Bunnies & Burrows

Last updated
Bunnies & Burrows
Bunnies and burrows.jpg
Original Bunnies & Burrows cover
Designers B. Dennis Sustare, Scott Robinson
Publishers Fantasy Games Unlimited
Publication1976;48 years ago (1976)
Genres Role-playing game, Animal fantasy
SystemsOriginal

Bunnies & Burrows (B&B) is a role-playing game (RPG) inspired by the 1972 novel Watership Down . [1] Published by Fantasy Games Unlimited in 1976, the game is centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a similar second edition in 1982. Frog God Games published a revised third edition in 2019 from the original authors. The game was also modified and published by Steve Jackson Games as an official GURPS supplement in 1992.

Contents

As rabbits, player characters are faced with dangers mirroring those in the real world. The only true "monsters" in the game are humans, but there are many predators and natural hazards. The characters' position in the food chain promotes an emphasis on role-playing and problem solving over combat.

History

Originally published by Fantasy Games Unlimited in 1976, only two years after the first role-playing game Dungeons & Dragons was published; [2] this edition is now long out of print. The game was inspired by Richard Adams' fantasy novel Watership Down , [3] and the players were given the opportunity to take on the role of rabbits. [2] As such, the game emphasized role-playing over combat for, according to Steffan O'Sullivan, "You're playing a rabbit, after all – how much combat do you want to do?" [2] David M. Ewalt, in his book Of Dice and Men, commented that Bunnies & Burrows "pushed setting even farther" than other early RPGs like Dungeons & Dragons and En Garde! , as the "player characters were intelligent rabbits and had to compete for food, avoid predators, and deal with internal warren politics". [4]

It was the first role-playing game to allow for animal characters, and the first to have rules for martial arts. [5]

Building on this first edition, in 1979, B. Dennis Sustare wrote "Different Worlds Present the World of Druid's Valley: A Bunnies & Burrows Campaign" in Different Worlds , a magazine published by Chaosium. [6] It detailed how to combine the world of Bunnies & Burrows with other fantasy worlds. [7] This was followed by the mini-adventure "The Jackrabbits' Lair", written by Daniel J. Maxfield, in Pegasus , a magazine published by Judges Guild. [8]

A second edition of Bunnies & Burrows was printed in 1982 by Fantasy Games Unlimited, [9] although the continuing popularity of the first edition is evidenced by how it was still being actively played in 2008. [10]

During a rise of "retro" games in the late 1980s and early 1990s, [11] Steve Jackson Games entered negotiations with Dennis Sustare and Scott Robinson, the current owners of the Bunnies & Burrows copyright, to publish an official GURPS supplement. [12] In 1988, O'Sullivan wrote an unofficial conversion of Bunnies & Burrows to GURPS while the negotiations continued. [12] He indicated that he hoped to one day work on the official supplement. [12] GURPS Bunnies & Burrows was published in 1992. [1]

The setting also had an unofficial conversion in 2004 to be used in Risus: The Anything RPG by Boyd Mayberry, [13] under their "Rules for Free Fan-Supplements and Articles". [14]

In 2019, Frog God Games released a 3rd edition of the game after a successful Kickstarter campaign. [15]

Gameplay

The original game was very innovative for its time (less than two years after the first published RPG). Not only could you play non-humanoids for the first time, but it was the first role-playing game to have detailed martial arts rules, the first attempt at a skill system, and the first RPG to appeal as widely to women as to men. [2]

Bunnies & Burrows was the first role-playing game to allow for non-humanoid play. [2] [16] In addition, it was also the first role-playing game to have detailed martial arts rules (renamed "Bun Fu" in GURPS Bunnies & Burrows) [17] and the first attempt at a skill system. [2] For its time, the game was considered by some "light years" ahead of the Original Dungeons & Dragons. [18]

Players of Bunnies & Burrows take the role of rabbits as their player characters. Interaction with many different animal species is part of normal gameplay. Humans, whose thought processes and motivations are completely alien, are the only monster to be encountered. [19]

Bunnies & Burrows has the advantage of offering players an intuitive grasp of relative dangers and appropriate actions not possible in game worlds that are substantially fictional. For example, a player is told their character is confronted with a fox. There is an immediate intuition on the amount of peril a rabbit is facing. Since player characters are substantially weaker than many of the dangers they face, the game is one of the first to encourage problem solving and outwitting obstacles, rather than out-fighting them. [19]

The mechanics of the role-playing game system were created specifically for Bunnies & Burrows, common at the time of its original publishing. It features eight abilities and eight classes. The task resolution system is based on rolls of percentile dice. [19] Although newer systems have updated game mechanics significantly, the ideas presented in Bunnies & Burrows created the framework for modern role-playing games. [10]

Reception

Steve Jackson reviewed Bunnies & Burrows in The Space Gamer No. 10. [20] He concluded that "B & B is probably worth the retail price [...] at least to a FRP fan. The writing style is intelligent, lucid, and occasionally witty; the rules are workable [...] the art, as I think I pointed out, is so bad it's great; and the whole idea is appealing." [20]

One commentator asserted that the game had "incredible role-playing potential", but the concept of role-playing rabbits can be viewed as bizarre, and as such they believed that most people thought it was stupid when it was first released. [21]

James Davis Nicoll in 2020 for Black Gate said "In most games, the PCs are functionally apex predators. Not so in B. Dennis Sustare and Scott Robinson's Watership Down-inspired Bunnies and Burrows, in which you play a rabbit, a tasty, tasty rabbit. Filled with legitimately innovative game mechanics, it provided a combat system the rabbits were very ill-advised to use, as well as a skill system hampered only by the fact the rabbits were, well, as smart as rabbits. Human NPCs fill the Cosmic Horror niche: enigmatic, powerful, and deadly." [22]

In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "B&B is the first game to push beyond the fantasy battle boundaries established by Dungeons & Dragons . This step [helped] the hobby arrive at the sort of indie games that focus on collaborative storytelling and lightweight, intuitive rules." [5]

Other reviews

Publications

Books

Articles

Related Research Articles

<i>Basic Role-Playing</i> Tabletop role-playing game system

Basic Role-Playing (BRP) is a tabletop role-playing game which originated in the RuneQuest fantasy role-playing game. Chaosium released the BRP standalone booklet in 1980 in the boxed set release of the second edition of RuneQuest. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including Call of Cthulhu, Stormbringer, and Elfquest.

