Circuit Breakers (video game)

Last updated
Circuit Breakers
Circuit Breakers 1998 NA cover.jpg
Developer(s) Supersonic Software
Publisher(s) Mindscape
Engine
Platform(s) PlayStation
Release
Genre(s) Racing
Mode(s) Single-player, multiplayer

Circuit Breakers is a racing game developed by Supersonic Software and published by Mindscape for the PlayStation. It is the sequel to Supersonic Racers . [3]

Contents

It was the first (and possibly only) PlayStation title ever to receive expansion packs through Demo discs released with Official UK PlayStation Magazine .

A remake for the PlayStation 2 was released in Europe only under the name Circuit Blasters in 2005.

Reception

The game received average reviews according to the review aggregation website GameRankings. [4] Some magazines gave it favourable reviews while it was still in development. [8] [12] [13] Edge gave it a favourable review over a month before it was released in Europe. [7] Next Generation said, "If you possess a multitap and three willing friends, this game should be at the very top of your 'must buy' list." [11] However, GameSpot gave the European version a negative review, a few months before it was released Stateside. [9] GamePro gave it a negative review, saying, The only fun to be had with this Micro Machines–style game is in the mildly entertaining multiplayer matches." [3] [lower-alpha 1]

Notes

  1. GamePro gave the game 2.5/5 for graphics, and three 2/5 scores for sound, control, and fun factor.

Related Research Articles

<i>Millennium Soldier: Expendable</i> 1999 video game

Millennium Soldier: Expendable, known in Japan as Seitai Heiki Expendable, and in North America as just Expendable, is a run and gun video game that was released by Rage Software for Microsoft Windows in 1999. It was later ported to the Dreamcast and PlayStation consoles. A remake of the game, entitled Expendable: Rearmed, was released for Android in 2012. It is in the format of a modern arcade game. The player starts with 7 "credits" and can continue until running out of credits. A second player can join the game at any time by pressing start.

<i>Deathtrap Dungeon</i> (video game) 1998 video game

Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon written by Ian Livingstone, and published by Puffin Books in 1984.

<i>Fighting Force</i> 1997 video game

Fighting Force is a 1997 3D brawler developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

<i>Need for Speed: Porsche Unleashed</i> 2000 racing video game

Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany, is a 2000 racing video game. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000.

<i>World Cup 98</i> (video game) 1998 video game

World Cup 98 is a football video game released in 1998 to coincide with that year's FIFA World Cup football tournament, developed by EA Canada and published by Electronic Arts under their EA Sports label. It is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 used a 3D engine, utilising DirectX for the PC version.

<i>NHL 99</i> 1998 video game

NHL 99 is an ice hockey video game developed by Electronic Arts Canada. It was released in September 1998 and was the successor to NHL 98.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>International Track & Field 2000</i> 1999 video game

International Track & Field 2000 is a track and field game for PlayStation in 1999 and Nintendo 64 in 2000. It was released in Europe under the names International Track & Field: Summer Games on the Nintendo 64 and Game Boy Color, International Track & Field 2 on the PlayStation and International Track & Field on the PlayStation 2 and in Japan as Ganbare! Nippon! Olympics 2000, where it was licensed by the Japanese Olympic Committee. Versions were also released for the Sega Dreamcast, PlayStation 2, and Game Boy Color as ESPN International Track & Field in North America. Maurice Greene, a former men's WR holder in the 100M dash, is the cover athlete.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>Motorhead</i> (video game) 1998 video game

Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.

<i>Batman & Robin</i> (video game) 1998 video game

Batman & Robin is an action-adventure video game for the PlayStation based on DC Comics character Batman, and the 1997 film Batman & Robin. It was developed by Probe Entertainment and published by Acclaim Entertainment in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is a sequel to Batman Forever, which was based on the 1995 film Batman Forever.

<i>Driving Emotion Type-S</i> 2000 racing video game developed by Escape

Driving Emotion Type-S is a racing game developed by Escape, a subsidiary of Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the international versions feature revised controls and additional contents, and were released in January 2001.

