Apparent source width

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Apparent source width (ASW) is the audible impression of a spatially extended sound source. This psychoacoustic impression results from the sound radiation characteristics of the source and the properties of the acoustic space into which it is radiating. Wide source widths are desired by listeners of music because these are associated with the sound of acoustic music, opera, classical music, and historically informed performance. Research concerning ASW comes from the field of room acoustics, architectural acoustics and auralization, as well as musical acoustics, psychoacoustics and systematic musicology.

Contents

Physics and perception

Apparent source width is the aurally perceived extent of a sound source. Sometimes, it is defined as the impression that a source sounds larger than its visible size. [1] The impression results from several auditory cues, which are affected by the sound radiation characteristics of the source itself and by characteristics of the room. Since the term apparent source width has been used a lot in the field of subjective room acoustics to characterize how the room affects the perception of source size, the term perceived source extent has been introduced to highlight that the perception results from both the sound source and the room. [2]

The auditory system has mechanisms that separate the processing of late reverberation from the processing of direct sound and early reflections, which is referred to as the precedence effect. While the late reverberation contributes to the perception of listener envelopment and reverberance, the direct sound and the early reflections mostly affect source localization, intimacy and the apparent source width. [3] The balance of early and late arriving sound affects the perceived clarity, warmth and brilliance.

The auditory system does not process all early sounds together to derive a source location. In complicated acoustical scenes, the auditory system integrates those parts of sound that share temporal, spectral, and spatial properties into one so-called auditory stream. An auditory stream is the counterpart to a visible object in Gestalt psychology. Several auditory streams are segregated from one another. The process of integration and segregation is referred to as auditory scene analysis, and is believed to be the original function of the ear. [4] Each auditory stream can have its own apparent source width. One auditory stream may contain the direct sound and early reflections of a single musical instrument or a musical ensemble.

A high strength of low frequencies and incoherence of the left and the right ear of one auditory stream, especially of its direct sound and early reflections, increase the apparent source width. [1] [5] [3] Even in the absence of room acoustical reflections, the pure direct sound of musical instruments already affects the perceived source extent. [5] Unlike a theoretical monopole source, musical instruments do not radiate their sound evenly in all directions. Rather, the overall volume and the frequency spectrum differ in each direction. This is referred to as sound radiation characteristics or radiation patterns. [5] [6] [7] These may create incoherent signals at the ears and, consequently, the impression of a wide source. The sound radiation characteristics of musical instruments are typically given as a radiation pattern in a two- or three-dimensional polar coordinate system. [8] [9] [10] [11]

Subjective room acoustics

The apparent source width and other subjective sound properties in many concert halls have been rated by experts, including conductors and music critics. Together, apparent source width and listener envelopment are the most important contributors to the spaciousness impression of a concert hall, which is the most important contributor to the quality ratings of concert halls. [3]

In the field of subjective room acoustics, the sound radiation characteristics are ignored and the apparent source width is explained by means of objective measures of room impulse responses, like the binaural quality index, the lateral energy fraction and the early sound strength. [3] [5] [1] These tend to correlate with the subjective expert ratings. Accordingly, early, incoherent, lateral reflections, together with a high loudness of low frequencies in the early reflections of the room reverberation, increase the apparent source width and thus the overall spaciousness and quality of a concert hall. This knowledge is used in architectural acoustics to design concert halls that exhibit the desired acoustical properties.

Music production

In audio mastering and sound recording and reproduction, a major task of the audio engineers and record producers is to make musical instruments sound huge. [12] The increase of apparent source width is as important as spectral balancing and dynamic range compression. [13]

This can be achieved with established recording techniques, like A-B technique, Blumlein pair, M-S technique, and the ORTF stereo technique, or by experimenting with different types of microphones and microphone locations.

Signals that sound too narrow — like too coherent stereo recordings, monophonic recordings or synthetic sounds — can be widened by so-called pseudostereophony. [14] [15] [5] These techniques decorrelate the stereo channels by applying individual audio filters, reverberation or delay effects to each. The resulting channels' signals are similar enough to be heard as one integrated auditory sound object, but are so diverse that they do not seem to originate from a tiny point source but rather from a broad source. Such techniques were also used in Duophonic sound to re-release monophonic recordings with pseudo-stereophonic sound.

Several subjective sound impressions are closely related to apparent source width. Reverberance refers to the impression that spatially and temporally distributed sounds blend due to reverberation. Liveness is the impression that the room contributes more than just repetitions of direct sound. A live concert sounds better in a reverberant hall than in a dead or dry hall. In intimate halls, instruments sound close to the listener and the hall sounds small. Listener envelopment is the impression that the listener is bathed in sound, i.e., that the sound comes from all directions. Spaciousness is a term that summarizes apparent source width and listener envelopment. [3]

Related Research Articles

<span class="mw-page-title-main">Acoustics</span> Branch of physics involving mechanical waves

Acoustics is a branch of physics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an acoustical engineer. The application of acoustics is present in almost all aspects of modern society with the most obvious being the audio and noise control industries.

<span class="mw-page-title-main">Timbre</span> Quality of a musical note or sound or tone

In music, timbre, also known as tone color or tone quality, is the perceived sound quality of a musical note, sound or tone. Timbre distinguishes different types of sound production, such as choir voices and musical instruments. It also enables listeners to distinguish different instruments in the same category.

<span class="mw-page-title-main">Binaural recording</span> Method of recording sound

Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head is fitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers. This idea of a three-dimensional or "internal" form of sound has also translated into useful advancement of technology in many things such as stethoscopes creating "in-head" acoustics and IMAX movies being able to create a three-dimensional acoustic experience.

Room acoustics is a subfield of acoustics dealing with the behaviour of sound in enclosed or partially-enclosed spaces. The architectural details of a room influences the behaviour of sound waves within it, with the effects varying by frequency. Acoustic reflection, diffraction, and diffusion can combine to create audible phenomena such as room modes and standing waves at specific frequencies and locations, echos, and unique reverberation patterns.

<span class="mw-page-title-main">Surround sound</span> System with loudspeakers that surround the listener

Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener. Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three screen channels of sound that played from three loudspeakers located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction around the listener.

<span class="mw-page-title-main">Acoustical engineering</span> Branch of engineering dealing with sound and vibration

Acoustical engineering is the branch of engineering dealing with sound and vibration. It includes the application of acoustics, the science of sound and vibration, in technology. Acoustical engineers are typically concerned with the design, analysis and control of sound.

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<span class="mw-page-title-main">Sonification</span>

Sonification is the use of non-speech audio to convey information or perceptualize data. Auditory perception has advantages in temporal, spatial, amplitude, and frequency resolution that open possibilities as an alternative or complement to visualization techniques.

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Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source. Contrary to traditional phantom sound sources, the localization of WFS established virtual sound sources does not depend on the listener's position. Like as a genuine sound source the virtual source remains at fixed starting point.

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<span class="mw-page-title-main">William M. Hartmann</span>

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<span class="mw-page-title-main">Audio mixing (recorded music)</span> Audio mixing to yield recorded sound

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The Variable Room Acoustics System is an acoustic enhancement system for controlling room acoustics electronically. Such systems are increasingly being used to provide variable acoustics for multipurpose venues.

Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how human auditory system perceives various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound. Psychoacoustics is an interdisciplinary field of many areas, including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science.

<span class="mw-page-title-main">Lamberto Tronchin</span> Italian acoustician, engineer, theorist, musician

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