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The cradle is a basic technique in amateur wrestling. It is used to control and pin an opponent. [1] Its name refers to the move's similarity to the way a person holds an infant in their arms.
The wrestler performs the cradle by grabbing the neck of their opponent with one arm and wrapping the elbow of the other arm behind the knee of the opponent. The wrestler then locks both hands together to prevent their opponent from escaping. There are many ways to counter the cradle and many variations to the cradle maneuver.
The "near-side cradle" is done by a wrestler grabbing the leg of the opponent that is closest to them and then wrapping and locking that[ clarification needed ] with the opponent's neck.
The "far side cradle" (or "outside cradle") [1] is executed by laying perpendicular to one's opponent while they are lying belly-down, then take the hand closest the opponent's legs and plant it in between the opponent's legs and crossface them with the other arm, then scrunch them together in the two directions which allows one's hands to grip together (this would be on the far side of the opponent, hence the name far side cradle). Then one digs their knee into their opponent's buttocks and lean back to get them on their back. Another thing one can do when performing a far side cradle is to dig one's head into their opponent's head and squeeze the neck with one's arms, dig one's closest knee to the opponent, into their side, and then take one's free leg and hook their free leg and pull it down to the mat (but not so it is potentially dangerous). Doing this during the far side cradle adds pressure and pain to the opponent so they do not put up as much of a fight.
The "standing cradle" is usually performed after taking an outside leg shot (outside sweep) and pulling the opponent's leg up, with one's arms in between the knee, and one standing to the outside of the opponent. Once one stands up with the leg, get one's arm that is nearest the foot of the leg one has and get it to the outside of the leg, so now both of one's arms are parallel and touch each other. Take one's other arm and release the leg with that arm and put it around the opponent's neck. Start pulling one's arms together so that they can form a grip, and once they do that, trip them backward slowly. Once they hit the mat, one can perform the additional moves into this cradle, as it is now a far side cradle.
The "clap cradle" is just like the standing cradle, except more violent and faster. One performs the standing cradle all the way up to the part where one gets their free arm around the opponent's neck before clasping one's hands together to form a grip and trip the opponent quickly to the mat, where one can perform the same moves to the head, side, and leg.
The "leg cradle" requires a near side cradle position as preparation, and to start pulling one's arms in together for the grip to be set. Before one sets their grip, throw one's legs in on the sides that the leg corresponds to with the hand. Hook one's feet together and lean forward.
With enough strength, fitness, and practice, a wrestler executing the cradle can secure a pin. If the wrestler who cradles their opponent cannot get the pin, there is also the opportunity to gain two or three near fall (or back) points in collegiate wrestling.
Given enough foresight and experience, a cradled wrestler can still exert much of their strength and energy to escape from the hold. This leaves later opportunities open for the cradler to gain an escape or even a reversal over his worn-out opponent. Wrestlers with long arms often have an increased chance of properly executing a successful cradle.
Professional wrestling throws are the application of professional wrestling techniques that involve lifting the opponent up and throwing or slamming them down. They are sometimes also called "power" maneuvers, as they are meant to emphasize a wrestler's strength. Many of these moves are used as finishers by various wrestlers, who refer to them by several different names that reflect their gimmick. Moves are listed under general categories whenever possible.
Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a submission. This article covers the various pins, stretches and transition holds used in the ring. Some wrestlers use these holds as their finishing maneuvers, often nicknaming them to reflect their character or persona. Moves are listed under general categories whenever possible.
A suplex is an offensive move used in sport wrestling as well as amateur wrestling and professional wrestling. It is a throw that involves lifting the opponents and bridging or rolling to slam them on their backs.
Aerial techniques, also known as "high-flying moves" are performance techniques used in professional wrestling for simulated assault on opponents. The techniques involve jumping from the ring's posts and ropes, demonstrating the speed and agility of smaller, nimble and acrobatically inclined wrestlers, with many preferring this style instead of throwing or locking the opponent.
Strikes can be offensive moves in professional wrestling, that can sometimes be used to set up an opponent for a hold or for a throw. There are a wide variety of strikes in pro wrestling, and many are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique.
In martial arts and combat sports, a takedown is a technique that involves off-balancing an opponent and bringing them to the ground with the attacker landing on top. The process of quickly advancing on an opponent and attempting a takedown is known as shooting for a takedown, or simply shooting. Takedowns are usually distinguished from throws by amplitude and impact, where the purpose of a throw is to outright eliminate the opponent while purpose of a takedown is to bring the opponent down on the ground, assume a dominant position and then proceed to finish them with jointlocks, chokeholds, or ground and pound.
