{{vgrelease|EU|2 November 2007}}'''Xbox 360'''
{{vgrelease|EU|8 May 2008}}{{vgrelease|NA|5 August 2008}}"},"genre":{"wt":"Driving"},"modes":{"wt":""},"platforms":{"wt":"[[Microsoft Windows]], [[Xbox 360]]"},"engine":{"wt":"3D Landscape Engine"}},"i":0}}]}" id="mwAg">2007 video game
![]() | |
Developer(s) | Synetic |
---|---|
Publisher(s) | |
Engine | 3D Landscape Engine |
Platform(s) | Microsoft Windows, Xbox 360 |
Release | Windows
|
Genre(s) | Driving |
Crash Time: Autobahn Pursuit (known in the United Kingdom as Crash Time and in the rest of Europe as Alarm für Cobra 11: Crash Time) is a mission-based driving game released for the PC in 2007 and Xbox 360 in 2008, and a sequel to Alarm für Cobra 11: Nitro. It is based on the German television series Alarm für Cobra 11 – Die Autobahnpolizei , and features several characters from the show working their way through criminal cases set in fictitious versions of the city streets of Cologne, and the autobahn in North Rhine Westphalia. The developers created a "Pathfinder" to ensure that the AI vehicles do not always follow the same path during a pursuit. It was not received well by critics, with graphics and plot being of concern. Four sequels have been released on Xbox 360 and through online content provider Steam.
![]() | This section possibly contains original research .(June 2018) |
The player assumes the role of one of several officers in the fictional Cobra 11 team, from the television series Alarm für Cobra 11 – Die Autobahnpolizei , a police unit in Germany assigned to patrol the Autobahn and other road networks. The player usually takes the role of either Chris Ritter or Semir Gerkhan, but there is one early mission (Beginner's Luck) where the player takes the place of a contender. The officers are in charge with stopping and questioning suspects about various criminal activities. The game presents the player with a series of fictional "cases" that need to be solved to progress. The cases themselves are set in 2007. [1]
The game was developed for the Xbox 360 by Synetic and published in North America by Crave Entertainment with a release date of 5 August, 2008. [2] In Europe the game was published by RTL Playtainment, a subsidiary of RTL Television, and was released on 9 May, 2008. [2] The PC version was released on 7 November 2007. [3]
Using an improved version of the Crash Time: Autobahn Pursuit game engine developed for Mercedes-Benz World Racing, [4] Synetic also developed a "pathfinder" system to allow AI controlled vehicles to choose their own route to a destination, so that no two pursuits are the same. According to Andreas Leicht, product manager at Synetic, creating the "pathfinder" system was the most difficult and time-consuming part of the development cycle. [4] The scenery runs at a polygon count of 1,200,000 triangles per scene [4] with a damage model based on physical impulses during a collision, in which the vertex basis is deformed. Also, visual damage to the animated model is triggered if the deformation exceeds specified limits, meaning that the cars not only deform but that parts can break and fall off. [4]
City design for the game was based on real-life architecture using industrial buildings, inner-city districts and railway stations as models, although the game does not contain an entire real city. The development team sourced several thousand photos, texture DVDs as well as researching books and videos to obtain a "real" look for the cities. [4]
Aggregator | Score |
---|---|
Metacritic | 44 [5] |
Publication | Score |
---|---|
Eurogamer | 4/10 [6] |
IGN | 3.5 [7] |
Official Xbox Magazine (UK) | 40% [8] |
Cheat Code Central | 6/10 [9] |
TGN | 7/10 [10] |
Xbox World | 36% [11] |
The IGN Xbox Team rated Crash Time: Autobahn Pursuit as one of the five worst driving games on Xbox 360, mainly referring to the German police setting to the game, and the poor voice acting in the English-language versions. [12] In a review for IGN by Ryan Geddes there was criticism that what could have been an exciting game has been reduced to the mundane. [7] The difficulty curve was labelled "inconsistent", with "cakewalk levels being followed immediately by nearly impossible ones". [7] The "Cases" mode was criticised as the player cannot tell how many missions are left until the case is completed, making the planning of a game session impossible. The missions have been described as boring and dull. [6]
There was praise for the crashes, [7] and it has been noted that the explosions are poor, but their resulting debris is a nice touch. Francis Clarke of AceGamez stated that the graphics are not acceptable for a modern game with textures not standing up to scrutiny and a clipping effect when driving through fields. [13] There has been criticism that the vehicles in the game pop-up, which is emphasised by the speed at which the player is travelling. [6]
On February 27, 2009, IGN reported that a sequel to Crash Time: Autobahn Pursuit is to be released for under the names Crash Time: Burning Wheels in Europe and Crash Time 2 in the United Kingdom. This game will feature more open world environments where the first game is more linear. [14] An overhead map will be included for the first time in the series, as demonstrated in the demo available on Xbox Live Marketplace. [15] New escort missions have been confirmed by the Entertainment Software Rating Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact". The ESRB has also commented on mentions of drugs, prostitution and one instance of sexual innuendo in reference to the new escort style missions. [16] Crash Time 2 was released on Xbox 360 in Europe on 27 November 2008, [17] and on Steam on 27 August 2009. [18]
At the 2009 Tokyo Game Show, the trailer for Crash Time III (known as Crash Time: Highway Nights in the US) premiered, [19] This game features over 200 km of roads and over 32 km² of playable environments, and the player has the chance to choose their own way to proceed through missions, for example instead of simply blocking off an opponent the player can choose to immobilise the vehicle in order to complete the mission. The story follows the pursuit and investigation into a terrorist unit. Crash Time 3 features night time missions for the first time in the series. [20] A single player demo was released on Xbox Live Marketplace on 9 December 2009. [21] Crash Time 3 was released on Steam on 25 November 2009, [20] and on Xbox 360 in Europe on 27 November 2009. Also available on cloud-based gaming - Onlive
Crash Time 4: The Syndicate was launched in 2010 featuring new gameplay and plot. [ citation needed ] Set in the city of Cologne, Crash Time 4 initially impressed with an Xbox 360 demo well received but was marred by negative critic reviews and a delayed-release date outside of Germany. This game is the best selling game in the series.