<i>Rollcage Stage II</i> 2000 video game

Rollcage Stage II is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive. The game was supposed to have been released in the U.S. in early March 2000, but was delayed by over seven months.

<i>Blast Radius</i> 1998 video game

Blast Radius is a space combat simulator video game developed and published by Psygnosis for the PlayStation in 1998-1999.

<i>Le Mans 24 Hours</i> (video game) 1999 video game

Le Mans 24 Hours is a video game released for the PlayStation, Game Boy Color, Dreamcast, PlayStation 2, and Microsoft Windows. The Dreamcast version was ported and published by Sega in Japan on 15 March 2001, while the PlayStation 2 version was ported and published by the same company on 13 June. Based on the famous 24 hours of Le Mans race in France, the player is invited to race the entire 24-hour endurance course or take part in a simpler arcade mode. The game also featured tracks such as Bugatti Circuit, Brno Circuit, Road Atlanta, Suzuka Circuit, Donington Park and Circuit de Catalunya, as well as a weather and night system.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

<i>MoHo</i> 2000 video game

MoHo is a video game developed by Lost Toys and published by Take-Two Interactive for PlayStation, Dreamcast, and Microsoft Windows in 2000.

<i>NCAA GameBreaker 2001</i> 2000 video game

NCAA GameBreaker 2001 is a video game developed by 989 Sports and published by Sony Computer Entertainment America for the PlayStation and PlayStation 2 in 2000.

<i>NCAA GameBreaker 2003</i> 2002 video game

NCAA GameBreaker 2003 is a video game developed by 989 Sports and published by Sony Computer Entertainment America for PlayStation 2 in 2002.

References

  1. 1 2 Bradley, Steve (June 1998). "Circuit Breakers". Official UK PlayStation Magazine . No. 33. Future Publishing. pp. 112–14.
  2. Perry, Douglass C. (1 July 1998). "Circuit Breakers (Preview)". IGN . Ziff Davis. Archived from the original on 21 October 2020. Retrieved 15 September 2023.
  3. 1 2 Four-Eyed Dragon (September 1998). "Circuit Breakers for PlayStation Reviews". GamePro . No. 120. IDG Entertainment. Archived from the original on 3 July 2004. Retrieved 20 October 2020.
  4. 1 2 "Circuit Breakers for PlayStation". GameRankings . CBS Interactive. Archived from the original on 1 May 2019. Retrieved 20 October 2020.
  5. Kanarick, Mark. "Circuit Breakers - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 20 October 2020.
  6. Chick, Tom (6 October 1998). "Circuit Breakers". Gamecenter. CNET. Archived from the original on 23 August 2000. Retrieved 15 September 2023.
  7. 1 2 Edge staff (June 1998). "Circuit Breakers" (PDF). Edge . No. 59. Future Publishing. p. 93. Archived (PDF) from the original on 3 July 2023. Retrieved 15 September 2023.
  8. 1 2 EGM staff (August 1998). "Circuit Breakers". Electronic Gaming Monthly . No. 109. Ziff Davis.
  9. 1 2 Gerstmann, Jeff (25 June 1998). "Circuit Breakers Review [Import]". GameSpot . Fandom. Archived from the original on 22 October 2020. Retrieved 15 September 2023.
  10. Nelson, Randy (18 September 1998). "Circuit Breakers". IGN. Ziff Davis. Archived from the original on 18 August 2023. Retrieved 15 September 2023.
  11. 1 2 "Circuit Breakers". Next Generation . No. 45. Imagine Media. September 1998. p. 134. Retrieved 20 October 2020.
  12. 1 2 "Circuit Breakers". Official U.S. PlayStation Magazine . Vol. 1, no. 11. Ziff Davis. August 1998.
  13. 1 2 "Circuit Breakers". PSM . No. 12. Imagine Media. August 1998. p. 35. Retrieved 21 October 2020.