This article needs a plot summary.(April 2024) |
Broken Roads | |
---|---|
Developer(s) | Drop Bear Bytes |
Publisher(s) | Versus Evil |
Platform(s) | Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5 |
Release | April 10, 2024 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Broken Roads is a 2024 video game by independent developer Drop Bear Bytes and published by Versus Evil. Described as a post-apocalyptic computer role-playing game, [1] Broken Roads is set in the Wheatbelt region of Western Australia. The game has been compared to non-traditional dialogue-based role-playing games, such as Disco Elysium , in featuring a mechanic described the 'Moral Compass', that responds to moral choices made by the player. The game was released on April 10, 2024, for Windows, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. [2] [3]
Upon release, Broken Roads received mixed reviews from critics.
Broken Roads is a role-playing game in which players accompany a party of up to five characters and participate in a "blend of turn-based tactical combat (and) traditional and original" role-playing mechanics. [1] The game features a 'Moral Compass' system in which player actions, including choices made in dialogue and quests, are represented on a map between four quadrants, 'utilitarian', 'humanist', 'machiavellian' and 'nihilist' positions. The player's position on the Moral Compass provides the player with traits affecting gameplay mechanics. [4] The player's companions and key characters feature their own compass, which affects their reaction to the player's statements and choices. [5]
Broken Roads was developed by Drop Bear Bytes, an independent Australian developer based in Torquay founded by director Craig Ritchie in 2019. [6] Development began in January 2019, [6] with a reveal trailer released to the public in October of that year. [7] Broken Roads received support from several Australian state government arts programs, including funding from the Victorian Government's Assigned Production Investment Games program in 2020 and 2021, [8] and from the Queensland Government's Digital Games Incentive in August 2022. [9] A demo of the game was released on Steam in June 2023. [5] In December 2023, Versus Evil, the project's publisher, became defunct. [10] [11] [12]
The Australian setting and identity became a major component of the design of Broken Roads over time. Originally conceived to take place within a generic setting, Ritchie found Australia's "conflicted culture", including its legacies of colonialism and genocide, provided an effective balance between "humor, fun and levity" with "serious, adult themes (and) tough questions". [13] During development, the scope of the game was narrowed from across the Australian continent to a setting in the Wheatbelt region of Western Australia. [13] The developers visited the region several times during pre-production to capture reference images to depict several of the area's landmarks and landscapes in-game. [14]
The development team engaged the input of Indigenous elders to capture the "respectful and authentic" representation of Indigenous Australians in the setting of the game. [14] In 2019, Drop Bear Bytes hired Yorta Yorta and Ngarrindjeri writer Cienan Muir as a 'narrative consultant' for the game. Cienan stated that his role was to provide a "critical eye" in and provide a chance to "get creative and let (his) own stories have some influence" in the game's narrative. [15] In 2022, Karla Hart was brought on board to write a significant portion of the game. [16] Australian stage and screen actor Uncle Jack Charles was originally cast as a narrator in the game, featuring in a release trailer, [17] but passed away in September 2022 before his participation in the game could be finalised. [14]
The game was strongly influenced by earlier non-traditional role-playing games with an emphasis on dialogue. Narrative lead Leanne Taylor-Giles stated that, like in Fallout , the game was designed to provide players with "all kinds of different ways to approach each problem", including pacifistic approaches with dialogue. [18] Drop Bear Bytes enlisted several industry veterans, including creative lead Colin McComb, who had worked on Fallout 2 and Planescape: Torment , cited by Ritchie as "big influences" on Broken Roads, [19] and Leanne Taylor-Giles, who had worked with McComb on Torment: Tides of Numenera . [20] Pre-release reception of Broken Roads identified similar comparisons, with IGN writing that the game "has the potential to be the next game in the Planescape: Torment lineage of deeply introspective, talky RPGs", [21] and PC Gamer describing the game as having the "potential to become the next Disco Elysium ", citing its "philosophical" approach. [20]
Aggregator | Score |
---|---|
Metacritic | 61/100 [22] |
Publication | Score |
---|---|
Eurogamer | 2/5 [23] |
GamesRadar+ | 2.5/5 [24] |
Hardcore Gamer | 3.5/5 [25] |
IGN | 4/10 [26] |
PC Gamer (US) | 64% [27] |
PCGamesN | 4/10 [28] |
RPGFan | 76% [29] |
Shacknews | 6/10 [30] |
Broken Roads received "mixed or average" reviews, according to review aggregator Metacritic. [22] Many critics commended the game's ambition, whilst noting that the execution of its gameplay mechanics fell short of the vision set out by the game's premise. [23] [27]
