Warlords IV: Heroes of Etheria

Last updated
Warlords IV: Heroes of Etheria
Warlords IV - Heroes of Etheria Coverart.png
Developer(s) Infinite Interactive
Publisher(s) Ubi Soft
Producer(s) Janeen Fawkner
Designer(s) Steve Fawkner
Programmer(s) Steve Fawkner
Dean Farmer
Mick Robertson
Nick McVeity
Artist(s) Janeen Fawkner
Composer(s) Steve Fawkner
Series Warlords
Platform(s) Microsoft Windows
Release
  • NA: October 21, 2003 [1]
  • EU: November 28, 2003 [1]
Genre(s) Turn-based strategy
Mode(s) Single player, multiplayer

Warlords IV: Heroes of Etheria is a turn-based strategy video game developed by Infinite Interactive and published by Ubi Soft. It is the fourth in the Warlords series.

Contents

Gameplay

This title deviates from prior entries in the series by offering a more streamlined interface and approach to gameplay. Diplomacy plays virtually no role in the game, and micromanagement of units is greatly reduced. Unlike most contemporary games, Warlords IV featured only two resources, gold and mana. Perhaps the most notable streamlining is of the combat system. Rather than having multiple units battling at once, combat is one-on-one, similar to a collectible card game. A player will choose which unit to send into battle, and so will the computer (or the opposing player). The units will then battle to the death, with no retreating. Once a unit is killed, the player or computer sends in another, and so on, until one side is victorious. Surrender is not an option during or between battles. Spells can be cast before or between battles that will help to increase the chance of success. Groups or "stacks" of units can number up to eight for traveling parties or up to sixteen units for cities.

The basic flow of the game consists of producing units in cities, based on the amount of resources currently available to the player, and then sending those units out to conquer other cities and/or explore ruins, while learning spells along the way. Producing a unit, moving a unit to a place on the map, or learning a spell takes a specified number of turns. For example, a weak unit or a common spell may take one or two turns to produce or learn, while a powerful unit may take as much as four turns to produce, and a rare or "arcane" spell may take as much as sixteen turns to learn. While the player is performing these steps, the opposing players are as well. As many as eight players can play a game at a time. These can be any mixture of human or AI players. The game ends once all but one warlord (player) is defeated. The objective of the game is to capture enemy cities, which will result in more resources and units. Cities come in four levels and can be upgraded at the cost of gold. A higher-level city can produce more powerful units and is more resistant to enemy sieges. The player can also explore different ruins which dot the map, which can yield great numbers of experience points, magical items which can be used by hero units (discussed below), additional resources, or additional combat units. Depending on the surrounding buildings a player's capital city has, quests may become available which consist of the player clearing out four random ruins on the map as steps towards a great reward. These can help increase the power of a player's army.

Races and units

There are ten different races in the game: Knights, Empire, Elves, Dark Elves, Dwarves, Dragons, Undead, Demons, Orcs and Ogres. Each of these races has six types of units, each of which has a counterpart with the other races. These unit categories could be classed as: Infantry, Archer, Cavalry, Siege, Creature, and Hero, in order of how many turns it takes to produce them. Infantry are typically the cheap, weak units. Archer units can fire projectiles, and are best used as backup for other units, as they can still fire arrows as support even when they are not the active units. Cavalry units are mounted riders who have a good range of movement out of battle, and are more powerful than infantry in battle. Siege units are most useful when attacking a city; they can stay in the "back row" (i.e. not active units) and fire projectiles at a city's walls in order to destroy them and prevent them from firing arrows at the active unit. Creature units are generally large and/or powerful fantasy creatures which are more powerful than cavalry units; they are also often flying units, which have the best range of movement on the map. Hero units are powerful units which can make use of magic items found in ruins to increase their skills. They also have a special "leadership" ability which can increase the power of other units. These categories are loose, however. While all units correspond to each other, some races have units in these slots which deviate from these categories. Units can gain experience points, and thus can gain levels, making them more powerful and allowing them to increase their special abilities. However, even a very powerful unit can be defeated by weaker units.

