Dark Angel: Vampire Apocalypse

Last updated
Dark Angel: Vampire Apocalypse
Dark Angel - Vampire Apocalypse Coverart.png
North American PlayStation 2 cover art
Developer(s) Metro3D
Publisher(s) Metro3D
Platform(s) PlayStation 2
Release
Genre(s) Action-role-playing
Mode(s) Single-player

Dark Angel: Vampire Apocalypse is an action role-playing game (ARPG) developed and published by Metro3D for the PlayStation 2 (PS2) home game console.

Contents

Set in the year 1670 in the land of Gothos, Dark Angel follows the female vampire protagonist Anna, who is assigned to protect three villages from the evil Shadow Lord and his armies of minions. Anna has but one year to gather the necessary experience and supplies for the inevitable showdown with the Shadow Lord. Featuring hack and slash-style gameplay inspired by titles such as Diablo , Dark Angel has the player take on missions, explore random dungeons, and battle hordes of monsters. The game allows the player to map a wide variety of weapons and items using the game controller face buttons.

Development and release

Dark Angel: Vampire Apocalypse was originally announced in 1999 by Metro3D to be in development for the Dreamcast. [2] The 21-person team, which also worked on Metro3D's Armada , was led by Mark Jordan, the company's vice president of development, and was composed of many ex-Atari and THQ staffers. [3] IGN reported that Dark Angel was advertised for both the Dreamcast and PS2 in the October 2000 issue of NextGen . When the website contacted the developer, they were informed that the game would be released for the PS2. [4] In a January 2001 interview between the website GameSpot and Jordan, the developer admitted its plans to release a PS2 version of Dark Angel in the late first quarter of 2001 and a Dreamcast version a few months later. [5]

According to Jordan, the storyline of Dark Angel grew from the development team's "fascination with gothic fantasy... love of stylish characters, and... desire to make an epic game". [3] Other aspects of the game's development were taken from previously successful games. Character animation sets were inspired by properties including Diablo, Strider, and Fallout. The game was meant to be structured like the latter of the three titles, allowing the player to visit a multitude of locations and save anywhere. [3] A new graphical engine was built from the ground up with "inverse kinematic components and special effects similar to the sword-slash streaks in Soul Calibur ". [3] In an earlier Dreamcast version interview, Jordan cited Zelda 64 for the game's use of viewpoint changes, depending on the situation. [3]

Metro3D intended the Dreamcast version of Dark Angel: Vampire Apocalypse to utilize the console's VMU peripheral to build up the protagonist's skills and abilities or trade items with other players. [3] Though similar to its Dreamcast counterpart, the PS2 edition was to feature graphical enhancements, making "extensive use of the PS2 alpha processor... with some scene lighting with four-point light sources". As Jordan explained to GameSpot, "We also do a lot of real-time simulation to generate real-time amorphous fog, exploding/bouncing character parts, and particle effects. Plus, we can throw more monsters at you on the PlayStation 2." [5] Jordan further emphasized to IGN the PS2's graphical ability for real-point light sources, rendering semi-transparent particles, and displaying large numbers of polygons. "It's great for forcing us to learn assembly language really well. That is also the most difficult aspect," Jordan summarized. "To struggle and get good results is what makes developing for the PS2 worthwhile." [6] A random mathematical system is employed to determine levels, weapons, and enemies. For example, some enemies may be more agile than others or have special abilities and resistances. [6]

The game's release was delayed to early 2000, late 2000, and eventually early 2001. [7] [8] [9] A Japanese release was planned. [10] On March 20, 2001, Metro3D officially announced its decision to cancel the Dreamcast version due to waning support of the console and high development costs for third-party companies. [11] Dark Angel: Vampire Apocalypse was officially released for the PS2 in North America on July 8, 2001. [12] Metro3D had told GameSpot its plans to release a first-person shooter set in the Dark Angel universe for the PS2. [5] [9] Although games including "Dark Angel II" and "Dark Angel: Anna's Quest" were listed in development on the company's website, no other titles bearing the Dark Angel moniker were ever released. [13] [14]

Dark Angel: Vampire Apocalypse was also released for the Korean market, published by Digital Plans in 2002. It is not a US-exclusive.[ citation needed ]

Reception

Dark Angel: Vampire Apocalypse received "mixed" reviews according to the review aggregation website Metacritic. [15] Chester "Chet" Barber of NextGen called it "an epic game with shallow gameplay." [20] Atomic Dawg of GamePro said, "To call this flawed but fun game an RPG is to stretch the definition. Just the same Angel's crafty A.I. orchestrates a pretty mean horror show." [22] [lower-alpha 1]

Notes

  1. GamePro gave the game two 3.5/5 scores for graphics and sound, and two 4/5 scores for control and fun factor.

Related Research Articles

<i>Skies of Arcadia</i> 2000 video game

Skies of Arcadia is a 2000 Dreamcast role-playing video game developed by Overworks and published by Sega. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.

