Deathtrap Dungeon (video game)

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Deathtrap Dungeon
Deathtrap Dungeon (video game).jpg
Developer Asylum Studios
Publisher Eidos Interactive
Director Paul Sheppard
Producer Frank Hom
Designers Richard Halliwell
Andrew Wensley
Programmer Matt Curran
Artist Matthew Bagshaw
Composers Mike Ash
Steve Monk
Series Fighting Fantasy
Platforms PlayStation, Windows
ReleasePlayStation
Windows
Genre Action-adventure
Mode Single-player

Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984. Due to its employing a similar 3D game engine, it was often compared to the Tomb Raider series, which was also published by Eidos. Deathtrap Dungeon met with mostly negative reviews which cited poor controls and an erratic virtual camera, among other issues, though some reviewers liked the puzzles and adventuring design.

Contents

Gameplay

The game is a third-person action-adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.

Development

Ian Livingstone was heavily involved in determining the game's level design and art style. [5] The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone.[ citation needed ]

Though the game's 3D engine is very similar to that of Tomb Raider , another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon, the two games were developed in isolation. [5]

Livingstone said the character Red Lotus was created as "a combination of all the girls who have caught my eye over the past 20 years. Not all of these girls were real, though. Comic books have had a big influence on her creation." [6]

Deathtrap Dungeon was first publicly shown at E3 1996. [7]

Release

Deathtrap Dungeon was promoted with a racy ad campaign featuring a leather-clad dominatrix. [8]

Reception

Deathtrap Dungeon received mostly negative reviews on both platforms, though the PC version saw a larger share of mixed reviews than the PlayStation version did. Criticisms were levied at the bland environments, [19] [7] overly simplistic puzzles, [19] [8] and weak enemy designs, [19] [7] but reviewers focused most of their attention on the poor control [19] [23] [8] [25] [24] [29] and erratic camera movements. [17] [19] [23] [25] [24] [7] [29] John Davison of Electronic Gaming Monthly elaborated that "In places the camera seems to somersault over your head in a puke-inducing high speed maneuver.", and his co-reviewer Kraig Kujawa said that because of the camera and control issues, "Battles often consist of struggling to turn the right way to face an enemy, and then exchanging random swings until someone crumbles into a heap of blood and body parts." [19]

IGN and GamePro both instead praised the puzzles, and described them as key part of the game's fun. [25] [29] However, while GamePro concluded that the puzzle-solving and adventure overshadowed the game's flaws and made it decent enough to be worth at least trying as a rental, [29] [b] IGN praised the greater focus on action as compared to Tomb Raider but felt the flaws outweighed the merits and made the game overall unappealing. [25]

Although the Tomb Raider series was the most common point of reference, GameSpot and Next Generation compared Deathtrap Dungeon to its contemporary Blasto . Both publications had given negative reviews to Blasto, and both agreed that Deathtrap Dungeon was the worse of the two games, [23] [7] though GameSpot also commented, "it mirrors [Blasto] in that you can see how it could've turned out to be a good game". [23]

Reviews for the PlayStation version widely criticized the graphics, citing defects such as frequent clipping and visible seams in the textures. [19] [23] [25] [29] IGN said the visuals failed to surpass those of Tomb Raider II , which Eidos released half a year earlier, [25] while GamePro and Next Generation felt they compared unfavorably even to the original Tomb Raider . [7] [29] By contrast, most reviews for the later PC version praised its graphics. [17] [8] [24] These reviews still tended to be overall negative, with IGN concluding that "Unfortunately, good looks aren't nearly enough to make a game worth playing." [24] IGN and GameSpot both additionally criticized the PC version for lacking the ability to save at any point, a standard feature in PC games. [8] [24] GamePro instead said that the PC version was "a solid, if not spectacular, addition to the TR [Tomb Raider] canon and should keep fans of the genre well employed." [30] [c]

Next Generation concluded that the flaws in the PlayStation original "continually distracted us from the fun parts. Overall, there are only three words for this game – bad, bad, bad." [7] Edge said the PlayStation version "isn't going to seriously challenge Tomb Raider 2 's dominance of this genre, but it is a solid, playable and well-designed fantasy romp that will at least pass the time until Lara Croft's next appearance", [18] and later said that the PC version was "certainly worthy of attention". [17]

Notes

  1. Four critics of Electronic Gaming Monthly gave the PlayStation version each a score of 3.5/10, 5/10, 6.5/10, and 4.5/10.
  2. GamePro gave the PlayStation version 3.5/5 for graphics, 4.0/5 scores for sound, 4.0/5 for fun factor, and 3.0/5 for control.
  3. GamePro gave the PC version 4.5/5 for graphics, 3/5 for sound, 4/5 for control, and 3.5/5 for fun factor.

