Broken Roads (video game)

Last updated
Broken Roads
Broken Roads Cover art.jpg
Steam header art
Developer(s) Drop Bear Bytes
Publisher(s) Versus Evil
Platform(s) Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5
ReleaseApril 10, 2024
Genre(s) Role-playing
Mode(s) Single-player

Broken Roads is a 2024 video game by independent developer Drop Bear Bytes and published by Versus Evil. Described as a post-apocalyptic computer role-playing game, [1] Broken Roads is set in the Wheatbelt region of Western Australia. The game has been compared to non-traditional dialogue-based role-playing games, such as Disco Elysium , in featuring a mechanic described the 'Moral Compass', that responds to moral choices made by the player. The game was released on April 10, 2024, for Windows, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. [2] [3]

Contents

Upon release, Broken Roads received mixed reviews from critics.

Gameplay

Broken Roads is a role-playing game in which players accompany a party of up to five characters and participate in a "blend of turn-based tactical combat (and) traditional and original" role-playing mechanics. [1] The game features a 'Moral Compass' system in which player actions, including choices made in dialogue and quests, are represented on a map between four quadrants, 'utilitarian', 'humanist', 'machiavellian' and 'nihilist' positions. The player's position on the Moral Compass provides the player with traits affecting gameplay mechanics. [4] The player's companions and key characters feature their own compass, which affects their reaction to the player's statements and choices. [5]

Development

Broken Roads was developed by Drop Bear Bytes, an independent Australian developer based in Torquay founded by director Craig Ritchie in 2019. [6] Development began in January 2019, [6] with a reveal trailer released to the public in October of that year. [7] Broken Roads received support from several Australian state government arts programs, including funding from the Victorian Government's Assigned Production Investment Games program in 2020 and 2021, [8] and from the Queensland Government's Digital Games Incentive in August 2022. [9] A demo of the game was released on Steam in June 2023. [5] In December 2023, Versus Evil, the project's publisher, became defunct. [10] [11] [12]

The Australian setting and identity became a major component of the design of Broken Roads over time. Originally conceived to take place within a generic setting, Ritchie found Australia's "conflicted culture", including its legacies of colonialism and genocide, provided an effective balance between "humor, fun and levity" with "serious, adult themes (and) tough questions". [13] During development, the scope of the game was narrowed from across the Australian continent to a setting in the Wheatbelt region of Western Australia. [13] The developers visited the region several times during pre-production to capture reference images to depict several of the area's landmarks and landscapes in-game. [14]

The development team engaged the input of Indigenous elders to capture the "respectful and authentic" representation of Indigenous Australians in the setting of the game. [14] In 2019, Drop Bear Bytes hired Yorta Yorta and Ngarrindjeri writer Cienan Muir as a 'narrative consultant' for the game. Cienan stated that his role was to provide a "critical eye" in and provide a chance to "get creative and let (his) own stories have some influence" in the game's narrative. [15] In 2022, Karla Hart was brought on board to write a significant portion of the game. [16] Australian stage and screen actor Uncle Jack Charles was originally cast as a narrator in the game, featuring in a release trailer, [17] but passed away in September 2022 before his participation in the game could be finalised. [14]

The game was strongly influenced by earlier non-traditional role-playing games with an emphasis on dialogue. Narrative lead Leanne Taylor-Giles stated that, like in Fallout , the game was designed to provide players with "all kinds of different ways to approach each problem", including pacifistic approaches with dialogue. [18] Drop Bear Bytes enlisted several industry veterans, including creative lead Colin McComb, who had worked on Fallout 2 and Planescape: Torment , cited by Ritchie as "big influences" on Broken Roads, [19] and Leanne Taylor-Giles, who had worked with McComb on Torment: Tides of Numenera . [20] Pre-release reception of Broken Roads identified similar comparisons, with IGN writing that the game "has the potential to be the next game in the Planescape: Torment lineage of deeply introspective, talky RPGs", [21] and PC Gamer describing the game as having the "potential to become the next Disco Elysium ", citing its "philosophical" approach. [20]

Reception

Broken Roads received "mixed or average" reviews, according to review aggregator Metacritic. [22] Many critics commended the game's ambition, whilst noting that the execution of its gameplay mechanics fell short of the vision set out by the game's premise. [23] [27]