<span class="mw-page-title-main">Fantasy Games Unlimited</span> Tabletop role-playing game publisher

Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent.

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.

<i>RuneQuest</i> Fantasy tabletop role-playing game

RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.

Risus: The Anything RPG is a rules-light generic role-playing game (RPG) written, designed and illustrated by S. John Ross of Cumberland Games and Diversions. Risus is available free on the web. It was first published online in 1993. Earlier versions of the game were titled GUCS: The Generic Universal Comedy System and were distributed privately beginning in 1989.

A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.

GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.

<i>GURPS Magic</i> Source book for the GURPS role-playing game

GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.

<span class="mw-page-title-main">Attribute (role-playing games)</span> Quantified characteristic in role-playing games

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

<span class="mw-page-title-main">Character creation</span> Process of defining a game character

Character creation is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes and skills in terms of the specific game's mechanics. It may also include informal descriptions of the character's physical appearance, personality, personal back-story ("background"), and possessions. Games with a fantasy setting may include traits such as race, class, or species. Character creation is the first step taken by the players in preparation for a game.

<span class="mw-page-title-main">Bushido (role-playing game)</span> Tabletop role-playing game

Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past.

Steffan O'Sullivan is the author of several role-playing game books.

<i>GURPS Bunnies & Burrows</i>

GURPS Bunnies & Burrows is a sourcebook for GURPS. The Bunnies & Burrows game was modified by Steffan O'Sullivan and republished by Steve Jackson Games as an official GURPS supplement in 1992.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually containing Dice-Rolling. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

<span class="mw-page-title-main">Phil Masters</span> British role-playing game designer and author

Phil Masters is a British role-playing game designer and author.

Samuel John Ross Jr., known as S. John Ross, is a game designer and owner of Cumberland Games & Diversions. He wrote the early Indie role-playing game Risus.

<i>GURPS Werewolf: The Apocalypse</i> Role-playing game supplement

GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.

References

  1. 1 2 GURPS Bunnies & Burrows (1992), Steve Jackson Games, ISBN   978-1-55634-237-0
  2. 1 2 3 4 5 6 Steffan O'Sullivan (1998-06-20). "Bunnies & Burrows". SOS' Gameviews. Retrieved 2007-09-11.
  3. Magill, Frank Northen (1983). Survey of Modern Fantasy Literature. Salem Press. ISBN   0-89356-450-8.
  4. Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 107. ISBN   978-1-4516-4052-6.
  5. 1 2 Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. pp. 9–11. ISBN   9780262048224.
  6. "#3 "Blackmoor, Bunnies & Burrows Campaign"". Noble Knight Games. Retrieved 2008-09-03.
  7. Sustare, B. Dennis (June–July 1979). "Different Worlds Present the World of Druid's Valley: A Bunnies & Burrows Campaign". Different Worlds. 1 (3). Chaosium.
  8. "#6 "Traveller - Beastmaster Safari Ship, Gorean Chess"". Noble Knight Games. Retrieved 2008-09-03.
  9. "Bunnies & Burrows, 2nd Ed. (1982)". Pen & Paper. Archived from the original on 2005-02-24. Retrieved 2007-09-11.
  10. 1 2 "(B&B 1st edition) - Hoppin' Mad!". RPGnet. 2008-03-19. Retrieved 2008-09-02.
  11. Steve Darlington. "The History of Roleplaying". Places to Go, People to Be (Issue 9, August 1999). Retrieved 2007-09-11.
  12. 1 2 3 Steffan O'Sullivan (1988-11-30). "B&B to GURPS". Steve Jackson Games . Retrieved 2008-09-02.
  13. Boyd Mayberry (2004-04-09). "Risus Bunnies & Burrows". Archived from the original on 2013-02-21. Retrieved 2007-09-11.
  14. "Legal Usage: Risus Fan-Material Policies". Cumberland Games & Diversions. 2007-01-24. Archived from the original on 2008-08-04. Retrieved 2008-09-02.
  15. Brannan, Timothy S. "Review: Bunnies and Burrows 3rd Edition (2019)". The Other Side blog. Retrieved 2023-11-17.
  16. "RPG News". Places to Go, People to Be. June 1998. Retrieved 2007-09-11.
  17. Lev Lafayette (2007-04-16). "Review of GURPS Bunnies & Burrows". RPGnet . Retrieved 2007-09-11.
  18. Jason Morningstar (2001-08-07). "Bunnies and Burrows". RPGnet . Retrieved 2007-09-11.
  19. 1 2 3 "Bunnies & Burrows (French)". Rollsite. Retrieved 2007-09-11.
  20. 1 2 Jackson, Steve (February–March 1977). "Reviews". The Space Gamer (10). Metagaming: 25.
  21. Astinus (June 1998). "The History of Roleplaying". Places to Go, People to be (3). Retrieved 2008-09-12.
  22. "Stormbringer, Stargates, and Fighting Sail: Ten Classic Unplayed RPGS – Black Gate". 10 June 2020.
  23. Fantastic v27n10 [1980-07] (Daisy Chainsaw) Retrieved March 26, 2023
  24. "The Playboy winner's guide to board games". 1979.