Dogz: Your Computer Pet Catz: Your Computer Petz | |
---|---|
Developer(s) | PF.Magic |
Publisher(s) | Mindscape The Learning Company |
Platform(s) | PC |
Release | 1995 (Dogz), 1996 (Catz) |
Genre(s) | virtual pet |
Dogz: Your Computer Pet and Catz: Your Computer Petz are a pair of virtual pet simulation software developed by PF.Magic, and released in 1995 and 1996 respectively. Developed for Windows, they were the first games in the Petz series, and were followed by Oddballz.
Upon starting the program the user is prompted to "adopt" one of 5 animals. In Dogz you get a choice between a bull dog, terrier, scotty, setter or chihuahua. [1] [2] Before choosing one you get a chance to play with each to get a feel for its personality. after that you can name and even paint your selected individual. [3] From there the user interacts with the animals on the desktop. Depending on how the animals are interacted with they will change there mode and over time their personality. [4] Actions include calling your animal, feeding and watering them, playing with toys, and disciplining bad behaviour. [3] [5]
The software can also be used as a screensaver, with optional password protection, with the Dog (in the case of Dogz) barking at those trying to get in. [6]
I decided then and there to make something so incredibly cute, that nobody could point to it and cry 'foul' again—least of all Captain Kangaroo [ Bob Keeshan, who spoke against Night Trap]—thus the digital puppy game was born.
PF.Magic's co-founder Rob Fulop had previously worked on the FMV game Night Trap . That work had been subject to an intense controversy, for allegedly promoting gratuitous violence, and was even one the subjects of a hearing on video games by the United States Senate. [7] After seeing the response, which Fulop considered "completely bullshit", and having it impact relationships with friends and family, he vowed to make something that nobody could possibly find objectionable. [7] [8] In his own words he tried to find the "most sissy game that [he] could come out with". He also was inspired by a discussion he had with a mall Santa, about what children where asking for, for Christmas, which was "the same [...] thing that kids ask for every year," a puppy. [8]
The game reused the rendering technology previously developed for the PF.Magic fighting game Ballz, in which all the characters made were made of connected spheres. [8]
The concept of virtual pets allowed the development team to experiment with creating "interactive, real-time autonomous characters", as cats and dogs acted in ways that the team thought simple enough to successfully implement. [9] [10]
Publication | Score |
---|---|
PC Zone | 8.0/10 [12] |
Entertainment Weekly | B+ [13] |
Reviewing Dogz for the The Salt Lake Tribune , Kim McDaniel gave the game 4 out of 5 stars, praising its believability of the animals, and the feeling that they learn and grow over time. [11] In the Herald News , Robert Phillips, thought that it was "pretty good" and would make a great stocking stuffer. [2] Courtney Blodgett, of The Republican , felt it would be great for somebody who was unable to keep pets. [1] CNET's review of the software thought that while it wasn't as ambitious or groundbreaking as previous pet simulator El Fish, it was fun. [14] According to Wired it amounted to "little more than an interactive screensaver". [15]
In a review for Catz, Violet Berlin gave the game a score of 9/20, opining that the experience was "completely pointless" and "amusing for all of three minutes". [5] Entertainment Weekly's Bob Strauss was more positive giving Catz a B+, complementing the fidelity to the real animals. [13]
Dogz was an immediate success on release, with around 200,000 copies selling in the first year. [16] By the beginning of 1998 Catz, Dogz and their sequels—Catz and Dogz II: Your Virtual Petz—had collectively sold more than 1.5 million units. [17] According to Margaret Wallace, an employee of PF.Magic's at the time, customer data showed that the dominant users of Catz and Dogz were women and girls. [18]
The game and it's immediate sequels would go on to inspire a large online community. [19]
Following the success of the first two games PF.Magic developed Oddballz, following the same virtual pets mould, but with imagined cretures "such as a cross between a walrus and a rabbit". [20]
In 1999, Mindscape published ports of both Dogz and Catz, developed by Saffire, for the Game Boy Color. [21] [22] The graphics and gameplay are ported as close to the original as is possible on the handheld, with added unlockable animal breeds and toys. [23] [24] The game was generally negatively received, when compared to the PC versions, with an aggregated GameRankings score of 49% and 44% respectively. [25] [26] Craig Harris, of IGN , thought that while more elaborate than Tamagotchi, the inability of Game Boy games to multitask and amount of batteries the system used made the Tamagotchi a much more compelling virtual pet experience. [23] [24] Likewise GameSpot 's Doug Trueman wrote that anybody who saw themselves as "a gamer [would] probably view this title as little more than a drain on battery power.". [21] [22]
{{cite book}}
: CS1 maint: multiple names: authors list (link)A virtual pet is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet.
