 20, 2015). "Alto's Adventure review". Pocket Gamer . Steel Media. Archived from the original on April 8, 2015. Retrieved April 16, 2015.
  12. "The Making of Alto's Adventure". Harry Nesbitt. April 3, 2015. Retrieved June 21, 2016.
  13. "Team Alto". Alto's Adventure Team. Retrieved June 30, 2021.
  14. "Land & Sea". Land & Sea. Retrieved August 21, 2023.
  15. "iPhone hit Alto's Adventure is finally coming to Android". The Verge. September 2015. Retrieved February 4, 2016.
  16. 1 2 "Why Alto's Adventure will be free on Android". The Verge. February 3, 2016. Retrieved February 4, 2016.
  17. Lyles, Taylor (August 4, 2020). "Indie darling Alto's Adventure and its sequel are finally coming to PS4, Xbox One and Switch". The Verge . Retrieved August 21, 2020.
  18. 1 2 "Alto's Adventure Critic Reviews for iPhone/iPad". Metacritic . CBS Interactive. Archived from the original on April 16, 2015. Retrieved April 16, 2015.
  19. Alto's Adventure (February 12, 2018). "Alto's Odyssey Trailer – Launching February 22nd. Pre-order now!". YouTube . Archived from the original on November 15, 2021. Retrieved February 15, 2018.

Commons-logo.svg Media related to Alto's Adventure at Wikimedia Commons