Below the Root | |
---|---|
Developer(s) | Dale Disharoon |
Artist(s) | William Groetzinger |
Platform(s) | |
Release |
|
Genre(s) | Adventure, platformer |
Mode(s) | Single-player |
Below the Root is a 1984 video game developed for Commodore 64, IBM PC, and Apple II home computer lines. The game is a continuation of the author Zilpha Keatley Snyder's Green Sky Trilogy , making it the fourth story in the series. The game is set in a fantasy world of Green-Sky covered with enormous trees and wildlife. The player is tasked to choose one of the five characters to explore the world and discover the meaning of the words that appeared in the dreams of the character D'ol Falla. The player explores the world through platforming, solving puzzles and exploration.
The game was developed by Dale DeSharone. [a] Initially a teacher, DeSharone began developing educational video games, where he would meet William Groetzinger who would create graphics for some of his games. DeSharone also worked as an author as a side business, and connected with Snyder on collaborating on a video game which led to the development of Below the Root.
On its release, received a positive review in Compute! , which praised the games graphics and scale. Game journalist John Szczepaniak praised the game as the highlight of DeSharone's career, noting that the game mechanics were ahead of its time such as the LucasArts-style command list options seen in games like Maniac Mansion (1987), or the blend of action and adventure games in games later described as metroidvanias.
The story of Below the Root is set in Green-Sky, a world covered with enormous trees and wildlife. The player is tasked to stop the world from certain disaster. A character known as D'ol Falla had words given to him in a dream about a paling green light and a spirit fading away in darkness who must be sought out. The players must explore Green Sky and interact with the inhabitants are known as Kindar and Erdlings. The two groups were estranged for years and were reunited by a young boy named Raamo who has vanished. [2] The goal of Below the Root is to complete this quest with the shortest amount of the allotted in the in-game 50 cycle. [3]
While being promoted as an educational game, John Szczepaniak of Time Extension described it as a free-roaming, open-world platforming adventure game with light role-playing games overtones. [4] An anonymous author in GamesTM magazine stated that screenshots of the game made it look like a parser-based adventure game, it required a copious amount of platforming. [5] The player can choose the role of either an adult or child and male or female playable character who have different abilities and skills. These include five Green Sky inhabitants called Kindar or Erdlings: Neric, Genaa, and Pomma and Charn and Herd. [6] Each player has a different level of spirt and stamina. The spirit skills allow the player to Pense Emotions which allows the Kindar to read the minds of others without speaking. The players can also heal, use Grunspreke which influences limbs on trees to grow, and Kiniport which allows the character to move objects with their mind. [7] [8] Characters also have different levels of stamina, which effect their ability to store more rest and food energy, jump further, and carry more items. [7] [3] In the game, rest energy is used when jumping, climbing, and crashing into things. It is restored by resting in a Nid - the hammock like bed of the Kindars. The level of food drops periodically during the day cycle of the game, and is restored by eating food items. The level of spirit is the amount of energy usable for spirits skills. It is restored as the time cycle passes. [3]
The game allows for open exploration with player letting the characters walk, run, jump, climb vines and ladders, enter and exit doorways, crawl and occasionally glide. [9] Depending their spirit level based on the character chosen, theplayer can Pense, allowing them to read emotions or messages. [10] An option menu is at the bottom of the screen which lets the player interact with the characters and objects in the world. These include speaking to characters, offering, buying and taking items items to and from the players inventory. The player can also heal to restore their energy and food levels, and examine unfamiliar objects. [11]
Below the Root was developed by programmer Dale DeSharone. [4] DeSharone initially began his career as an elementary school teacher. The principal at the school wanted to get computers and had DeSharone attend programming workshops for TRS-80 computers. He became interested in the possibility of computers presenting visual information and purchased an Atari 8-bit computer. He learned to program and began developing video games for students at the school. [1]
During this period, Atari was running the Atari Program Exchange which included a quarterly catalogue for prizes for best user made software. DeSharone submitted some of his educational games, which won him won him thousands of dollars worth of Atari computer equipment in 1980. [12] This led to DeSharone to leave teaching and form Dale Disharoon Inc., a California-based development studio which creating computer games and began focusing on developing further educational games for home computers through publishers like The Learning Company and Spinnaker Software. [13] [4]
DeSharone also dabbled as an author writing a few books for publisher Prentice Hall. [13] [4] He introduced computers games to fellow author Zilpha Keatley Snyder who lived near him. [13] Snyder was a prolific author of children's and young-adult novels who won the Newbery Honor three times for her work in children's literature. [14] Among her works was the Green Sky Trilogy which were published between 1975 and 1978. The trilogy was a series of fantasy stories about a world of creatures that live high in the trees and about dangerous creatures that dwell "below the root." [15] [14] Snyder grew interested in collaborating on developing a game together which led to the development of Below the Root as a video game that would narratively take place after the third novel in the trilogy. [13] [15] DeSharone said that Snyder's contributions included writing a lot of the dialogue and the mapping of the game world. [13] Snyder said she had mapped out the world of Green-Sky on an enormous sheet of graph paper across her studio floor. She started by sketching the trees, branches and other locations such as homes, shops, and temples. She then created the playable characters, what their attributes were and what abilities they could acquire. She then created the non-playable characters, writing responses they would have for the player. [4] Snyder spoke positively in the manual of the game about working with DeSharone over the project saying that their "ideas flowed back and forth, and it felt more like play than work." [4] DeSharone hired more programmers to later fine tune the ports beyond the Commodore 64 computer (C64). [4] In the manual, beyond DeSharone, the other programmers credited are Jim Graham, Leonard Lebow and Vince Mills. [16]