Crash Time 5: Undercover was released in late 2012 as a sequel to Crash Time 4. The game has not been released in the US but has been released in Germany. However it is available on Steam (PC) in America.
Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.
Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
Alarm für Cobra 11 – Die Autobahnpolizei is a long-running, popular German television series about a two-man team of highway police (Autobahnpolizei), originally set in Berlin and since 1999 in the area of Cologne. The series has been broadcast in 120 countries worldwide.
World Racing 2 is a racing video game. It was developed by Synetic. It was released for Windows, PlayStation 2 and Xbox. It was released in North America in 2006. It is the sequel to World Racing from 2003. Unlike World Racing, the game was not released for Nintendo GameCube.
Marvel: Ultimate Alliance is a 2006 action role-playing video game published by Activision for various gaming systems. Developed by Raven Software, Ultimate Alliance is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. It shares many similarities with Raven Software's previous Marvel titles, X-Men Legends and X-Men Legends II: Rise of Apocalypse, in that it allows players to select from its vast cast to create the ultimate superhero team. The game features an original plot in which the heroes of the Marvel Universe must join forces to defeat Doctor Doom and his Masters of Evil and foil their plans for global domination.
Just Cause is a 2006 third-person action-adventure game set in an open world environment. It is developed by Swedish developer Avalanche Studios and published by Eidos Interactive, and is the first game in the Just Cause series. It was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360. The area explored during the game is described as being over 1,024 km2 (395 sq mi) in size, with 21 story missions and over 300 side missions to complete. As of 23 April 2009, it has sold more than one million copies.
Games for Windows – Live or GFWL is a deprecated online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag, are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms, and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.
Left 4 Dead is a 2008 first-person shooter video game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the Left 4 Dead series. Set during the aftermath of a zombie outbreak on the East Coast of the United States, the game pits its four protagonists, dubbed the "Survivors", against hordes of the infected.
Transformers: The Game is an action-adventure video game based on the 2007 film Transformers, developed by Traveller's Tales and published by Activision. The game closely follows the story of the film, depicting the Autobots and Decepticons' arrival on Earth following a war between them that has ravaged their home planet of Cybertron. While trying to conceal their existence from humanity, both factions search for a powerful artifact called the AllSpark, which could be used to restore Cybertron to its former glory, or to enslave Earth's population. The game features a split-campaign format, with players choosing to join either the Autobots or the Decepticons, and completing various missions for whichever faction they chose. A sequel, Transformers: Revenge of the Fallen, was released in June 2009, based on the film of the same name.
Happy Tree Friends: False Alarm is a video game based on the Flash cartoon series Happy Tree Friends developed by independent software developer Stainless Games and published by Sega. It was scheduled to be released in fall 2007 and then April 2008, but was delayed and released on June 25, 2008, for Microsoft Windows and Xbox 360.
The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released in 2004 and 2006 as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two; the puzzle game Portal; and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.
Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows.
Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Windows published by Disney Interactive Studios and developed by Black Rock Studio. The game was announced on 14 February 2008. The game incorporates a trick system that rewards the player with speed boosts for successfully pulling off tricks.
Blood Bowl is a 2009 fantasy sports video game developed by Cyanide, loosely based on gridiron football, and adapted from the board game of the same name, which is produced by Games Workshop, using the CRP ruleset. It was released for Microsoft Windows, Xbox 360, Nintendo DS, PlayStation Portable, iOS, and Android.
Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Bucharest and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox 360 and PlayStation 3 in North America on March 3, 2009, for Windows on March 17, for iOS on December 9, for BlackBerry on January 8, 2010, for Palm Pre on April 2, for Android on September 13, and for Symbian on January 16, 2011. A Wii version was announced, but was ultimately canceled. In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010. In November 2018, Tom Clancy's H.A.W.X was added to the Xbox One's Backwards Compatibility list although only through physical media as it is not available on the Xbox Marketplace.
Hasbro Family Game Night is a series of video games that adapt board games manufactured by Hasbro.
The Maw is a 2009 action-adventure video game developed by Twisted Pixel Games and published by Microsoft Game Studios for the Xbox 360. A port for Microsoft Windows developed by Hothead Games was released the same year. The game centers on the extraterrestrial Frank and a purple, amorphous creature called The Maw, who have crash-landed their spacecraft on an alien planet. The player assumes the role of Frank and directs The Maw—which can take on the abilities of objects and fauna it consumes—via a leash.
Alarm für Cobra 11: Highway Nights is a racing video game developed by Synetic Games and published by RTL Playtainment. It is the third game adapted from the Alarm für Cobra 11 – Die Autobahnpolizei television series. The game was launched on 27 November 2009 for Xbox 360 and PC.
Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360. The game was developed with Microsoft's XNA tools, and its development was inspired by indie games such as flOw. The game follows the player in their mission to accumulate enough mass to become several astronomical objects, eventually becoming a Big Crunch, which then produces a Big Bang.