Critics commended the game's plot and worldbuilding. Describing the game as a "sharply written, intellectual adventure", Rick Lane of PC Gamer stated that the game's settings had an "impressive amount of variety" that were "rich in visual detail and character" and featured "sharply observed characters". [27] Ruth Cassidy of Eurogamer found the game to feel "lonely and pointless", stating that "companions have nothing to say". [23] Nic Reuben of Rock Paper Shotgun considered the game to feature "good prose" and "creative details", commending the game as "brimming with character" and exploring "genuinely thoughtful themes" relating to Australia's history, colonialism, Indigenous and working class cultures. [3]

The execution of the game's moral compass received a mixed reception. Rick Lane of PC Gamer found the varied responses of characters and situations to the mechanic to be where the game was at its "most fun", but qualified that the premise could be "indulgent" and was "somewhat lost" amidst the other aspects of the game. [27] Nic Reuben of Rock Paper Shotgun critiqued the game's moral choice system and its reliance on philosophical labels, expressing it as a "dry" approach that contrasted with presenting dilemmas through "personal experience and imagination". [3]

Many critics also encountered bugs that considerably affected the gameplay. Ruth Cassidy of Eurogamer wrote that the game's quest progression bugs were "real issue" locking them from exploring the gameplay, also citing issues with dialogue and interacting with objects. [23] Describing the game as "broken", Rick Lane of PC Gamer encountered numerous issues with quests, collision issues making it "difficult and sometimes impossible to select targets". [27]

Related Research Articles

<i>Planescape: Torment</i> 1999 video game

Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.

<i>Wasteland</i> (video game) 1988 video game

Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.

<i>Fallout</i> (franchise) Video game series

Fallout is a media franchise of post-apocalyptic role-playing video games—and later action role-playing games—created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is set during the 21st, 22nd, and 23rd centuries, and its atomicpunk retrofuturistic setting and art work are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions. Fallout is regarded as a spiritual successor to Wasteland.

<i>Fallout 2</i> 1998 video game

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.

<span class="mw-page-title-main">Chris Avellone</span> American video game designer

Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

inXile Entertainment American video game developer

inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.

Dogmeat (<i>Fallout</i>) Non-player character dog in the Fallout series

Dogmeat is the name given to various dogs featured in the post-apocalyptic role-playing game series Fallout. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and made a cameo appearance in Fallout 2 (1998). Other dogs named Dogmeat are featured and serve similar roles in Fallout 3 (2008), Fallout 4 (2015), and in the American post-apocalyptic drama television series Fallout (2024).

<i>Fallout</i> (video game) 1997 video game

Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

Colin McComb is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera.

<i>Fallout: New Vegas</i> 2010 video game

Fallout: New Vegas is an action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was released in 2010 for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the Mojave Desert 204 years after a nuclear war left much of the United States decimated, the player controls a courier who survived an assassination attempt from an unknown assailant. The goal of the game is to find the assailant, which eventually culminates in a war between different governing factions vying for control of the Mojave Desert. Fallout: New Vegas features an open world map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as standard guns and energy-based weapons. An optional difficulty level is Hardcore Mode, which adds survival mechanics the player must keep track of, such as the need to sleep in order to avoid dying from sleep deprivation.

There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to use. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

<i>Torment: Tides of Numenera</i> Role-playing video game

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.

<i>Wasteland 3</i> 2020 role-playing video game

Wasteland 3 is a role-playing video game developed by inXile Entertainment and published by Deep Silver. It is a sequel to Wasteland 2 (2014) and was released for Microsoft Windows, PlayStation 4 and Xbox One on August 28, 2020. A Linux and macOS port was released on December 17, 2020.

<i>Disco Elysium</i> 2019 video game

Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power.

<i>Encased</i> 2021 video game

Encased: A Sci-Fi Post-Apocalyptic RPG, is an isometric turn-based RPG developed by Dark Crystal Games and inspired by games like Fallout and Wasteland as well as Soviet-era sci-fi novel Roadside Picnic. The game was released in early access on Microsoft Windows on September 26, 2019, and its full release was on September 7, 2021.

<span class="mw-page-title-main">Kim Kitsuragi</span> Video game character

Kim Kitsuragi is a character in the 2019 video game Disco Elysium. Kitsuragi is a police lieutenant for the Revachol Citizens Militia (RCM) and serves as partner to detective Harrier Du Bois, the game's protagonist. Contrasting Du Bois' more vibrant and unpredictable personality, Kitsuragi acts as stoic and serious partner. He is voiced by Brussels-based voice actor Jullian Champenois, who was chosen after years of searching for an actor who was able to portray what they wanted for Kim, specifically a French accent.