Each of the units has the characteristics of its race. For example, the nature-oriented elves have treants, unicorns and elven warriors as units, while the undead have skeletons and liches as units. The races also have distinct architectural styles in the looks of their cities. Each race has a strength or weakness compared with another race. This means that certain races while facing other races will have an advantage. Each character (warlord) a player makes has to have a certain "favored" race, which means that the character will produce only that race's units in his/her cities. If a player conquers the city of another race, he or she can produce those types of units, but depending on how opposite that race is from his or her favored race, it will take longer or shorter than it would for his or her own units.

Warlords

The player's character is called a warlord. The player chooses one of 33 portraits to represent the warlord during its creation. The player must also choose two types of specialization for the warlord. For example, picking "combat" and "combat" will result in a non-magic-using warrior. Picking "combat" and "nature magic" will result in a ranger, and so on. The warlord can only enter direct battle when its capital city is under siege. Naturally, it is the most powerful type of unit in the game. In a normal game, when a warlord is defeated, all its cities become neutral and up for grabs, and it leaves the game with generally a few experience points. These can be used to advance levels for the warlord, and allow the player to either add on a building (from a finite number of types) which gives some benefit to future campaigns. For example, adding a certain type of building might increase the amount of gold (necessary to produce new units) a player earns per city. Instead of add a building, the player may choose to increase one of four skills for the warlord. Warlords are persistent characters which can be used in an infinite number of campaigns.

Development

Warlords IV uses pre-rendered 3D sprites for its unit and city graphics. It also uses particle graphics for various effects.

Map editor

Warlords IV contains a map editor which allows users to design their own world maps to play on. Various types of terrain features are available, and the interface is user-friendly. Four sizes of maps are available (50X50, 75X75, 100X100, 125X125) based on the number of squares on the map's grid. Up to 50 cities, 100 sites (surrounding buildings which can produce resources and other effects), and 50 ruins can be placed on the map. The cities and ruins are given randomly-generated names, but the player can enter a custom name or keep randomly generating names as many times as desired. The designer of the map also determines the level, capital status, garrison, and income of the cities. He or she also determines the number of players that can play the map at one time, and the race restrictions, if any.

Reception

Warlords IV received a lackluster reception. GameRankings, for example, shows an aggregate review score for the game of 70%, about ten percentage points lower than both Warlords III games. [2]

One of the reasons this version was not as popular was due to the poor quality AI. [3] [4] The game was easily beaten on any difficulty when playing against computer players. The 1.04 patch fixed many of the AI issues, rebalanced the races, and fixed issues in the original version. This patch was released at the beginning of 2006 long after the original game's release, which may have affected its ability to revitalize interest in the game.

According to Steve Fawkner, this game was built from scratch in six months by Infinite Interactive after being handed it by SSG in an incomplete form, and is why the game is not up to previous standards. [3] To date it remains the least popular game of the series. [5]

Reviews

Related Research Articles

<i>Warcraft III: Reign of Chaos</i> 2002 video game

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.

<i>Warcraft III: The Frozen Throne</i> Computer game by Blizzard Entertainment

Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

<i>Age of Wonders</i> 1999 video game

Age of Wonders is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers.

<i>Master of Magic</i> 1994 video game

Master of Magic is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards.

<i>Age of Wonders: Shadow Magic</i> 2003 video game

Age of Wonders: Shadow Magic is a turn-based strategy video game in a fantasy setting. Shadow Magic is the third incarnation of the Age of Wonders series, and is a direct sequel to Age of Wonders II: The Wizard's Throne. All three games were developed by Triumph Studios. The series is the spiritual successor to Master of Magic.

<i>Warhammer</i> (game) Miniature wargame

Warhammer is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.

Warlords is a video game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series began with Warlords in 1990 and includes three other games, two expansion packs, and several spinoffs.

<i>White Bear and Red Moon</i> Fantasy tabletop wargame

White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game.

<i>Disciples II: Dark Prophecy</i> 2002 video game

Disciples II: Dark Prophecy is a 2002 turn-based strategy game by Strategy First for Microsoft Windows. It is the sequel to the 1999 game Disciples: Sacred Lands, and has become significantly more successful in terms of both sales and popularity than its predecessor. A collector's edition version of the game was released, which included a card game based upon the story and five extra quests.

<i>Warhammer: Mark of Chaos</i> 2006 video game

Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories. The game was released for Microsoft Windows in the US on November 14, 2006, with subsequent release in PAL territories on November 23, 2006.

