Designers | B. Dennis Sustare, Scott Robinson |
---|---|
Publishers | Fantasy Games Unlimited |
Publication | 1976 |
Genres | Role-playing game, Animal fantasy |
Systems | Original |
Bunnies & Burrows (B&B) is a role-playing game (RPG) inspired by the 1972 novel Watership Down . [1] Published by Fantasy Games Unlimited in 1976, the game is centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a similar second edition in 1982. Frog God Games published a revised third edition in 2019 from the original authors. The game was also modified and published by Steve Jackson Games as an official GURPS supplement in 1992.
As rabbits, player characters are faced with dangers mirroring those in the real world. The only true "monsters" in the game are humans, but there are many predators and natural hazards. The characters' position in the food chain promotes an emphasis on role-playing and problem solving over combat.
Originally published by Fantasy Games Unlimited in 1976, only two years after the first role-playing game Dungeons & Dragons was published; [2] this edition is now long out of print. The game was inspired by Richard Adams' fantasy novel Watership Down , [3] and the players were given the opportunity to take on the role of rabbits. [2] As such, the game emphasized role-playing over combat for, according to Steffan O'Sullivan, "You're playing a rabbit, after all – how much combat do you want to do?" [2] David M. Ewalt, in his book Of Dice and Men, commented that Bunnies & Burrows "pushed setting even farther" than other early RPGs like Dungeons & Dragons and En Garde! , as the "player characters were intelligent rabbits and had to compete for food, avoid predators, and deal with internal warren politics". [4]
It was the first role-playing game to allow for animal characters, and the first to have rules for martial arts. [5]
Building on this first edition, in 1979, B. Dennis Sustare wrote "Different Worlds Present the World of Druid's Valley: A Bunnies & Burrows Campaign" in Different Worlds , a magazine published by Chaosium. [6] It detailed how to combine the world of Bunnies & Burrows with other fantasy worlds. [7] This was followed by the mini-adventure "The Jackrabbits' Lair", written by Daniel J. Maxfield, in Pegasus , a magazine published by Judges Guild. [8]
A second edition of Bunnies & Burrows was printed in 1982 by Fantasy Games Unlimited, [9] although the continuing popularity of the first edition is evidenced by how it was still being actively played in 2008. [10]
During a rise of "retro" games in the late 1980s and early 1990s, [11] Steve Jackson Games entered negotiations with Dennis Sustare and Scott Robinson, the current owners of the Bunnies & Burrows copyright, to publish an official GURPS supplement. [12] In 1988, O'Sullivan wrote an unofficial conversion of Bunnies & Burrows to GURPS while the negotiations continued. [12] He indicated that he hoped to one day work on the official supplement. [12] GURPS Bunnies & Burrows was published in 1992. [1]
The setting also had an unofficial conversion in 2004 to be used in Risus: The Anything RPG by Boyd Mayberry, [13] under their "Rules for Free Fan-Supplements and Articles". [14]
In 2019, Frog God Games released a 3rd edition of the game after a successful Kickstarter campaign. [15]
The original game was very innovative for its time (less than two years after the first published RPG). Not only could you play non-humanoids for the first time, but it was the first role-playing game to have detailed martial arts rules, the first attempt at a skill system, and the first RPG to appeal as widely to women as to men. [2]
Bunnies & Burrows was the first role-playing game to allow for non-humanoid play. [2] [16] In addition, it was also the first role-playing game to have detailed martial arts rules (renamed "Bun Fu" in GURPS Bunnies & Burrows) [17] and the first attempt at a skill system. [2] For its time, the game was considered by some "light years" ahead of the Original Dungeons & Dragons. [18]
Players of Bunnies & Burrows take the role of rabbits as their player characters. Interaction with many different animal species is part of normal gameplay. Humans, whose thought processes and motivations are completely alien, are the only monster to be encountered. [19]
Bunnies & Burrows has the advantage of offering players an intuitive grasp of relative dangers and appropriate actions not possible in game worlds that are substantially fictional. For example, a player is told their character is confronted with a fox. There is an immediate intuition on the amount of peril a rabbit is facing. Since player characters are substantially weaker than many of the dangers they face, the game is one of the first to encourage problem solving and outwitting obstacles, rather than out-fighting them. [19]
The mechanics of the role-playing game system were created specifically for Bunnies & Burrows, common at the time of its original publishing. It features eight abilities and eight classes. The task resolution system is based on rolls of percentile dice. [19] Although newer systems have updated game mechanics significantly, the ideas presented in Bunnies & Burrows created the framework for modern role-playing games. [10]
Steve Jackson reviewed Bunnies & Burrows in The Space Gamer No. 10. [20] He concluded that "B & B is probably worth the retail price [...] at least to a FRP fan. The writing style is intelligent, lucid, and occasionally witty; the rules are workable [...] the art, as I think I pointed out, is so bad it's great; and the whole idea is appealing." [20]
One commentator asserted that the game had "incredible role-playing potential", but the concept of role-playing rabbits can be viewed as bizarre, and as such they believed that most people thought it was stupid when it was first released. [21]
James Davis Nicoll in 2020 for Black Gate said "In most games, the PCs are functionally apex predators. Not so in B. Dennis Sustare and Scott Robinson's Watership Down-inspired Bunnies and Burrows, in which you play a rabbit, a tasty, tasty rabbit. Filled with legitimately innovative game mechanics, it provided a combat system the rabbits were very ill-advised to use, as well as a skill system hampered only by the fact the rabbits were, well, as smart as rabbits. Human NPCs fill the Cosmic Horror niche: enigmatic, powerful, and deadly." [22]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "B&B is the first game to push beyond the fantasy battle boundaries established by Dungeons & Dragons . This step [helped] the hobby arrive at the sort of indie games that focus on collaborative storytelling and lightweight, intuitive rules." [5]
Basic Role-Playing (BRP) is a tabletop role-playing game which originated in the RuneQuest fantasy role-playing game. Chaosium released the BRP standalone booklet in 1980 in the boxed set release of the second edition of RuneQuest. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including Call of Cthulhu, Stormbringer, and Elfquest.
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent.
The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
Risus: The Anything RPG is a rules-light generic role-playing game (RPG) written, designed and illustrated by S. John Ross of Cumberland Games and Diversions. Risus is available free on the web. It was first published online in 1993. Earlier versions of the game were titled GUCS: The Generic Universal Comedy System and were distributed privately beginning in 1989.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
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GURPS Bunnies & Burrows is a sourcebook for GURPS. The Bunnies & Burrows game was modified by Steffan O'Sullivan and republished by Steve Jackson Games as an official GURPS supplement in 1992.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually containing Dice-Rolling. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
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