FBC: Firebreak | |
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Developer(s) | Remedy Entertainment |
Publisher(s) | Remedy Entertainment |
Director(s) | Mike Kayatta |
Designer(s) | Anssi Hyytiäinen |
Artist(s) | James Tottman |
Writer(s) | Mike Kayatta |
Composer(s) | Petri Alanko |
Engine | Northlight |
Platform(s) | |
Release | 17 June 2025 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
FBC: Firebreak is a 2025 first-person shooter video game developed and published by Remedy Entertainment. Set six years after the events of Control , it follows a special unit of soldiers named Firebreak. It is Remedy's first multiplayer game.
FBC: Firebreak was released for PlayStation 5, Windows and Xbox Series X/S on 17 June 2025. The game received mixed reviews from critics and failed to meet the sales expectations of Remedy.
FBC: Firebreak is a team-based player versus environment first-person shooter, in which a group of three players - taking on the role of the Federal Bureau of Control's "Firebreak" containment teams - must venture into the Oldest House to eliminate various human enemies controlled by the extradimensional Hiss. The game is set after the events of Control . [1]
The project was announced in June 2021 under the codename of "Condor" in a press release by Remedy Entertainment. [2] It was intended to be co-published and developed by 505 Games, the publisher on the first Control game. [3] In February 2024, Remedy Entertainment announced it had bought the rights to the Control franchise, including the publishing rights for the game, from 505 Games for €17 million. [4] In April 2024, it was confirmed by Remedy that the initial budget for the game was stated to be €25 million. It was also confirmed to be pay-to-play, as opposed to many other multiplayer games. [5] Commenting on the nature of the game, game director Mike Kayatta said that FBC was "not designed to be some kind of lesser, bite-sized Control. FBC: Firebreak is its own, fully formed thing". [6]
FBC: Firebreak was revealed during the Xbox Partner preview in October 2024. A gameplay trailer was released in March 2025, along with further details of the lack of live service aspects. Remedy said that the game is designed to be easy to pick up and play, with no daily check-ins, battle passes or other fear of missing out elements to retain player engagement. [7] [8] [9] [10]
The game was released on 17 June 2025 [11] [12] for PlayStation 5, Windows and Xbox Series X/S as a "mid-priced" title, with post-launch content at no additional cost. [8] [10] It was released at launch for PlayStation Plus, PC Game Pass and Game Pass Ultimate subscribers. It is also both Remedy's first multiplayer game and their first self-published game. [13]
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Aggregator | Score |
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Metacritic | (PC) 65/100 [14] (PS5) 66/100 [15] (XSXS) 66/100 [16] |
OpenCritic | 36% recommend [17] |
Publication | Score |
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Destructoid | 7.5/10 [18] |
Digital Trends | 2.5/5 [19] |
Eurogamer | 3/5 [20] |
GameSpot | 8/10 [21] |
GamesRadar+ | 2/5 [22] |
IGN | 6/10 [23] |
PC Gamer (US) | 60/100 [24] |
Push Square | 6/10 [25] |
Shacknews | 8/10 [26] |
TechRadar | 1.5/5 [27] |
FBC: Firebreak received "mixed or average" reviews from critics, according to review aggregator website Metacritic. [14] [15] [16] OpenCritic determined that 36% of critics recommended the game. [17]
Push Square 's Aaron Bayne said that "those opening levels, which every player must grind through, feel lifeless, and it honestly takes a while before the semblance of a spark is found in Firebreak." [25] Eurogamer 's Christian Donlan praised the game's unique premise, but feels that it needs more substance to satisfy the Remedy Entertainment fanbase. [20]
FBC: Firebreak attracted more than 1 million players by June 26, 2025. [28]
In August 2025, Remedy said that the game had failed to meet their sales expectations, especially the PC version on Steam. [29]