References

  1. GameSpot staff (30 March 1998). "The Shipping News [date mislabeled as "April 28, 2000"]". GameSpot . Fandom. Archived from the original on 20 February 1999. Retrieved 19 December 2020.
  2. "Games New Releases". The Daily Telegraph . April 9, 1998. p. 17. Retrieved December 12, 2023. Deathtrap Dungeon - Out Tomorrow
  3. "News for June 25, 1998". Online Gaming Review. June 1998. Archived from the original on 4 December 2000. Retrieved 6 July 2023. Eidos Interactive announced today that they have shipped Deathtrap Dungeon, the 3D action combat game that features over 50 monsters, 10 levels, a male and female character and a third person perspective. Deathtrap Dungeon is inspired by the Fighting Fantasy gamebook series from Ian Livingstone.
  4. "PC Software - Save Up to £20". The Daily Telegraph . July 3, 1998. p. 6. Retrieved December 12, 2023. New Releases - Out Now! Deathtrap Dungeon
  5. 1 2 "NG Alphas: Deathtrap Dungeon". Next Generation . No. 28. Imagine Media. April 1997. pp. 94–95. Retrieved 19 December 2020.
  6. "Girl Trouble". Next Generation. No. 37. Imagine Media. January 1998. p. 100. Retrieved 6 July 2023.
  7. 1 2 3 4 5 6 7 8 "Deathtrap Dungeon (PS)". Next Generation. No. 42. Imagine Media. June 1998. p. 135. Retrieved 19 December 2020.
  8. 1 2 3 4 5 6 Poole, Stephen (4 September 1998). "Deathtrap Dungeon Review (PC)". GameSpot. Fandom. Retrieved 2 May 2019.
  9. "Deathtrap Dungeon for PC". GameRankings . CBS Interactive. Archived from the original on 9 December 2019. Retrieved 2 May 2019.
  10. "Deathtrap Dungeon for PlayStation". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 2 May 2019.
  11. Couper, Chris. "Deathtrap Dungeon (PC) - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 19 December 2020.
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  17. 1 2 3 4 "Deathtrap Dungeon (PC)" (PDF). Edge. No. 60. Future Publishing. July 1998. p. 99. Retrieved 6 July 2023.
  18. 1 2 "Deathtrap Dungeon (PS)" (PDF). Edge . No. 58. Future Publishing. May 1998. p. 98. Retrieved 6 July 2023.
  19. 1 2 3 4 5 6 7 8 Kujawa, Kraig; Davison, John; Rickards, Kelly; Williams, Ken "Sushi-X" (June 1998). "Review Crew: Deathtrap Dungeon" (PDF). Electronic Gaming Monthly . No. 107. Ziff Davis. p. 112. Retrieved 6 July 2023.
  20. MacIsaac, Jason (24 August 1998). "Deathtrap Dungeon (PC)". The Electric Playground . Greedy Productions Ltd. Archived from the original on 8 September 2002. Retrieved 6 July 2023.
  21. "Deathtrap Dungeon - PlayStation". Game Informer . No. 62. FuncoLand. June 1998. Archived from the original on 11 September 1999. Retrieved 19 December 2020.
  22. Brian B. (July 1998). "DEATHTRAP DUNGEON - PC Review". GameRevolution . CraveOnline. Archived from the original on 5 February 2004. Retrieved 20 December 2020.
  23. 1 2 3 4 5 6 Fielder, Joe (22 April 1998). "Deathtrap Dungeon Review (PS) [date mislabeled as "April 28, 2000"]". GameSpot. Fandom. Archived from the original on 9 December 2004. Retrieved 13 November 2025.
  24. 1 2 3 4 5 6 Bates, Jason (13 August 1998). "Deathtrap Dungeon (PC)". IGN . Ziff Davis. Retrieved 13 November 2025.
  25. 1 2 3 4 5 6 7 Perry, Douglass C. (3 April 1998). "Deathtrap Dungeon (PS)". IGN. Ziff Davis. Retrieved 13 November 2025.
  26. Rybicki, Joe (June 1998). "Deathtrap Dungeon". Official U.S. PlayStation Magazine . Vol. 1, no. 9. Ziff Davis. p. 90. Retrieved 6 July 2023.
  27. Lindstrom, Bob (November 1998). "Deathtrap Dungeon". PC Accelerator . No. 3. Imagine Media. p. 98. Retrieved 5 April 2021.
  28. Saltzman, Marc (October 1998). "Deathtrap Dungeon". PC Gamer . Vol. 5, no. 10. Imagine Media. pp. 238–39. Archived from the original on 18 November 1999. Retrieved 6 July 2023.
  29. 1 2 3 4 5 6 Scary Larry (June 1998). "PlayStation ProReview: Deathtrap Dungeon" (PDF). GamePro . No. 117. IDG. p. 116. Archived from the original on 12 October 2004. Retrieved 6 July 2023.
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