<i>Fur Fighters</i> 2000 video game

Fur Fighters is a video game developed by Bizarre Creations and published by Acclaim Entertainment for the Dreamcast in 2000, later for Microsoft Windows. The game was first announced as a Dreamcast exclusive in the January 1999 issue of Electronic Gaming Monthly, having started development in the summer of 1998. It was designed very much as a standard third-person shooter, but used a world populated by cute little animals as its setting. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. In 2001, an updated version for the PlayStation 2 was released as Fur Fighters: Viggo's Revenge. On 20 July 2012, members of Muffin Games, ex-Bizarre Creations staff, announced a conversion for iPad, called Fur Fighters: Viggo on Glass.

<i>Starlancer</i> 2000 video game

Starlancer is a space-based science fiction flight simulator computer game, created by Erin and Chris Roberts, and developed by Warthog Games under the auspices of Digital Anvil.

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>F355 Challenge</i> 1999 racing simulation video game

F355 Challenge is a racing simulation arcade video game based on the race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time.

<i>Tokyo Xtreme Racer: Zero</i> 2001 video game

Tokyo Xtreme Racer Zero is a racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics. The game was released in Japan as Shutokou Battle 0, but was also a release in North America. The game was released in a PAL version in Europe and Australia under the title Tokyo Xtreme Racer.

<i>Armada</i> (video game) 1999 video game

Armada is a video game developed and published by Metro3D. It was released for the Sega Dreamcast in North America on November 26, 1999. Armada is a shooter role-playing game (RPG) that allows up to four players to fly about the universe, fighting the enemy, performing missions and improving their ship.

<i>Ready 2 Rumble Boxing: Round 2</i> 2000 video game

Ready 2 Rumble Boxing: Round 2 is a boxing game for the Dreamcast, Nintendo 64, PlayStation, PlayStation 2, and Game Boy Advance. It is the sequel to Ready 2 Rumble Boxing.

<i>Looney Tunes: Space Race</i> 2000 video game

Looney Tunes: Space Race is a 2000 kart-racing video game published by Infogrames for the Dreamcast and developed through Infogrames' own Melbourne House studio. A version of Nintendo 64 was developed, but it was never released. It was ported to PlayStation 2 in 2002 with a new tournament mode and different soundtrack.

<i>Star Wars: Super Bombad Racing</i> 2001 video game

Star Wars: Super Bombad Racing is both a racing video game and vehicular combat game with characters from Star Wars: Episode I – The Phantom Menace, Star Wars, and Return of the Jedi. The playable characters are portrayed in a super deformed style. This game is available on PlayStation 2 only, as the Dreamcast, Windows, and Mac OS versions were cancelled due to poor sales of the PlayStation 2 version.

<i>Vanishing Point</i> (video game) 2001 video game

Vanishing Point is a racing video game developed by Clockwork Games and published by Acclaim Entertainment for Dreamcast and PlayStation.

<i>International Track & Field 2000</i> 1999 video game

International Track & Field 2000 is a track and field game for PlayStation in 1999 and Nintendo 64 in 2000. It was released in Europe under the name International Track & Field: Summer Games on the Nintendo 64 and Game Boy Color, and in Japan as Ganbare! Nippon! Olympics 2000, where it was licensed by the Japanese Olympic Committee. Versions were also released for the Sega Dreamcast, PlayStation 2, and Game Boy Color as ESPN International Track & Field in North America. Maurice Greene (sprinter), a former men's WR holder in the 100M dash, is the cover athlete.

<i>Arctic Thunder</i> 2000 video game

Arctic Thunder is a snowmobile racing game developed by Midway Games. It was released as an arcade game, as well as on the Sony PlayStation 2 and Xbox consoles, and was a launch title for the latter. In the arcade version of the game, jets blow cold or hot winds, depending on the setting, in the player's face during gameplay. Arctic Thunder is part of Midway's Thunder series, which also included Hydro Thunder, 4 Wheel Thunder, Offroad Thunder, and Hydro Thunder Hurricane. The Xbox version of this game is not compatible with the Xbox 360. A Dreamcast port was also planned but was cancelled due to sagging sales of the console.

<i>NBA Hoopz</i> 2001 video game

NBA Hoopz is a 2001 basketball video game published by Midway. It is the sequel to NBA Hangtime and NBA Showtime: NBA on NBC. Hoopz was the only 3-on-3, arcade-style basketball video game available during the 2000–01 NBA season. Shaquille O'Neal is featured on the game cover.

Metro3D, Inc. was an American video game developer and publisher. Based in San Jose, California, and founded in 1998, the company released several games for the Dreamcast, Game Boy Color (GBC), Game Boy Advance (GBA), and PlayStation 2 (PS2) consoles.

<i>Disneys Dinosaur</i> (video game) 2000 video game

Disney's Dinosaur is a 2000 video game published by Ubi Soft, and functions as a tie-in to the Disney film of the same name.

