Barbie: Game Girl | |
---|---|
Developer(s) | Imagineering [1] |
Publisher(s) | Hi Tech Expressions [1] |
Producer(s) | Billy Pidgeon |
Designer(s) | Alex DeMeo Henry C. Will IV |
Programmer(s) | Henry C. Will IV Chris Will Tak Lau Mark Beardsley |
Artist(s) | Glen Schofield Mike Sullivan |
Composer(s) | Mark Van Hecke |
Series | Barbie |
Platform(s) | Game Boy |
Release | |
Genre(s) | Platform [1] |
Mode(s) | Single-player |
Barbie: Game Girl is a 2D platform game released in 1992 for the Game Boy based on the Barbie doll franchise.
In this platform game, Barbie must find an outfit for her date with Ken. The environment features a shopping mall level, an underwater level, and other worlds to explore. [2] The game is also centered on collecting gems and pearls to fend off opponents. [3]
Enemies in the game include the usual sharks found in underwater levels, in addition to jellyfish. Moving cubes of sugar must also be defeated in the game. The bonus rounds of the game are essentially a Concentration-type game, where matching identical cards lead to extra points for the player. [2]
Allgame gave the game a rating of 2.5 out of 5.[ citation needed ] Power Unlimited gave it a score of 65% in their review, writing: "Barbie Gamegirl is clearly an effort to get more girls to play games. Unfortunately, the people who made it didn't fully understand that girls also just want games that are fun to play. [4] German video game reviewer Aktueller Software Markt gave the game a rating of 3 out of 12. [5] A 3.3 out of five review from Nintendo Power praised the easy gameplay and called the game perfect for fans of Barbie. [6]
Tiny Toon Adventures is a platform video game for the NES. It was developed and published by Konami and released in 1991. It is the first Tiny Toon Adventures video game to be released for a video game console.
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Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name and was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release, critics including staff writers for Velikij Drakon and Allgame have praised it as "not bad" for a generic platformer. Others including Justine Cassell and Nathanael Ng of the Georgia Institute of Technology have advanced the view that its genre is not appropriate for its content.
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