Azubu

Last updated
Azubu
Type of site
Game streaming
Available in English
Portuguese
Chinese
Taiwanese
Dissolved May 9, 2017;6 years ago (2017-05-09)
succeeded by Smashcast
Successor(s) Smashcast
Subsidiaries Hitbox
URL www.azubu.tv
CommercialYes
RegistrationOptional
Launched2012;12 years ago (2012)
Current statusDefunct

Azubu was a live streaming esports website. In May 2017, it shut down and was succeeded by Smashcast.

Contents

History

Azubu was founded in 2012 when Lars Windhorst noticed that children were using live streaming services to watch others play video games, with the biggest game being League of Legends. Windhorst claimed "it was exotic" to witness people watch others play video games. Over a four-year span, Sapinda Group, the firm that Windhorst owned, invested $40 million USD into Azubu.

In 2014, Azubu announced partnered with fourteen League of Legends streamers including Faker of SKT T1 K and MadLife of CJ Entus Frost. [1]

Throughout much of 2016, several employees left the company, leaving Sapinda Group to fund Azubu less and less. Windhorst eventually admitted that he had funded Azubu inefficiently and should have provided more sufficient funding. Sapinda Group would "drip-feed" funds to Azubu to accelerate growth. [2] [3]

In April 2016 Azubu revealed that they had been developing a better video player and a revenue network that they released for their website. [4] The same year, Esportspedia, owned by Azubu, moved to EsportsWikis, [5] although the old website is still functional.

Closure

In January 2017, Azubu revealed that they were no longer able to stream League of Legends due to a $2 million price hike in streaming rights. [6] The same month, Azubu announced that they had acquired and were working on develop a new eSports platform. [7] [8] [9]

On May 9, 2017, Hitbox shut down, with the new release of the Azubu team and the Hitbox team's new platform Smashcast.

Azubu allegedly haven't paid out the prizes for several esports events. [10] The current CEO, Mike McGarvey, explained the reason as "Azubu’s previous management team made commitments to broadcasters and events far beyond the company’s means". [11]

As for the unpaid tournament winnings, McGarvey said, “There are a couple, the CS:GO is certainly one of them, that we’ve not yet been able to find a settlement on. That is in a legal situation right now. Pretty much all the others we’ve been able to work with people or we’re in the process.” When asked for a timeline on paying out the debts owed to the CS:GO World Championship winners and the Dota 2 Game On invitational winners, McGarvey responded, “I don’t have specific timing other than we are working toward resolving these issues.” [11]

Related Research Articles

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<span class="mw-page-title-main">Live streaming</span> Live broadcasting via the Internet

Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming, the real time nature of livestreaming differentiates it from other forms of streamed media, such as video-on-demand, vlogs, and YouTube videos.

The ESL Gaming GmbH, doing business as ESL, is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, Germany, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch.

<i>League of Legends</i>: Season 2 World Championship 2012 esports tournament

The League of Legends: Season 2 World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends, held from October 4 to October 13, 2012, in Los Angeles, California. It was the second iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. The tournament was won by Taipei Assassins who defeated Azubu Frost 3–1 in the final.

<span class="mw-page-title-main">Cloud9</span> American esports organization

Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California. The company was originally founded as a professional League of Legends team by Jack and Paullie Etienne in May 2013 and was incorporated into Cloud9 Esports, Inc. on September 6, 2016. Cloud9 has received US$78 million in total raised equity via venture capital funding and was ranked the world's fifth-most valuable esports organization in mid-2022.

2014 <i>League of Legends</i> World Championship Esports tournament, held in Asia

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2015 <i>League of Legends</i> World Championship Fifth League of Legends World Championship, held in Europe

The 2015 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the fifth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from October 1 to 31 in various cities across Europe: the group stages in Le Dock Pullman, in Paris, France; the quarterfinals at the Wembley Arena in London, England, United Kingdom; the semifinals in the Brussels Expo in Brussels, Belgium; and the finals at Mercedes-Benz Arena in Berlin, Germany. The 16 teams qualified by either winning a professional league or a regional qualifying tournament. There was a 16 team round-robin group stage followed by an 8 team single elimination bracket. The games were officially streamed on Twitch, YouTube and Azubu in several languages. The BBC also streamed the tournament online on BBC Three but for British IP addresses only. A peak of around 14 million concurrent viewers watched the finals, according to official sources.

