Ballz

Last updated
Ballz
Ballz.jpg
European Mega Drive box
Developer(s) PF.Magic
Publisher(s) Accolade
Platform(s) Sega Genesis, Super NES, 3DO
Release1994
Genre(s) Fighting
Mode(s) Single player, multiplayer

Ballz is a two-player 2.5D action fighting video game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF.Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, granting a pseudo-3D look. [1]

Contents

Although the game was not a tremendous success, PF.Magic reused its graphics technology in a successful line of virtual pet titles, Petz , Dogz , Catz and Oddballz .

Development and publishing

The idea to use spheres to represent characters in the game was proposed by Keith Kirby, the team decided on implementing the idea as it would save processor power, as well as the fact that characters would look the same regardless of the angle the camera is situated at when they are constructed from spheres, which are also relatively quite easy to represent in the game's code. [2]

The Genesis/Mega Drive version was originally intended for use with the Edge 16, a modem system for multiplayer gaming which was eventually cancelled. [3]

The opening PF.Magic developed for the game stated "To be the champion, you gotta have Ballz!". Due to its racy double-entendre ("balls" may be used as a slang term for testicles), Nintendo demanded the wording be changed for the SNES version. The SNES version of the game states "...you gotta play Ballz", while the Sega version uses the original intro. The game was also notably bizarre for its lineup of fighters, which included a farting monkey, a jumping clown, a sumo wrestler, an ostrich, a caveman, a bodybuilder, a ballerina, a rhinoceros and a "superhero".

Fighters

These are the characters in the game's lineup of fighters:

Bosses

These are the bosses who appear in One-Player mode. Each boss defeated earns a different colored belt, and these change the fighter's coloring scheme.

Reception

Electronic Gaming Monthly gave the Genesis version a 6.2 out of 10 average, commenting that "The fighters were interesting, with their various taunts and other poses, and the whole idea is innovative, but in the end it just never really came together for me." [23] GamePro gave the Genesis version a positive review. They praised the balanced gameplay, smooth scaling effects, and humorous sound effects, and concluded, "Ballz takes the increasingly routine genre of fighting games and gives it a new bounce, injecting a wicked sense of humor into the action." [24] They were less enthusiastic about the SNES version, saying that the graphics are better than in the Genesis version, but the irritating new soundtrack, overcomplicated control configuration, and especially the frequent slowdown combine to make the game much less enjoyable. [25] The four reviewers of Electronic Gaming Monthly had mixed reactions to the SNES version. Two of them praised its original design and good graphics, and the other two praised the humorous sounds, but all but one felt the game was not as enjoyable as other fighting games, with the biggest problem being the fighters' limited set of moves. They gave it a 6.75 out of 10 average. [26]

GamePro gave the 3DO version a highly positive review, applauding the additions and improvements such as enhanced graphics, increased play speed, rendered backgrounds, new character, character-specific theme songs, and arena rotation, as well as the humor and "non-conformist attitude" of the game itself. [27]

Ballz was ranked seventh in a 2011 list of "Top Ten Fighting Games We'd Like to Forget", compiled by Game Informer . The author of the list, Dan Ryckert, criticized it for its sexual innuendo and its design representing more of a 2D look. [28]

Next Generation reviewed the 3DO version of the game, rating it two stars out of five, and stated that "If you accept its looks, it plays fine, but this is as much yesterday's technology as any sprite-based fighter attempting to get away with digitized characters. It's almost too bad, but it's just a game out of time." [13]

Notes

  1. In GameFan's review of the Genesis version, two critics scored it 80/100, another 82/100. [7]
  2. Nintendo Power gave the SNES port two 3.3/5 scores for graphics/sound and theme/fun, 2.9/5 for play control, and 3/5 for sound. [14]

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