Battleground 5: Antietam | |
---|---|
Developer(s) | TalonSoft |
Publisher(s) | TalonSoft |
Series | Battleground |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Computer wargame |
Mode(s) | Single player, Head to Head Modem play |
Battleground 5: Antietam is a 1996 computer wargame developed by TalonSoft in 1996, the fifth issue in the popular Battleground series.
It simulated combat at the 1862 Battle of Antietam and the earlier Battle of South Mountain during the American Civil War's Maryland Campaign, using both a video version of miniature wargaming and board gaming. Terrain hex maps are 3D or 2D with various scales and sizes.
The basic platform for the Battleground series involves individual infantry and cavalry regiments, artillery batteries, and commanders. All are rated for strength, firepower, weaponry, morale, and movement. As a unit takes fire, it may become fatigued, disordered, or routed to the rear. Players compete against the computer's artificial intelligence or against another player via modem. Players may try a variety of individual scenarios, or refight the entire battle of Antietam. A Fog of War option enhances playing against the computer, as it hides units that are not in direct view of the enemy.
The game features video clips of battle reenactments, as well as Civil War music by folk singer Bobby Horton.
Publication | Score |
---|---|
Computer Games Strategy Plus | [2] |
CNET Gamecenter | [3] |
The three Battleground games of 1996—Shiloh, Antietam and Waterloo—collectively won Computer Games Strategy Plus 's wargame of the year award for that year. [4]
Waterloo and Antietam were runners-up for Computer Game Entertainment's 1996 "Best War Game" prize, which ultimately went to Tigers on the Prowl 2 . The magazine's editors called both games "top-notch", and summarized Antietam as "the best iteration yet of TalonSoft's successful Civil War game system." [5]
Sid Meier's Gettysburg! is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by Sid Meier's Antietam! in 1999.
Age of Sail is a 1996 naval combat computer wargame developed and published by TalonSoft.
Sid Meier's Antietam! is a real-time computer wargame designed by Sid Meier, the co-founder of Firaxis Games, then released in December 1999. It is the prequel to the 1997 Sid Meier's Gettysburg!.
Battleground 2: Gettysburg is a 1995 turn-based computer wargame developed and published by TalonSoft. It the second game in the Battleground series.
Battleground 4: Shiloh is a turn-based computer wargame developed by TalonSoft in 1996 and the fourth issue in the Battleground series.
Battleground 7: Bull Run is a 1997 computer wargame developed and published by TalonSoft. It is the seventh entry in the Battleground series.
Battleground 3: Waterloo is a 1996 computer wargame developed and published by TalonSoft. It is the third entry in the Battleground series.
Battleground 6: Napoleon in Russia is a 1997 computer wargame developed and published by TalonSoft. It the sixth entry in the Battleground series.
Battleground 8: Prelude to Waterloo is a 1997 computer wargame developed and published by TalonSoft. It is the eighth entry in the Battleground series.
Battleground 9: Chickamauga is a 1999 computer wargame developed and published by TalonSoft. A simulation of conflict during the American Civil War, it is the ninth and final game in the Battleground series.
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.
Battleground is a series of turn-based computer wargames developed and published by TalonSoft for Microsoft Windows between 1995 and 1999. Nine games were released in the series, each based on a different historical battle.
12 O'Clock High: Bombing the Reich is a 1999 computer wargame developed and published by TalonSoft. Designed by Gary Grigsby and Keith Brors, it is follow-up to Battle of Britain and a spiritual sequel to the 1985 wargame U.S.A.A.F. - United States Army Air Force.
The Great Battles of Caesar is 1998 computer wargame developed by Erudite Software and published by Interactive Magic. Based on the board wargame The Great Battles of Julius Caesar, it is the third and final entry in the Great Battles computer wargame series.
Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.
Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.
Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.
East Front is a 1997 computer wargame developed and published by TalonSoft.