DeSharone programmed the game with artist Bill Groetzinger making the graphics. [15] Groetzinger had graduated with a Bachelor of Fine Arts with a major in graphic design from Ohio University in 1971. While working as a freelance artist, Groetzinger met Desharone at Maharishi International University while he was drawing people's portraits and proposed to work him on graphics for his games. [4]
Groetzinger later said in an interview published in 2024 that was not even aware games for computers existed before meeting Desharone. The two first collaborated on an educational game called Alphabet Zoo, with Groetzinger working on the game remotely. About a year after working on the previous game, DeSharone invited Groetzinger to travel from Iowa to California and live with him at his home as they developed For Below the Root. The two lived lived together for about two months, before DeSharone purchased a new home in Chico, California. Following the movie, Groetzinger was provided with a C64 and table to continue work on the game. DeSharone created software for the C64 which could be translate Groetzinger's art directly into the computer, which would later be converted to become compatible with Apple II and IBM PCs. He estimated that it took about four months for him to complete his portion of the work in the game. [4]
Below the Root was released in 1984 for the Commodore 64, Apple II and IBM PC home computer lines. [17] [18] Groetzinger recalled that all three versions were released around the same time, and said that the Apple II and IBM PC ports suffered due the lack of colours available compared to the C64 computer. [4] Specific sales details of the game are unknown. Groetzinger said he was not sure of specific details, but presumed it was "probably successful" as it led to them working on similar games like Alice in Wonderland (1985). [4]
Video game developer Justin Stahlman approached Snyder on developing a remake of the game for iOS. After Stahlman contacted Groetzinger to get permission to use his art for the game, Snyder died in 2014 halting Stahlman to pursue the project further. [14] [4] As of 2024, the game has not received any licensed re-release. [4]
From contemporary reviews, Nick Piazza, Jr. of Compute! described the game as a "superb" adaptation of Snyder's Green Sky Trilogy. [19] Pizazza complimented the games scope and graphics of "the color and detail rival that of any arcade game. There are more than 100 different screens, each a delight to the eye." [19] Manfred Kohlen in the German video game magazine Happy Computer called it "a beautiful and interesting role-playing game" and that the fantasy atmosphere, appealing graphics and unique gameplay elements such as mind reading were highlights. [20]
Following work on Below the Root, DeSharone and Groetzinger started production on their game Alice In Wonderland (1985). It used the game system and technology as Below the Root. DeSharone would again recruit another author, Laurence Yep to expand on the story for the game. DeSharone and Groetzinger would work on other more educational games together such as Peter Rabbit Reading and on The First Men in the Moon Math. DeSharone continued working on other educational games until around 1987 when he moved to Boston, Massachusetts, to work for Spinnaker. [4] He then founded Animation Magic in 1992, a multimedia that would make game and animation in titles like Link: The Faces of Evil (1993) and Zelda: The Wand of Gamelon (1993). [21] DeSharone died in 2008 with only one published interview about his video game career. [4]
From retrospective overviews, Earl Green of AllGame complimented the games graphics as being more than adequate for the fantasy setting and that the game's puzzles and vertical world was captivating and engrossing. The review noted a lack of any combat in the game, but found that the exploration made the trade off worth it. [22] In an overview of DeSharone's career in 2006, John Szczepaniak wrote in Retro Gamer that Below the Root as a highlight of his video game output, writing that it was a highly ambitious and enjoyable game the would still give the player a "constant sense of discovery." [23]
While being promoted as an educational game, Piazza, Jr. described the game in a contemporary review as blended both action and adventure game genres. [4] [19] Retrospectively, Below the Root has been referred to as a metroidvania game, a portmanteau of two archetypal video games: Super Metroid (1994) and Castlevania: Symphony of the Night (1997). [24] [25] The term was only began in to have popular use by video game journalists such as Jeremy Parish of 1up.com in the early 21st century. [24] The genre refers to two-dimensional platformer games that map out sprawling mazes in which players can progressively discover new abilities and evolve their player character over time. [26] [27] GamesTM mentioned the game in their discussion of their article on the history of metroidvania in 2011, stating that Below the Root may be a little too expansive without a map to guide players, but if they persevere they would be "treated to something special." [5]
Dragon Slayer is a series of role-playing video games by Nihon Falcom. The first Dragon Slayer game is an early action role-playing game, released in 1984 for the NEC PC-8801 and ported by Square for the MSX. Designed by Yoshio Kiya, the game gave rise to a series of sequels, most of them created by Falcom, with the exception of Faxanadu by Hudson Soft. The Dragon Slayer series is historically significant, both as a founder of the Japanese role-playing game industry, and as the progenitor of the action role-playing game genre.
