Carriers at War

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Carriers at War
Carriers at War cover.jpg
Developer(s) Strategic Studies Group
Publisher(s) Strategic Studies Group
Designer(s) Roger Keating
Ian Trout
Platform(s) Apple II, Commodore 64
Release1984
Genre(s) Computer wargame
Mode(s) Single-player

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1984 computer wargame by Strategic Studies Group for Apple II and Commodore 64. The game was designed by Roger Keating and Ian Trout. [1] [2] A remake, Carriers at War , was released for DOS in 1992. A sequel to the remake, Carriers at War II , was released for DOS and Mac OS in 1993. A second remake was published by Matrix Games in 2007 for Microsoft Windows.

Contents

Reception

II Computing in 1985 called the Apple II version of Carriers at War "the best-playing simulation of naval warfare I have seen on either tabletop or video monitor" and favorably citing its historical accuracy. [5] inCider was less positive, rating the Apple II version two stars in 1986. The reviewer stated that the game "is so difficult to master, it takes much of the joy out of playing it ... Carriers' big drawback is its complexity", adding that he preferred Gary Grigsby's SSI naval games as "they're less flexible, but they're just as detailed and much more playable". [4] Computer Gaming World stated that "Carriers at War is the best game available on World War II carrier operations. It is, perhaps, the best wargame of 1984 on any topic". [6]

Carriers at War was awarded the Charles S. Roberts Award for "Best Adventure Game for Home Computer of 1984". [7]

A 1987 overview of World War II simulations in the Computer Gaming World rated the game four of five points and stated that "it excels in flexibility, options and limited intelligence". [8] A 1993 survey in the magazine of wargames gave it three stars out of five, stating "Highly recommended for the 8-bit market". [3] In 1994 the magazine said that the 8-bit version was "one of the first computer wargames to approach the complexity of board wargame simulations while still remaining playable and fun". [9]

See also

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References

  1. Peter P. Perla (January 1990). The Art of Wargaming: A Guide for Professionals and Hobbyists . Naval Institute Press. pp.  184–. ISBN   978-0-87021-050-1.
  2. Ben Sawyer; Alex Dunne; Tor Berg (1998). Game Developer's Marketplace . Coriolis Group Books. p.  192. ISBN   978-1-57610-177-3.
  3. 1 2 Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  4. 1 2 Murphy, Brian J. (December 1986). "Game Room". inCider. pp. 113–114. Retrieved 2 July 2014.
  5. Shapiro, Neil (October–November 1985). "Of Jewels and Ghouls and Butterflies and Strategies of War". II Computing. pp. 24–26. Retrieved 28 January 2015.
  6. Nichols, Bill (April–May 1985). "Carriers at War: A Review". Computer Gaming World . Vol. 5, no. 2. pp. 16–17. Retrieved 17 April 2016.
  7. "The 1984 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
  8. Brooks, M. Evan (May 1987). "Kilobyte Was Here!". Computer Gaming World . No. 37. p. 7. Retrieved 17 April 2016.
  9. Coleman, Terry Lee (June 1994). "Campaign Wishes And Carrier Dreams". Computer Gaming World. pp. 140, 142.