Critics commended the game's plot and worldbuilding. Describing the game as a "sharply written, intellectual adventure", Rick Lane of PC Gamer stated that the game's settings had an "impressive amount of variety" that were "rich in visual detail and character" and featured "sharply observed characters". [27] Ruth Cassidy of Eurogamer found the game to feel "lonely and pointless", stating that "companions have nothing to say". [23] Nic Reuben of Rock Paper Shotgun considered the game to feature "good prose" and "creative details", commending the game as "brimming with character" and exploring "genuinely thoughtful themes" relating to Australia's history, colonialism, Indigenous and working class cultures. [3]
The execution of the game's moral compass received a mixed reception. Rick Lane of PC Gamer found the varied responses of characters and situations to the mechanic to be where the game was at its "most fun", but qualified that the premise could be "indulgent" and was "somewhat lost" amidst the other aspects of the game. [27] Nic Reuben of Rock Paper Shotgun critiqued the game's moral choice system and its reliance on philosophical labels, expressing it as a "dry" approach that contrasted with presenting dilemmas through "personal experience and imagination". [3]
Many critics also encountered bugs that considerably affected the gameplay. Ruth Cassidy of Eurogamer wrote that the game's quest progression bugs were "real issue" locking them from exploring the gameplay, also citing issues with dialogue and interacting with objects. [23] Describing the game as "broken", Rick Lane of PC Gamer encountered numerous issues with quests, collision issues making it "difficult and sometimes impossible to select targets". [27]
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. Fallout is regarded as a spiritual successor to Wasteland, a 1988 game developed by Interplay Productions.
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.
Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
Fallout: Brotherhood of Steel is a 2004 action role-playing game developed and published by Interplay Entertainment. It was released for the PlayStation 2 and Xbox, and was the first entry in the Fallout series to be released for home video game consoles. Set in the year 2208, the player controls an initiate of the Brotherhood of Steel, a militant organization that attempts to bring order to a world that has been decimated by nuclear warfare. Critics often compared Fallout: Brotherhood of Steel to a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies. Fallout: Brotherhood of Steel does not feature an open world map like other Fallout games, and is instead linear in design.
Colin McComb is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio.
Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was released for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the Mojave Desert 204 years after a devastating nuclear war, the player controls a courier who wakes up after being shot in the head by an unknown assailant. While tracking down their assailant, the courier becomes embroiled in a larger conflict between different governing factions vying for control of the region. Fallout: New Vegas features an open world map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as melee weapons, conventional guns, and energy-based weapons. An optional difficulty level is Hardcore Mode, which adds survival mechanics such as a need to routinely eat, drink, and sleep.
There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to use. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.
Western role-playing video games are role-playing video games developed in the Western world, including the Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.
Wasteland 3 is a role-playing video game developed by inXile Entertainment and published by Deep Silver. It is a sequel to Wasteland 2 (2014) and was released for Microsoft Windows, PlayStation 4 and Xbox One on August 28, 2020. A Linux and macOS port was released on December 17, 2020.
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. Set in an alternate future, the game takes place in Halcyon, a distant star system colonized by megacorporations. In the game, players assumes control of a passenger from a lost colony ship, who is revived by a mad scientist and tasked to rescue their fellow colonists and take down the corporations responsible for the colony's downfall. The game is played from a first-person perspective, and players can use combat, stealth, or dialog options when encountering potentially hostile non-playable characters. Players can make numerous dialog decisions which influence the branching story.
Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power.
Encased: A Sci-Fi Post-Apocalyptic RPG, is an isometric turn-based RPG developed by Dark Crystal Games and inspired by games like Fallout and Wasteland as well as Soviet-era sci-fi novel Roadside Picnic. The game was released in early access on Microsoft Windows on September 26, 2019, and its full release was on September 7, 2021.
Thirsty Suitors is an adventure video game developed by Outerloop Games and published by Annapurna Interactive. The game is about a young woman, Jala, who returns to her hometown for her sister's wedding and must navigate her relationships with her family and former paramours. The game was released on November 2, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. Ports to Android and iOS published by Netflix is in development.
Stygian: Reign of the Old Ones is a tactical role playing video game developed by Cultic Games. 1C Entertainment published it for PCs in 2019. It takes place in a Lovecraftian setting.