<i>SpellForce: The Order of Dawn</i> 2003 video game

SpellForce: The Order of Dawn is a 2003 real-time strategy and role-playing video game, developed by Phenomic Game Development and published by Encore, Inc. The first instalment in the SpellForce series, the game takes place within a high-fantasy world in the years following a devastating cataclysmic event that has shattered the lands into several islands. The story itself focuses on an immortal slave who is granted their freedom in order to investigate growing troubles amongst some of these islands, which soon brings war to their inhabitants. The game combines elements of role-playing such as taking on quests, equipping characters and improving them when levelling up, alongside real-time strategy elements focused on gathering resources to construct bases and units. In addition to the game's story campaign, players can also engage in skirmish battles, and multiplayer matches.

<i>SpellForce 2: Shadow Wars</i> 2006 video game

SpellForce 2: Shadow Wars is a 2006 real-time strategy and role-playing video game, developed by Phenomic and published by JoWooD Productions. The second instalment in the SpellForce series, the game takes place several years after the events of 2003's SpellForce: The Order of Dawn. In Spellforce 2, players take on the role of a Rune Warrior, who is tasked with restoring peace and order to the land of Eo. The game features a single-player campaign with an expansive storyline, as well as multiplayer modes that allow players to battle against each other online.

<i>Heroes of Annihilated Empires</i> 2006 video game

Heroes of Annihilated Empires is a real-time strategy role-playing video game developed by GSC Game World and released in October 2006.

<i>Warlords Battlecry II</i> 2002 video game

Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.

<i>Warlords Battlecry III</i> 2004 video game

Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II.

<i>Heroes of Gaia</i> 2009 video game

Heroes of Gaia, known in the separate European version as Castle of Heroes, is a massively multiplayer online fantasy browser-based strategy game developed by the Chinese developer Snail Games and published in the United States by its U.S. publishing division, Snail Games USA. It is published in Europe by gPotato Europe, through the online game portal of Gala Networks Europe.

<i>Warlock: Master of the Arcane</i> 2012 video game

Warlock: Master of the Arcane is a 4X turn-based strategy video game developed by 1C:Ino-Co Plus and published by Paradox Interactive. It was released for Microsoft Windows on 8 May 2012. A sequel, Warlock II: The Exiled, was released in 2014.

<i>Age of Wonders III</i> 2014 video game

Age of Wonders III is a 2014 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series, following Age of Wonders, Age of Wonders II: The Wizard's Throne and Age of Wonders: Shadow Magic released in 1999, 2002, and 2003 respectively. It was released on March 31, 2014, through digital distribution, as well as through retail in select territories for Microsoft Windows. A port to Linux and OS X was released on April 14, 2015.

<i>SpellForce 3</i> 2017 video game

SpellForce 3 is a 2017 video game developed by Grimlore Games and published by THQ Nordic. It was released for Microsoft Windows on 7 December 2017. SpellForce 3 is the third full and the ninth overall release in the SpellForce video game series. It is the first entry in the series since 2014's SpellForce 2: Demons of the Past. The plot serves as a prequel to the first game, depicting events that lead to the creation of The Circle, the group of mages whose actions were the basis for The Order of Dawn.

References

  1. 1 2 "Release dates". GameFAQs. Retrieved 2008-02-13.
  2. "PC » Strategy » Turn-Based » Fantasy » Warlords IV: Heroes of Etheria". CBS Interactive Inc. Retrieved 21 October 2011.
  3. 1 2 "Warlords IV: Heroes of Etheria Wrap Report". IGN Entertainment. 2004-01-05. Archived from the original on 4 February 2007.
  4. Abner, William (8 November 2003). "Reviews: Warlords IV: Heroes of Etheria". GameSpy . Retrieved 21 October 2011.
  5. "Which one is your favourite Warlords game?". Warlorders. Retrieved 24 November 2011.
  6. "PC Games, Wikis, Cheats, Walkthroughs, News, Reviews & Videos".
  7. "Warlords IV: Heroes of Etheria Review".
  8. "Warlords IV: Heroes of Etheria Review". Archived from the original on 2003-11-07.
  9. "Warlords 4: Heroes of Etheria".
  10. "Test du jeu Warlords IV : Heroes of Etheria sur PC". 22 December 2003.