Exile is a single-player action-adventure video game originally published for the BBC Micro and Acorn Electron in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. The game was designed and programmed by Peter Irvin and Jeremy Smith. It is often cited as one of the earliest examples of a Metroidvania game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal".
Zilpha Keatley Snyder was an American author of books for children and young adults. Three of Snyder's works were named Newbery Honor books: The Egypt Game, The Headless Cupid and The Witches of Worm. She was most famous for writing adventure stories and fantasies.
Montezuma's Revenge is a platform game for the Atari 8-bit computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, and ZX Spectrum. It was designed and programmed by Robert Jaeger and published by Parker Brothers in 1984. The game's title references a colloquial expression for diarrhea contracted while visiting Mexico.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Gib or GIB may refer to:
Ys I: Ancient Ys Vanished, also known as Ys: The Vanished Omens or The Ancient Land of Ys, is a 1987 action role-playing game developed by Nihon Falcom. It is the first installment in the Ys series. Initially developed for the PC-8800 series by Masaya Hashimoto and Tomoyoshi Miyazaki, the game was soon ported to the Sharp X1, PC-98, FM-7, and MSX2 Japanese computer systems.
The Changeling is a young adult novel by Zilpha Keatley Snyder. This book was first published in 1970. It was awarded a Christopher Award and named an outstanding book for young people by the Junior Library Guild.
Below the Root may refer to:
The Egypt Game (1967) is a Newbery Honor-winning novel by Zilpha Keatley Snyder. Set in a small college town in California, the novel follows the creation of a sustained imaginative game by a group of six children.
Master Takahashi's Adventure Island IV is a 1994 platform game released by Hudson Soft for the Family Computer; it was the final game released for the console in Japan. The game was never released outside of Japan.
The Pharaoh's Curse is a platform adventure game written by Steve Coleman and published by Synapse Software in 1983 for Atari 8-bit computers. It was ported to the Commodore 64 and VIC-20, with the VIC version published by Human Engineered Software. Coleman also wrote Rainbow Walker for Synapse, published the same year.
Below the Root is a science fiction/fantasy novel by Zilpha Keatley Snyder, the first book in the Green Sky Trilogy. The 1984 videogame Below the Root is based on the book series.
And All Between is a science fiction/fantasy novel by Zilpha Keatley Snyder, the second book in the Green Sky Trilogy.
The Green Sky Trilogy is a series of fantasy novels by Zilpha Keatley Snyder, originally published between 1975 and 1978 by Atheneum. The books feature illustrations by Alton Raible.
Windham Classics Corporation was a subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA.
Link: The Faces of Evil and Zelda: The Wand of Gamelon are action-adventure games developed by Animation Magic and published by Philips Interactive Media for the CD-i on October 10, 1993, in North America and December 25 of the same year in Europe. They were released on the same day, were developed simultaneously, and look and play similarly because they use the same graphic engine. Both games are based on Nintendo's The Legend of Zelda franchise, but are not acknowledged as official, canonical entries and are the first two games of three Zelda games released for the CD-i. The third, Zelda's Adventure, was developed separately and plays differently.
Hero of the Golden Talisman is an action-adventure video game developed by British studio Mr Chip Software and published by Mastertronic in 1985 for the Commodore 64. A port to the Amstrad CPC followed. It is an early example of the Metroidvania style, despite preceding both of the genre's namesakes.
The Rocky Horror Show is a video game, based on the musical of the same name, it was developed and published by CRL Group. It was released for Apple II, Commodore 64, Commodore 128, ZX Spectrum, and Amstrad CPC created by the CRL Group PLC.
Alton Robert Raible was an American painter, printmaker, and book illustrator, who was most widely known for his illustrations for many of the children's novels written by Zilpha Keatley Snyder.