In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view in four pockets. This is required for in-person duplicate bridge tournaments, where the same deal is played several times and so the composition of each hand must be preserved during and after each play of each deal. When bridge is played online, the functions of the physical boards are replaced by the software.
Each board is usually marked with the following information: board number – (from '1' to as high as '36') identifies the deal and helps to order the play of multiple deals; compass directions – used to match the four hands to the four players at a table; dealer – designates which player is the "dealer"; this designates the player who is to make the first call of the auction; vulnerability – often represented by color code: a "vulnerable" partnership is usually shown in red and a "not vulnerable" partnership in green, white or no color. Most designs include a slot or pocket to hold a paper travelling score sheet.
Colloquially, the term board may refer to unit of the game as being one deal plus its bidding and play.
First used in duplicate whist in the 1890s, the devices were called duplicate whist trays. Since the first [1] in November 1891, [2] numerous patents [3] have been registered incorporating a variety of shapes, sizes and materials and having various means of inserting and retaining the cards in place in the trays or apparatus, as they were often referred to in the patent description. Amongst the earliest versions were those manufactured by Ihling Brothers & Everard of Kalamazoo, Michigan [4] , [5] and referred to as the Kalamazoo Tray, [6] a square tray, getting award-winning recognition at the 1893 Chicago World Fair. [7] The company's interests in duplicate whist trays were purchased by The Duplicate Whist Co. in 1899, which introduced a tray known as the Paine's Duplicate Whist Tray after its president, Cassius M. Paine; Paine used the U.S. Playing Card Co. of Cincinnati as his sole manufacturing and sales agent.
Originally, trays were sold in sets of 8, 12, 16 and 20; after the concept of vulnerability was introduced to contract bridge in 1926 and the adoption of boards for duplicate bridge, a set consists of 16 (or 32) boards, owing to the 16 possible deal combinations arising from the four states of vulnerability [8] for each of the four dealer positions. By the mid-1930s, thirty or forty different types were being sold. [9] The first oblong boards were made of paper by William McKenney in 1928; the first metal boards were by F. Dudley Courtney in 1931. [10]
The most common modern boards are rectangular in shape and made of plastic [11] replacing earlier models made of paper covered pasteboard, sheet metal, wood and more recently aluminum. Boards designed as foldable wallets, originally made of leather, primarily used in England, are now generally made of pliable plastic. While the concept of the contract bridge duplicate board evolved from the duplicate whist tray,
...it is called a "board" rather than a "tray" stems from the fact that the earliest widely accepted models were made of wood.
A set of boards for duplicate bridge typically contains 32 boards and sometimes as many as 36. The actual number of boards used in a particular session depends on the type of tournament, the number of tables, and the choice of movement used. Often some of the higher numbered boards (e.g. 25 to 36) are not needed. [12] The dealer and vulnerability markings for each board number are standardized in the laws of the game, utilizing all the possible permutations. The dealer is rotated clockwise in successively numbered boards. Four combinations of vulnerabilities also change, but they are also shifted circularly. Thus, a set of 16 boards has the following markings:
Board | Dealer | Vul. | Board | Dealer | Vul. | Board | Dealer | Vul. | Board | Dealer | Vul. | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | N | None | 5 | N | N-S | 9 | N | E-W | 13 | N | All | |||
2 | E | N-S | 6 | E | E-W | 10 | E | All | 14 | E | None | |||
3 | S | E-W | 7 | S | All | 11 | S | None | 15 | S | N-S | |||
4 | W | All | 8 | W | None | 12 | W | N-S | 16 | W | E-W |
The scheme is repeated in the subsequent set of 16 (i.e. on boards numbered 17–32); boards 33-36 repeat the scheme of boards 1–4.
At the beginning of a session, the boards are prepared in one of several ways:
No matter how the boards are prepared, they are not shuffled again during the session, and the cards in all pockets are kept face down. Sometimes, at the end of a session or the beginning of a new session, a card or cards will be placed in the board face up. This indicates that the board has not yet been prepared for the new session.
The board may also carry a travelling sheet — a paper form where players enter their scores each time the board is played. The board may contain a dedicated pocket for the travelling sheet (folded so as to hide the entries from view between scorings); otherwise it can be inserted in the slot with the cards for North, the score recorder. In many clubs and almost all higher level tournaments, the travelling sheets have been superseded by small electronic data entry devices stationed at each table. [13]
Play of each board proceeds as follows:
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.
Oh Hell or Contract Whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called Oh! Well. It was said to have been introduced into America via the New York clubs in 1931. Phillips and Westall describe it as "one of the best round games."
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word écarté meaning "discarded". Écarté was popular in the 19th century, but is now rarely played. It is described as "an elegant two-player derivative of Triomphe [that is] quite fun to play" and a "classic that should be known to all educated card players."
Card players are those participating in a card game. Various names are given to card players based on their role or position.
Solo Whist is the English form of Weizen, a simple game of the Boston family played in the Low Countries. It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players. Thus it combines both partnership and cut-throat play. Scoring is with small stakes won or paid out on each hand.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Duplicate bridge is a variation of contract bridge where the same set of bridge deals are played by different competitors, and scoring is based on relative performance. In this way, every hand, whether strong or weak, is played in competition with others playing identical cards, and the element of skill is heightened while that of chance is reduced. This stands in contrast to Bridge played without duplication, where each hand is freshly dealt and where scores may be more affected by chance in the short run.
Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.
Chicago, also known as Four-deal Bridge and Short Bridge, is a form of contract bridge and a variation of rubber bridge in which one or more sets of four deals are played and scored.
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.
While a deal of bridge is always played following a unique set of rules, its scoring may vary depending on the type of event the deal is played on. There are two main categories of scoring: rubber and duplicate. Rubber scoring, and its popular variant Chicago, are mostly used in social play. Duplicate scoring is focused on tournament competition and has many variations that compare and rank the relative performance of partnerships and teams playing the same deals as their competitors.
The Laws of Duplicate Bridge is the official rule book of duplicate bridge promulgated by the World Bridge Federation (WBF). The first Laws of Duplicate Contract Bridge were published in 1928. They were revised in 1933, 1935, 1943, 1949, 1963, 1975, 1987, 1997, 2007 and 2017. The Laws are effective worldwide for all duplicate bridge tournaments sponsored by WBF, zonal, national and subordinate organizations.
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw. It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
A duplicate bridge movement is a scheme used in a duplicate bridge session to arrange which competitors play which opponents when, and which boards they play. The arrangement has to satisfy various constraints which often conflict to some extent, requiring compromises. The resolution of these compromises is to a considerable extent a matter of taste, so players should be consulted as to their preferences if this is practicable.
Bostogné, Boston or Boston Whist is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s, combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Call-ace Whist or Danish Whist is a card game for four players playing in variable partnerships. It is the most popular form of Whist in Denmark, where it is often just called "Whist". It has a well developed bidding system and has imported from the traditional Danish game of Skærvindsel the feature of determining the partnerships by 'calling an ace'. John McLeod records that there is also a version of Danish Whist in which there are fixed partnerships.
...the Kalamazoo firm of Ihling Brothers & Everard won an award at the 1893 Columbian Exposition in Chicago for its development of a tray for Duplicate Whist.Link