In professional wrestling, a pin is a move where a wrestler holds an opponent's shoulders to the mat in an attempt to score a fall. A pinfall is a common victory condition, where the attacker pins an opponent and the referee makes a three count before the opponent gets released from the pin.
In professional wrestling double-team maneuvers are executed by multiple wrestlers instead of one and typically are used by tag teams in tag team matches. Many of these maneuvers are combination of two throws, or submission holds. Most moves are known by the names that professional wrestlers give their "finishing move" names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Moves are listed under general categories whenever possible.
A piledriver is a professional wrestling driver move in which the wrestler grabs their opponent, turns them upside-down, and drops into a sitting or kneeling position, driving the opponent head-first into the mat. The technique is said to have been innovated by Wild Bill Longson.
A powerbomb is a professional wrestling throw in which an opponent is lifted and then slammed back-first down to the mat. The standard powerbomb sees an opponent first placed in a standing headscissors position. The opponent is then lifted on the wrestler's shoulders and slammed down back-first to the mat. A prawn hold is commonly used for a pinning powerbomb.
In professional wrestling a DDT is any move in which the wrestler has the opponent in a front facelock/inverted headlock and falls down / backwards to drive the opponent's head into the mat. The classic DDT is performed by putting the opponent in a front facelock and falling backwards so that the opponent is forced to dive forward onto their head. Although widely credited as an invention of Jake Roberts, who gave the DDT its famous name, the earliest known practitioner of the move was Mexican wrestler Black Gordman, who frequently performed it during the 1970s before Roberts popularized it nationwide.
Backbreaker refers to a kind of professional wrestling move which sees a wrestler dropping an opponent so that the opponent's back impacts or is bent backwards against a part of the wrestler's body, usually the knee. The standard version of the move sees the wrestler scoop their opponent horizontally before dropping to one knee, slamming the opponent's back on their other knee.
In professional wrestling, a neckbreaker is any throw or slam that focuses its attack on the opponent's neck. One type of neckbreaker involves the wrestler slamming an opponent's neck against a part of the wrestler's body, usually the knee, head or shoulder. The other type of neckbreaker is a slam technique in which the wrestler throws an opponent to the ground by twisting the opponent's neck. This also refers to a "back head slam" where a wrestler drops to the mat while holding an opponent by their neck.
A chokeslam is a type of body slam in professional wrestling, in which a wrestler grasps an opponent's neck, lifts them up, and slams them to the mat. It is common in televised wrestling because it is simple and relatively safe, yet looks powerful on camera. The chokeslam is typically used as a finisher by large wrestlers, further enhancing its perception as a powerful maneuver. This maneuver can be more damaging if the victim is slammed into an object, such as a table, steel chair, or dustbin.
Kimarite is the technique used in sumo by a rikishi (wrestler) to win a match. It is officially decided or announced by the gyōji (referee) at the end of the match, though judges can modify this decision. The records of kimarite are then kept for statistical purposes.
A brainbuster is a professional wrestling throw in which a wrestler puts the opponent in a front facelock, hooks their pants or thigh, and lifts them up as if they were executing a vertical suplex. The wrestler then falls onto their back so that the opponent lands on their head while remaining vertical. This move is a version of the DDT. It was innovated by Killer Karl Kox. In Japanese puroresu, the term "brainbuster" refers to a regular vertical suplex, while the move elsewhere known as a brainbuster is referred to as a "sheer drop brainbuster" or a "vertical (drop) brainbuster".
A nelson hold is a grappling hold which is executed by one person from behind the opponent, generally when both are on the mat face down with the opponent under the aggressor. One or both arms are used to encircle the opponent's arm under the armpit, and secured at the opponent's neck. Several different nelson holds exist, and they can be separated according to the positioning of the encircling arm(s). A nelson is used to control an opponent or to turn them over onto their back and execute a pin.
A grappling hold, commonly referred to simply as a hold that in Japanese is referred to as katame-waza, is any specific grappling, wrestling, judo, or other martial art grip that is applied to an opponent. Grappling holds are used principally to control the opponent and to advance in points or positioning. The holds may be categorized by their function, such as clinching, pinning, or submission, while others can be classified by their anatomical effect: chokehold, headlock, joint-lock, or compression lock. Multiple categories may be appropriate for some of these holds.
A Powerslam or simply Slam is a professional wrestling body slam move in which the wrestler performing the slam falls face-down on top of the opponent. The use of the term "powerslam" usually refers to the front powerslam or the scoop powerslam.
A pin, or fall, is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders or scapulae on the wrestling mat for a prescribed period of time. This article deals with the pin as it is defined in amateur wrestling.