He also ran Mechanical Apple, a boutique animation studio,[9] alongside Jason Pamment.[10]
In 2014, Gibson co-founded the independent video game studio Team Cherry with William Pellen, whom he had previously worked with on game jams. They started a Kickstarter project for their then-upcoming game Hollow Knight, which was a success; the game released in 2017 to critical acclaim. Gibson worked on the game's art and animation, while also co-directing its development.[11]
He later worked on a piece of Hollow Knightdownloadable content that eventually evolved into a sequel, Hollow Knight: Silksong, with the same roles he had while working on Hollow Knight.[12] The game's development took over seven years, though Gibson described the process as enjoyable.[13]Hollow Knight: Silksong released on 4 September 2025, also to critical acclaim.[14]
Art style
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For Hollow Knight, and presumably its sequel, Gibson scanned his hand-drawn art directly into the game's engine. This was done to "create [a] vivid sense of place."[11]
PC Gamer writer Tom Marks described Gibson's art in Hollow Knight as using “a mostly monotone dark color palette.” He characterized the character designs as “relatively clean and simple”, but noted that Gibson’s animation “fills them with personality”. He also described Gibson's background art as quite complex, contrasting the rest of Hollow Knight's art.[15] Alana Hagues of Nintendo Life described Gibson's art in Silksong as being "a rainbow compared to the muted tones of [Hollow Knight's] Hallownest", while also still being "sombre". Hagues additionally described Gibson's Silksong artwork as using a "beautiful colour palette".[16]
1 2 "The Cat Piano". National Film and Sound Archive of Australia. 14 October 2025. Archived from the original on 9 February 2025. Retrieved 14 October 2025.
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