References

  1. 1 2 Wales, Matt (24 August 2021). "Post-apocalyptic cRPG Broken Roads looks like an Australian Fallout". Eurogamer.
  2. Romano, Sal (March 21, 2024). "Broken Roads for PS5, Xbox Series, PS4, Xbox One, and PC launches April 10". Gematsu. Retrieved May 20, 2024.
  3. 1 2 3 Reuben, Nic (10 April 2024). "Broken Roads review: this Fallout-style RPG is Vegemite and (some) magic". Rock Paper Shotgun. Retrieved 11 April 2024.
  4. Sharp, Jamie (17 November 2019). "Broken Roads's moral compass will make you panic about every decision". Rock Paper Shotgun.
  5. 1 2 Macgregor, Jody (11 June 2023). "You can play a demo of the 'Aussie Fallout' CRPG Broken Roads on Steam". PC Gamer.
  6. 1 2 "Developer Interview: Broken Roads". Press Play News. 27 January 2023.
  7. Craddock, Ryan (1 October 2019). "Broken Roads Is A Narrative-Driven RPG That'll Test Your Morals, And It's Coming To Switch". Nintendo Life.
  8. "Making Career-Changing Leaps in Digital Games". Vic Screen. 25 February 2021.
  9. "Screen Queensland Announces $1 Million Funding For The Digital Games Industry". Screen Queensland. 22 August 2022.
  10. Carter, Justin (December 22, 2023). "Indie publisher Versus Evil has shut down". Game Developer . Retrieved December 22, 2023.
  11. Stedman, Alex (December 22, 2023). "Indie Publisher Versus Evil Is Shutting Down, Entire Staff Laid Off". IGN . Retrieved December 22, 2023.
  12. "Versus Evil to shut down [Update]". Gematsu. 2023-12-22. Retrieved 2023-12-27.
  13. 1 2 Lawardorn, Damien (9 September 2021). "Broken Roads Challenges Your Philosophy in Innovative Ways in a Doomed Australia – Interview". Escapist Magazine.
  14. 1 2 3 McManus, Sam (27 June 2023). "Red dirt and heritage pubs of WA's Wheatbelt play host to new dystopian video game Broken Roads". ABC News.
  15. Maxwell, Jini (9 July 2021). "Bringing Indigenous cultural expertise to videogame development". Screen Hub.
  16. Smith, David (2023-07-07). "Changing The Landscape: The Future Of Games And First Nations Storytelling". Kotaku Australia. Retrieved 2024-01-24.
  17. Maxwell, Jini (25 August 2021). "New Broken Roads trailer stars Uncle Jack Charles, as game signs with Team17". Screen Hub.
  18. MacGregor, Jody (19 May 2023). "You'll be able to finish post-apocalyptic CRPG Broken Roads as a pacifist". PC Gamer.
  19. Walker, Alex (25 August 2021). "What's Happening With Broken Roads, The Philosophical, Post-Apocalyptic Australian RPG". Kotaku.
  20. 1 2 Savage, Phil (28 September 2022). "Broken Roads has the potential to become the next Disco Elysium". PC Gamer.
  21. Purslow, Matt (10 October 2022). "Broken Roads Will Torment You With Character-Altering Moral Choices (and That's Brilliant)". IGN.
  22. 1 2 "Broken Roads". Metacritic. Retrieved 16 April 2024.
  23. 1 2 3 4 Cassidy, Ruth (10 April 2024). "Broken Roads review - a lonely scavenger hunt for scraps of interest". Eurogamer. Retrieved 11 April 2024.
  24. Bailes, Jon (10 April 2024). "Broken Roads review: "Systems that sound good on paper don't work as intended"". GamesRadar+. Retrieved 11 April 2024.
  25. Parsons, Don (10 April 2024). "Review: Broken Roads". Hardcore Gamer.
  26. Hetfeld, Malindy (11 April 2024). "Broken Roads Review". IGN. Retrieved 11 April 2024.
  27. 1 2 3 4 5 Lane, Rick (10 April 2024). "Broken Roads Review". PC Gamer. Retrieved 11 April 2024.
  28. McCarter, Reid (10 April 2024). "Broken Roads review – a Fallout-inspired RPG flop". PCGamesN. Retrieved 11 April 2024.
  29. Kobylanski, Abraham (10 April 2024). "Broken Roads". RPGFan. Retrieved 11 April 2024.
  30. White, Lucas (10 April 2024). "Broken Roads review: rolling dice and spending points in the Outback". ShackNews. Retrieved 11 April 2024.