| Control Resonant | |
|---|---|
| | |
| Developer | Remedy Entertainment |
| Publisher | Remedy Entertainment |
| Director | Mikael Kasurinen |
| Engine | Northlight Engine |
| Platforms | |
| Release | 2026 |
| Genre | Action role-playing |
| Mode | Single-player |
Control Resonant is an upcoming action role-playing game developed and published by Remedy Entertainment. It is a sequel to the 2019 game Control and is scheduled to release for macOS, PlayStation 5, Windows, and Xbox Series X/S in 2026. The story follows Dylan Faden, a supernaturally-abled individual who first appeared as a supporting character in Control, as he is tasked with saving humanity from a reality-bending cosmic entity.
Unlike the first game, which is a third-person shooter, Resonant is an action role-playing video game. In the game, the player assumes control of Dylan Faden, who must look for his missing sister Jesse (the protagonist of the first game) while also stopping otherworldly forces from consuming the whole world after they escape containment from the Federal Bureau of Control into downtown Manhattan. The game places an emphasis on melee combat, with Dylan wielding a weapon called the "Aberrant", which can shapeshift into different forms. [1] Remedy described Resonant as an "open-ended" game, with the player being able to explore the city and complete optional quests and objectives. [2]
In June 2021, Remedy Entertainment announced an agreement with 505 Games, the publisher of its 2019 game Control , to develop FBC: Firebreak , a multiplayer spin-off, and a "bigger-budget" project expanding the Control series. [3] In May 2022, the latter project was referenced under the codename "Heron" in Remedy's development roadmap. [4] In November, the company confirmed that "Heron" was a sequel to Control and unveiled the first concept art. Remedy announced a co-development and co-publishing deal with 505 Games for the title. [5] In February 2024, Remedy acquired full ownership of the Control series from 505 Games for €17 million. [6] In August, the company partnered with Annapurna Pictures to finance half of the sequel's development costs. [7] By that month, the game had reached the "production readiness stage". [8] In October, Control 2 was teased during an optional scene in the Alan Wake 2 expansion The Lake House. [9] [10] Control 2's full production began in February 2025. [11] According to Remedy's annual report published in March, this phase is expected to last between 15 and 26 months, with a team size ranging from over 75 to 200 employees. [12] The initial development budget for the sequel is €50 million. [13] Remedy estimated that the game would need to sell between 3 and 4 million copies to break even. [14]
Control Resonant is an action role-playing game, with Remedy stating that they are "holding on to key tenets of storytelling and spectacle" from the first game while increasing player agency, exploration, and role-playing mechanics in the sequel. [15] Resonant stars Dylan Faden, the sibling of the protagonist of the first game, as its lead character. According to Kasurinen, Resonant had a significantly different approach to its gameplay and storytelling perspective, adding that player do not need to experience the first game to fully understand Resonant. [16]
Control Resonant was officially announced at the Game Awards in December 2025. It is scheduled to release in 2026 for macOS, PlayStation 5, Windows, and Xbox Series X/S. [17]