Aquales | |
---|---|
Developer(s) | Exact |
Publisher(s) | Exact |
Designer(s) | Hiroyuki Saegusa |
Programmer(s) | Kazuki Toyota |
Artist(s) | Toshimitsu Ōdaira |
Composer(s) | Hiroshi Yamamoto |
Platform(s) | X68000 |
Release |
|
Genre(s) | Action role-playing, run and gun |
Mode(s) | Single-player |
Aquales [lower-alpha 1] is an action role-playing run and gun video game developed and published by Exact exclusively for the X68000 in Japan on September 12, 1991. [1] [2] The second title to be created and released by Exact for the X68000 platform, the game takes place in the dystopian future of 2069 where the British Elias-Rits Investigative Unit ship went missing during a reconnaissance operation at the Kermadec Islands, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a mecha in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its gameplay mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.
Created by most of the same staff who previously worked on Naious , Aquales and its plotline were initially envisioned as a manga series of 600 pages spanning over 13 volumes, however, the storyline for the seventh volume was condensed into the game project. [2] [3] Though it was initially launched by Exact on retail stores, the game would later be distributed through the Takeru software vending machines, which allowed users to write games on blank floppy disks. [1] [4]
Aquales became another popular title among the X68000 userbase from Exact and received praise for the graphics, music and gameplay that would eventually lead it to being nominated for a "Game of the Year" award by Japanese magazine Oh!X under its genre. [5] However, it did not sell well when it was initially released. Despite being exclusive to Japan, it has been retrospectively referred by publications such as Retro Gamer to be one of the best titles for the system. [6] [7] After its initial release, Exact would go on to develop their third title for the X68000; Étoile Princesse , which was released two years later to a similarly positive critical and audience response.
Aquales is a side-scrolling action role-playing platform game with run and gun elements similar to Bionic Commando , Front Mission: Gun Hazard and Target Earth , where players assume the role of pilot Fredric von Nyuya from the elite W-ODL squad taking control of a mecha through eight stages of varying thematic set on a dystopian Earth, fighting enemies and bosses at the end of the each stage in order to unveil the truth behind the disappearance of the Elias-Rits embarkation during their assignation as the main objective. [6] [7] [8] Prior to starting, players have access to the configuration menu at the title screen of the game, where various settings can be adjusted. When starting a new game, the players are equipped with a number of weapons and tools under their disposal that can be expanded by finding new weapons, which are divided into four categories and most of them have their own advantages and disadvantages between each other, as well as items that are hidden in chests across each stage. [6] [7] [9]
By defeating enemies, players gain XP in order to increase their current experience level, health and attack output. [6] [7] Controlling the mech is done with a directional pad, which moves the player character left and right, as well as both an attack and a jump button. Pushing the jump button while in mid-air activates a grappling hook that can allow the mech to pull forward, swing from the ceiling of any platform or jump into the latched platform. [6] [7] Pressing both action buttons and down at the same time allows access to the inventory screen to choose a weapon. Once a stage is completed, the players' current progress is automatically saved. If the mech sustains too much enemy damage, the players lose a live and once all lives are lost, the game is over.
The plot of Aquales begins in the year 2042, where 70% of the land on Earth is now covered by bodies of water due to the depletion of ozone and greenhouse effects caused by humankind, which resulted in the polar ice caps melting that raised the sea level at an alarmingly quick pace, leaving almost no terrain as a result. With the overpopulation of the remaining lands and the possibility of space colonization not being realizable yet, a major scientific research initiative in regards of sustaining life on the ocean is made, leading to the development of a Kermadic Trench at the Kermadec Islands in New Zealand. 27 years later, 82% of the planetary surface was now covered in water and the trench was still under the development phase, making the United Nations desperate for answers due to the lack of progression and sent the British Elias-Rits Investigative Unit ship for a reconnaissance operation, however, contact with the unit eventually stopped. Another team was deployed in order to investigate the mysterious disappearance of the Elias-Rits embarkation during their operation but with no success and, due to further research required exploring hostile environments in the deep sea, authorities dispatched a special elite squad known as World-Ocean Development League (W-ODL), which are renowned for piloting the Mid-Stanry submarine, to unveil the whereabouts of the ship, with the players assuming the role of American pilot Fredric von Nyuya controlling an advanced humanoid mecha. [2] [8]
Aquales served as the second title to be developed and published by Exact for the Sharp X68000 and it was originally planned to be a manga series of 600 pages with over 13 volumes worth of storyline, however the plot for the seventh volume was instead condensed into a video game project, which was created by most of the same staff who previously worked on Naious, their first game project for the X68000. [1] [2] [3] [10] The game was first planned for a retail release on August 24, 1991, [11] [12] [13] [14] before being ultimately released on September 12 of the same year with a retail price of JP¥8,700. [15] [16] [17] [18] It was later distributed through the Takeru software vending machines, which allowed users of the machine to download games by inserting a blank floppy disk. [1] [4] On August 21, 1992, a music album containing the original soundtrack composed by Hiroshi Yamamoto and Hiroyuki Saegusa, as well as arranged renditions of the soundtrack was released in Japan by Apollon. [19]
Publication | Score |
---|---|
Oh!X | [20] |
Technopolis | [21] |
Aquales was positively received by the audience and critics alike since its release, eventually proving to be another popular title from Exact among the X68000 userbase in Japan. [22] [23] [24] [25] Nishikawa Zenji from Oh!X magazine praised multiple aspects such as the graphics, music and gameplay. [20] It was nominated for a "Game of the Year" award from Oh!X magazine under its genre, alongside other titles. [5] Despite the positive reception, however, it did not sell well during its original release. In a retrospective review, John Szczepaniak of Retro Gamer praised the visuals, audio and gameplay, regarding it as one of the best titles on the computer. [6] [7]
Family BASIC is a consumer product for programming on the Nintendo Family Computer, the Japanese equivalent to the Nintendo Entertainment System. Family BASIC was launched on June 21, 1984, to consumers in Japan by Nintendo, in cooperation with Hudson Soft and Sharp Corporation. A second version titled Family BASIC V3 was released on February 21, 1985, with greater memory and new features.