<i>League of Legends</i> EMEA Championship Professional League of Legends esports league

The League of Legends EMEA Championship (LEC) is the professional League of Legends esports league run by Riot Games in the EMEA region, in which ten teams compete. Each annual season of play is divided into three splits, winter, spring and summer, all consisting of three weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams. At the end of the season, the top performing teams qualify for the annual League of Legends World Championship. The LEC represents the highest level of League of Legends play in the EMEA.

<span class="mw-page-title-main">Gambit Esports</span> Russian esports organization

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<span class="mw-page-title-main">Splyce</span> Former esports organization and media company

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NRG Esports is an American esports organization based in Los Angeles, California. It has rosters in League of Legends, Overwatch, Rocket League, Valorant, Counter-Strike 2 and a number of streamers on the internet platform Twitch.

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The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: Dot Esports, We Got This Covered,The Mary Sue, Prima Games, and Escapist. GAMURS is based out of Sydney, Australia, with an office in Austin, Texas.

Hitbox was a live-streaming esports video game website launched in October 2013. It was a competitor to Twitch. It was acquired by Azubu, and then became Smashcast.

FACEIT is an esports platform founded in London in 2012. The company has administered leagues for games such as Counter-Strike 2, League of Legends, Rocket League, Tom Clancy's Rainbow Six Siege, Dota 2 and Team Fortress 2.

Smashcast was a live streaming platform that materialised after the merger of Azubu and Hitbox in May 2017.

The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services. By 2014, Twitch streams had more traffic than HBO's online streaming service, HBO Go. Professional streamers often combine high-level play and entertaining commentary, and earn income from sponsors, subscriptions, ad revenue, and donations.

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List of events in 2018 in esports.

<i>Counter-Strike</i> in esports Professional Counter-Strike competition

Professional Counter-Strike competition involves professional gamers competing in the first-person shooter game series Counter-Strike. The original game, released in 1999, is a mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life, published by Valve. Currently, the games that have been played competitively include Counter-Strike, Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S) and Counter-Strike: Global Offensive (CS:GO). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas.

References

  1. Azubu. "Azubu Announces Historical Partnership with Fourteen Top Korean eSports Teams". www.prnewswire.com (Press release). Retrieved 2017-02-11.
  2. "Nontraditional funding may have nearly killed e-sports video firm". The ViewPoint. Retrieved 2017-02-11.
  3. "Azubu TV Secures $34 Million In Equity Funding For eSports-CINEMABLEND". CINEMABLEND. 2014-03-26. Retrieved 2017-02-11.
  4. Procter, Richard. "Azubu Releases New Video Player, Revenue Stream". Forbes. Retrieved 2017-02-11.
  5. "Esportspedia Relaunches Under New Name | Esports News & Videos | Dexerto". Dexerto. Archived from the original on 2016-09-20. Retrieved 2017-02-11.
  6. "Report: Azubu couldn't afford $3 million 2016 League of Legends streaming rights, up from $1 million". 2017-01-09. Retrieved 2017-02-11.
  7. "Azubu acquires Europe's Hitbox to expand global esports broadcasts". VentureBeat. 10 January 2017. Retrieved 2017-02-11.
  8. "Azubu plans new eSports streaming platform following Hitbox acquisition". GamesIndustry.biz. Retrieved 2017-02-11.
  9. "Azubu acquires rival platform Hitbox". MCV Pacific. Archived from the original on 2017-02-12. Retrieved 2017-02-11.
  10. "TwitLonger — when you talk too much for Twitter".
  11. 1 2 "Last Year's CS:GO World Champions Still Haven't Been Paid Their Prize Money". Kotaku Compete. 2017-07-19. Retrieved 2017-07-20.