Bit Pilot

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Bit Pilot
Cover art of Bit Pilot, Zach Gage, 2010, transparent background.png
App icon
Developer(s) Zach Gage
Publisher(s) Zach Gage
Composer(s) Sabrepulse
Platform(s) iOS
ReleaseMarch 4, 2010
Genre(s) Bullet hell, action
Mode(s) Single-player

Bit Pilot is a 2010 bullet hell action game created by the American indie developer Zach Gage. In the game, the player controls a spaceship and must continuously dodge incoming asteroids and lasers for as long as possible. Released on March 4, 2010, for iOS, the game was praised for its graphics and soundtrack but faced a mixed reception for its gameplay and controls.

Contents

Gameplay

In Bit Pilot, the player must maneuver a ship to dodge incoming asteroids and lasers. Gameplay screenshot of Bit Pilot, 2010.jpg
In Bit Pilot, the player must maneuver a ship to dodge incoming asteroids and lasers.

Bit Pilot is a bullet hell game. [1] In the game, the player controls a spaceship and must avoid incoming lasers and asteroids. [2] [3] The player can control the speed and direction of the spaceship by swiping on the screen with two-thumb controls. [4] [1] As the game progresses, the asteroids increase in size. [2] When the player comes in contact with an obstacle, the spaceship loses one shield; hitting an asteroid without any shields or touching a laser triggers a game over. [5] Pill-shaped power-ups occasionally spawn and give the player bonus points or an additional shield. [2] Gaining enough points unlocks new modes, music, and themes. [5]

The game has two gameplay modes: Super Massive and Tunnels. In Super Massive mode, asteroids are smaller and faster, [6] but power-ups spawn more frequently and increase the player's size when collected. [2] [7] In Tunnels mode, the player must evade larger asteroids. [7] Additionally, the two difficulty modes—Easy and Normal—change the number of asteroids in the game. [8]

Development and release

Bit Pilot was developed by Zach Gage, a New York City-based indie developer. Bit Pilot's soundtrack was composed by Sabrepulse, and the leaderboards were run by OpenFeint. [5] The game was released for iOS on March 4, 2010. [1] In June 2011, Game Center support and the two gameplay modes were added. [7] Bit Pilot was showcased at the Austin Film Festival in September 2011 and the Hayden Planetarium in January 2012. [9] [10]

Reception

On Metacritic, Bit Pilot has a "generally favorable" score of 78 based on nine critics. [11]

Bit Pilot's gameplay was divided among critics. Reviewers praised the game as exciting and noticed its likeness to retro video games, [5] [8] [12] [14] [15] specifically Asteroids . [2] [12] However, 148Apps and Edge felt that the gameplay, rather than its rewards for gaining points, gave it replay value, [5] [13] and Tracy Erickson of Pocket Gamer and Kyle Vanhemert of Wired magazine commented on its lack of variety. [8] [16]

The game's controls garnered a mixed reception. Although AppSpy, 148Apps, and Edge magazine thought the swiping mechanic was unique and precise, [1] [5] [13] 148Apps and AppSpy criticized how the controls were complicated to learn. [1] [5] Chris Reed of Slide to Play stated that he preferred for Bit Pilot to have a single movement stick, [14] while Andrew Hayward of GamesRadar+ described them as, "the most responsive [they had] experienced to date". [6]

Critics praised Bit Pilot's graphics and soundtrack; [3] [1] [5] [16] some felt that they complemented the game's retro theme, [1] [8] [16] while a reviewer from The A.V. Club stated the graphics "[belied] the atrocious challenge at hand". [12] Reed praised unlocking soundtracks as a reward, writing that they were "far more pleasing" than a leaderboard ranking. [14]

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References

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