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.
R-Type Leo is a 1992 horizontal-scrolling shooter arcade game developed by Nanao and published by Irem. It is a spin-off of the R-Type series and the last R-Type entry to be released in arcades. In Leo, players take control of the titular space fighter to travel the man-made mechanical planet Eden and destroy its supercomputer core Major. The game was initially conceived as an original shoot 'em up by Nanao before being retooled into an R-Type project by Irem. The title was met with positive reception from reviewers. It has since been re-released as part of Dotemu's 2010 Irem Arcade Hits compilation.
Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, and later published in North America by Fabtek. It is a spiritual sequel to the 1988 game Cabal, with almost identical mechanics. A bootleg of Blood Bros. is known as West Story.
Carrier Air Wing, released in Japan as U.S. Navy, is a 1990 side-scrolling shooting game released for the CP System arcade hardware by Capcom. It is the spiritual successor to U.N. Squadron, which was released in the previous year. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Other ideas carried over from U.N. Squadron include the shop, which allows players to buy weapon and shield upgrades for their jet fighter between stages, and the energy bar, which is replaced by a "fuel bar" which starts full at the start of each stage and decreases as time passes with some fuel lost each time the plane is damaged. The game has two different endings, depending on whether the game is finished with only one coin or not. A version for the Capcom Power System Changer was planned and previewed but never released.
Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.
Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.
Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published by Capcom in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PSP handheld, and later onto the PlayStation 2 and Xbox.
Granada is a shooter video game developed and originally published by Wolf Team exclusively for the X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main two-button configuration.
Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.
Finalizer - Super Transformation is a vertically scrolling shooter released in arcades by Konami in 1985. The player controls a jet flying through several different states in America shooting different enemies.
Mad Stalker: Full Metal Forth is a 1994 side-scrolling beat 'em up game developed by Fill-in-Cafe and published by Family Soft in Japan for the X68000. It is the fourth game to be created and released by both Fill-in-Cafe and Family Soft for the X68000 platform late into its commercial life span, after being discontinued in 1993.
Cho Ren Sha 68K is a 1995 vertically scrolling dōjin shoot 'em up video game developed and originally published by Koichi "Famibe No Yosshin" Yoshida at Comiket for the X68000. Taking place in a ring structure, players take control of the Zanki space fighter craft to fight against an assortment of enemies and bosses.
Geograph Seal is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 12, 1994. The fourth and last title to be created and released by Exact for the X68000 platform late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! franchise by Sony Computer Entertainment.
Étoile Princesse is an action role-playing video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 26, 1993. It is the third title to be created and released by Exact for the X68000 platform late into its commercial life span, which was a few months before being discontinued in the same year by Sharp Corporation.
Naious is a scrolling shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on October 26, 1990. It is both the first title to be created and released by Exact for the X68000 platform, as well as the first project produced by the company.
Undeadline is a 1989 vertically scrolling shooter video game developed and originally published by T&E Soft for the MSX2 and MSX2+ home computers. It was later ported to the X68000 computer and Sega Mega Drive, published by Palsoft, followed by digital re-releases for Microsoft Windows. Both the MSX2 and X68000 versions also received physical re-releases by Japanese retailer BEEP. It follows a group of characters in rescue of queen Althea from Zidane, a kingdom surrounded by barriers connected with the demon world, whose monsters have overflowed it. Controlling either a fighter, wizard, or ninja, the player can choose from six stages and play them in any order, fighting against waves of enemies and bosses, while defending or avoiding collision with their projectiles and other obstacles.
Illusion City is a role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer. It was later ported to PC-88 and PC-98 computers, FM Towns, X68000, and Sega Mega-CD. The story takes place in the 21st century after Hong Kong was devastated by a demonic attack, before the crisis was isolated and the region was reformed under new order by SIVA corporation. The game follows demon hunter Tianren, gathering information in order to unravel the mystery surrounding the demonic beings and SIVA corporation. Gameplay features a growing party led by Tianren navigating the city, talking with non-playable characters, exploring complex areas, and taking part in turn-based battles against enemies.
Namachūkei 68 is a 1991 sports video game developed and published by Konami for the X68000. In the game, players have the choice to compete in matches against computer-controlled opponents or other human players in either a single game or a full season. The players selects between 12 teams that come with the game, but can also create their own team as well as manage the statistics of each individual player. Gameplay incorporates multiple camera angles to present a pseudo-3D perspective, in a manner resembling a sports television broadcast.