<i>Le Mans 24 Hours</i> (video game) 1999 video game

Le Mans 24 Hours is a video game released for the PlayStation, Game Boy Color, Dreamcast, PlayStation 2, and Microsoft Windows. The Dreamcast version was ported and published by Sega in Japan on 15 March 2001, while the PlayStation 2 version was ported and published by the same company on 13 June. Based on the famous 24 hours of Le Mans race in France, the player is invited to race the entire 24-hour endurance course or take part in a simpler arcade mode. The game also featured tracks such as Bugatti Circuit, Brno Circuit, Road Atlanta, Suzuka Circuit, Donington Park and Circuit de Catalunya, as well as a weather and night system.

<i>Worlds Scariest Police Chases</i> (video game) 2001 driving video game

World's Scariest Police Chases is an open world action driving video game developed by Swedish company Unique Development Studios and co-published by Fox Interactive and Activision for the PlayStation in June 2001. Work on the Dreamcast, PlayStation 2 and PC versions of the game was cancelled, as well as its sequel, titled World's Scariest Police Chases 2: Code Red.

<i>ESPN NBA 2Night</i> 2000 sports video game

ESPN NBA 2Night is a video game developed and published by Konami for Dreamcast and PlayStation 2 in 2000-2001. A sequel, ESPN NBA 2Night 2002, was released in 2002 for the PlayStation 2 and Xbox.

References

  1. LaChoppe (June 21, 2001). "New shelf date for Dark Angel (PS2)". Metro3D . Archived from the original on July 21, 2001. Retrieved May 3, 2024.
  2. IGN staff (May 14, 1999). "First Impressions: Dark Angel". IGN . Ziff Davis. Archived from the original on November 9, 2023. Retrieved January 20, 2024.
  3. 1 2 3 4 5 6 Poulter, Wallace (July 22, 1999). "Dark Angel Preview". GameSpot . Fandom. Archived from the original on December 6, 2001. Retrieved January 20, 2024.
  4. IGN staff (September 14, 2000). "Two from Metro3D Come to PS2". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  5. 1 2 3 Ahmed, Shahed (January 19, 2001). "Metro 3D Discusses Next-Gen Development Plans". GameSpot. Fandom. Archived from the original on January 24, 2001. Retrieved January 20, 2024.
  6. 1 2 Perry, Douglass C. (June 25, 2001). "Dark Angel: Vampire Apocalypse (Preview)". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  7. Kennedy, Sam (August 16, 1999). "Dreamcast Dark Angel Slips". GameSpot. Fandom. Archived from the original on March 12, 2000. Retrieved January 20, 2024.
  8. White, Mark (January 13, 2000). "Dark Angel Delayed". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  9. 1 2 Ahmed, Shahed (November 28, 2000). "Dark Angel Slips Into 2001". GameSpot. Fandom. Archived from the original on October 31, 2001. Retrieved January 20, 2024.
  10. Gantayat, Anoop (December 9, 1999). "Metro 3D's Titles Set for Japanese release". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  11. Development Team (March 20, 2001). "No Dreamcast versions". Metro3D. Archived from the original on March 31, 2001. Retrieved April 30, 2022.
  12. LaChoppe (June 21, 2001). "New shelf date for Dark Angel (PS2)". Metro3D . Archived from the original on March 31, 2001. Retrieved April 30, 2022.
  13. "In Development". Metro3D. Archived from the original on February 10, 2001. Retrieved April 30, 2022.
  14. "Products". Metro3D. Archived from the original on November 4, 1999. Retrieved April 30, 2022.
  15. 1 2 "Dark Angel: Vampire Apocalypse". Metacritic . Fandom. Archived from the original on January 20, 2024. Retrieved January 20, 2024.
  16. Harris, Neil (July 24, 2001). "Dark Angel: Vampire Apocalypse". The Electric Playground . Greedy Productions Ltd. Archived from the original on June 22, 2002. Retrieved April 30, 2022.
  17. Provo, Frank (August 29, 2001). "Dark Angel: Vampire Apocalypse Review". GameSpot. Fandom. Archived from the original on October 24, 2001. Retrieved January 20, 2024.
  18. Tutterrow, Barak (July 10, 2001). "Reviews: Dark Angel: Vampire Apocalypse". PlanetPS2 . IGN Entertainment. Archived from the original on July 15, 2001. Retrieved April 23, 2012.
  19. Zdyrko, David (July 17, 2001). "Dark Angel: Vampire Apocalypse". IGN. Ziff Davis. Archived from the original on February 1, 2023. Retrieved January 20, 2024.
  20. 1 2 Barber, Chester "Chet" (September 2001). "Dark Angel: Vampire Apocalypse". NextGen . No. 81. Imagine Media. p. 66. Retrieved April 30, 2022.
  21. Baker, Chris (October 2001). "Dark Angel: Vampire Apocalypse". Official U.S. PlayStation Magazine . No. 49. Ziff Davis. p. 134. ISSN   1094-6683 . Retrieved January 10, 2024.
  22. Atomic Dawg (July 24, 2001). "Dark Angel: Vampire Apocalypse Review for PS2 on GamePro.com". GamePro . IDG. Archived from the original on February 7, 2005. Retrieved April 23, 2012.