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. As of June 2023, over 91 million units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera.
Night Trap is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), Night Trap has the player observe teenage girls having a sleepover visiting a house which, unbeknownst to them, is infested with vampires. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues.
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original Petz has sold over 1.5 million copies worldwide. The series has grown to over 22 million copies as of 2011 since coming under Ubisoft.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Soul Edge, Quake and Tomb Raider.
Babyz is a computer game in which one can play with and take care of a group of babies who live in a virtual house on the computer. The game was released in 1999 by The Learning Company and developed by PF.Magic.
Ballz is a two-player 2.5D action fighting video game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF.Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, granting a pseudo-3D look. Although the game was not a tremendous success, PF.Magic reused its graphics technology in a successful line of virtual pet titles, Petz.
PF.Magic, Inc. was a video game developer founded in 1991 and located in San Francisco, California, United States. Though it developed other types of video games, it was best known for its virtual pet games, such as Dogz and Catz. The company was able to make extra revenue by selling plush toys under the Petz trademark. It was bought out in 1998 by Mindscape, Inc. After changing hands a few more times, Ubisoft now owns the copyright on its Petz, Oddballz and Babyz titles.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).
Trendmasters was an American toy company based in St. Louis, Missouri, notable for its figures based on the Godzilla series, including the 1998 film of the same name.Trendmasters closed in 2002, and its intellectual property assets were acquired by Jakks Pacific.
The Digital MonsterJPN is a digital pet created by WiZ and Bandai that spawned the Digimon franchise. It was released by Bandai on June 26, 1997, in Japan and on December 5, 1997 in North America. This pet was a masculine counterpart to the Tamagotchi, which was deemed more appropriate for girls. It was similar to earlier virtual pets with the distinctions of being a fighting pet that could connect with others like it.
Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit computers.
The Tamagotchi effect is the development of emotional attachment with machines, robots or software agents. It has been noticed that humans tend to attach emotionally to inanimate objects devoid of emotions of their own. For example, there are instances when people feel emotional about using their car keys, or with virtual pets. It is more prominent in applications which simulate or reflect some aspects of human behavior or characteristics, especially levels of artificial intelligence and automated knowledge processing.
Margaret Wallace is an American entrepreneur, gaming and media professional. In 2009, she co-founded Playmatics with Nicholas Fortugno in New York, New York. The company focuses on bringing new kinds of immersive experiences to casual gamers. In 2006, she was named one of the hundred most influential women in the game industry.
Petz: Catz 2 and Petz: Dogz 2 are video games for the PC, Nintendo DS, PlayStation 2 and Wii, in the Petz series. Players can choose from 40 breeds of dogs or cats; in Dogz most breeds have a choice of two fur colours. In Europe, these games are titled Dogz and Catz.
Giga Pets are digital pet toys that were first released by Tiger Electronics in the United States in 1997 in the midst of a virtual-pet toy fad. Available in a variety of different characters, each Giga Pet is a palm-sized unit with an LCD screen and attached key ring. To ensure a happy, healthy pet, its owner has to take care of it similar to how one might care for a real animal, including feeding, cleaning, and playing with their Giga Pet.
PaTaank is a 1994 video game developed by PF.Magic for the 3DO.
The depiction of animals in video games has echoed the wider symbolism of animals in culture. Games feature animals in roles ranging from NPC to companion and even protagonist. Animals are depicted with varying degrees of intelligence, from realistic to possessing human levels of self-awareness. They are considered crucial to worldbuilding. However, there are unique aspects and challenges to depicting animals within a game. The behavior and appearance of animals must be digitally recreated rather than simply recorded, a difficult task that may detract from other aspects of the game, leading to discussion on whether interactivity with animals should be prioritized. At the same time, many video game developers specifically seek to include animals in their games despite the additional work involved, sometimes due to personal interest in them.
Dogz is a virtual pet and pet simulation game in the Petz series, released for the Game Boy Advance, in 2005, and Nintendo DS, in 2006. It is a localisation of the Japanese game Kawaii Koinu Wonderful, released in November 2004, and developed by MTO as part of the Nakayoshi Pet serires. Unlike other games in the Petz series the player controls a playable character in an Isometric world.