Chromatic Research Inc. was a company based in Mountain View, California that developed a multifunction multimedia device for PCs called the MPACT! The company was formerly known as Xenon Microsystems Corporation. Chromatic Research, Inc. was founded in 1993. The founders came from Kubota, Showgraphics, Convex and RAMBUS. The hardware technology for the MPACT! was a programmable VLIW and SIMD media processor that implemented a video, audio and modem device. The purpose of the solution was to be a single chip or add-in card that removed the need for separate graphics, audio and modem devices. The MPACT briefly sold as a fully functioning add in card and as a DVD decoder solution.
The architecture of the MPACT! media processor was distinguished in that it used a large addressable SRAM in place of registers, but had 4 special purpose registers for being able to address its 72 bit SRAM entries indirectly (a feature also seen in Intel's Itanium processor). By being based on 9 bit bytes instead of 8 bit bytes, this was the equivalent of adding a sign bit to each byte which is very useful for MPEG decoding. One of the founders was also a founder of RAMBUS, and not surprisingly, the MPACT used RDRAM as its memory technology. The chip could DMA data into contiguous SRAM entries asynchronously with other ALU operations which made the design very parallel and able to absorb the long latencies of RAMBUS's RDRAM while sustaining high throughput.
The MPACT was unlike other fixed functionality hardware solutions in that the hardware only supplied the bare minimum hardware support (the various DACs) along with the MPACT! processor. All of the higher level functionality was handled in software written for the MPACT!. This made the solution highly flexible. So even though the DVD standard was established after the creation of the MPACT!, a decoder solution was developed without impact on the chip design. Similarly, the 56K modem standards were developed after the original MPACT! chip design was completed.
In a press release, the company claimed to make the first device capable of sustaining a billion operations per second (a "BOP"). This feat (remarkable considering that the part ran at 120 MHz) was due in large part to its specialized SIMD MPEG instructions. Similar instructions were eventually added to Intel's MMX x86 instruction set extensions.
In a parallel project, the company was also working on a media enabled x86-compatible CPU that did not see the light of day.
Chromatic Research was noted for having a very large number of employees (around 350 at its peak) given the limited scope of what it was doing throughout its lifetime.
There were many reasons for the demise of the company, however, primarily the lack of interest from PC makers made it impossible for the company to sustain its overhead. During the development of the MPACT, 3D graphics became an important feature for PCs and the MPACT was not well designed for 3D. So although it delivered excellent 2D graphics performance, state of the art audio capabilities and accelerated video playback (in a time when CPUs could not perform DVD playback unassisted), the lackluster 3D performance was fatal to its market acceptance.
High level discussions reportedly took place between Chromatic Research and 3dfx Interactive at a time when Chromatic did not have a good 3D story, and 3DFX did not have a good 2D story. However these discussions did not bear fruit as Chromatic underestimated the importance of 3D, and 3DFX decided to invest a lot of time and energy to integrate 2D into their Voodoo line of GPUs.
Another difficulty for the company was the burden of creating all of the different software libraries required by the different market segments was being shouldered entirely by the company itself. The company was not able to interest its customers to create this software nor create a revenue stream that was large enough to cover its development cost.
Of note, is the fact that it went through more than 5 rounds of funding. The lifespan of the company was roughly 1994 to 1998. In 1998 the company laid off half its employees and shortly thereafter was acquired [1] by ATI Technologies.
Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generation of Rambus DRAM, DRDRAM was replaced by XDR DRAM. Rambus DRAM was developed for high-bandwidth applications and was positioned by Rambus as replacement for various types of contemporary memories, such as SDRAM.
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ATI Technologies Inc. was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993 and was acquired by AMD in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.
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Rambus Incorporated, founded in 1990, is an American technology company that designs, develops and licenses chip interface technologies and architectures that are used in digital electronics products. The company is well known for inventing RDRAM and for its intellectual property-based litigation following the introduction of DDR-SDRAM memory.
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